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HcGxGrill and TheFriedturkey

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GrilledTurkey

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94 comments

  1. Warriok
    Warriok
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    • 1 kudos
    If you could make that chinese sword a replacer that'd be really cool
  2. G0RII
    G0RII
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    • 20 kudos
    wtf does the chainsaw not have a normal map or mask texture? theyre not in the file archive. its the ony weapon missing these i think. how is that even possible?
  3. HammerXlX
    HammerXlX
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    • 3 kudos
    Can someone port em in FNV please?
    1. PsychicFedora
      PsychicFedora
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      this a joke comment?
    2. HammerXlX
      HammerXlX
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      • 3 kudos
      Does this comment look like joke to you, hm?
    3. alien0gamer
      alien0gamer
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      • 1 kudos
      Yeah, it kinda does
    4. TheFriedturkey
      TheFriedturkey
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      I understand what you mean, if I had the time to do so I would but its one of those cases where its more time consuming to mod Fallout NV with unofficial tools then it is to mod Fallout 4 with official tools and there is so many hoops to jump through working with a different workflow
    5. ValarMorghaylez
      ValarMorghaylez
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      • 3 kudos
      the two or three that aren't already in New Vegas, you meant? 
  4. ElGordoTony7
    ElGordoTony7
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    • 1 kudos
    Does anyone know where to buy the katana or what is the command for it?
    1. ValarMorghaylez
      ValarMorghaylez
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      • 3 kudos
      1. press the key for the console, no idea what that is on your keyboard, for me (German) it's the 'ö' key
      2. type 'help katana 4' without the quotes
      3. look for the katana's entry with the prefix 'weap' (you can scroll the console results with page up and down)
      4. note the code at the end
      5. type 'player.additem [CODE HERE] 1' without the quotes
  5. Macaphony
    Macaphony
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    • 0 kudos
    Can I just get the Shishkebab somehow???
    1. wkomarecki
      wkomarecki
      • member
      • 6 kudos
      If you cant wait buy "Gehenna" in DC.
    2. Macaphony
      Macaphony
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      • 0 kudos
      I only want the shishkebab in this mod
  6. Bobthebuilder100
    Bobthebuilder100
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    • 2 kudos
    This mod is hard to recommend with how bare bones it is, pretty much none of the weapons have attachments, the balancing sucks and alot of the weapons are very buggy. This is a trend with alot of Capital Wasteland weapons however, and I hope they are eventually patched and hopefully improved since the models that are attached to them are drop dead gorgeous.
  7. yoyojaw
    yoyojaw
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    this mod makes my game crash on start up its probably some weird conflict on my end but just putting this out here
  8. Poacher886
    Poacher886
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    • 2 kudos
    Only the Cattle prod is listed under 'Leveled item' in XEdit ?
    1. TheBigIgnition
      TheBigIgnition
      • member
      • 5 kudos
      I saw that aswell, maybe it's done that way? though usually you can see the LL weapons/armors
  9. Regretdupre
    Regretdupre
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    • 0 kudos
    Would it be possible for there to be a version where the Shishkebab does not have the backpack? I play with a mod that adds armor which uses the back slot and it is always unequipped when I use the weapon.
    1. NukaCooler
      NukaCooler
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      • 13 kudos
      I noticed the same thing, my character was endlessly stacking carry weight from Backpacks of the Commonwealth backpacks.

      I made a fix here, it disables the script that adds a backpack to shishkebab/gehanna. https://www.nexusmods.com/fallout4/mods/74367

      Equip a  different weapon, add the mod, then can equip shishkebab without losing your backpack
  10. davethesloth19
    davethesloth19
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    • 0 kudos
    Glad to see alot of these again in game, only downside is custom weapons mess with footsteps in power armour.