I can't seem to run with any of the heavy weapons, including the wrist breaker, is this a intentional feature or a bug? Either way, is there a way for me to get rid of it?
I like it but the heavy machine gun, the gun in the 1st pic, has some issues with the bullets being fed thru the handle and the box mag if I try and make one, also trying to insert itself there. Is there any reason why as I like the mod so far. I'm using Vortex to sort my mods if that helps. May just be my fault, but thought that should be brought to the mod author's attention. Thank You!
I've watched Dak's mod review several times and noticed that the some of the guns uses the vanilla sounds and some parts. Would this cool looking mod conflict with FO4R - Gun Sound Overhaul and potential texture replacers for the double barrel shotgun and pipe weapons?
it is handplaced in cell 00041CB3 (SaugusIronworks01), no other are added if another mod replaces that location it wont show up player. additem 730484BB 1 to add it in inventory
is there a way to swap a baseball grenades to ammo for the grenade launcher? kinda crap that you can't use existing baseball grenades as ammo... i can do it in fo4edit too but it's not so easy
Great mod but the CMG doesn't work well with mrlamegaming's AR animations replacer. Is there any way to make it still use the vanilla AR animations with mrlamegaming's animations also installed?
87 comments
i really wanted to use this mod.
I'm not kidding. These are good, thank you!
Would this cool looking mod conflict with FO4R - Gun Sound Overhaul and potential texture replacers for the double barrel shotgun and pipe weapons?
if another mod replaces that location it wont show up
player. additem 730484BB 1 to add it in inventory
i can do it in fo4edit too but it's not so easy
but it think its easier to just add another recipe that convert Baseball Grenade to the ammo in fo4edit.
I'm not too upset though, a heavy gun should be a massive threat.