This page was last updated on 05 May 2024, 10:24AM
Changelogs
Version 2.93a
fixed a bug with the aft spouse enable detection, oops
Version 2.93
fixed a bug where the enable/disable the AFT Spouse confirmation wouldn't show up in certain edgecase scenarios
Version 2.92a
-Companions healing themselves and others works better in combat now
Version 2.92
-Fixed the options Companions heal themselves and Companions can heal others in survival mode
-Fixed a bug where it kept adding the AFT Readme note everytime you opened the AFT activator
Version 2.91
re-implement optimizations
-made sync weapon fix more efficient than before ( no longer timer based but event driven)
-made AFT more compatible with companion mods that have Nuka World and Far Harbor content
-Make tracking quest misc so it doesnt clutter your quest history
Version 2.90a
Reverted the optimization changes, broke something in the spaghetti code!
Weapon sync changes reverted for now, will re-implement later.
Version 2.90
-Companions should now holster their weapons more efficiently when you don't have yours drawn, and when not in combat. This is a vanilla bug thath as been mitigated.
-Option to Disable AFT Spouse is back, for better compatibility with mods like Start Me up Redux and Nora Spouse Companion. Requires either a new game or a 1st time installation of AFT Plus in your save. You will be prompted with a window either right after you finalize your appearance in a new game, or on your first game load with AFT Plus first installed, asking if you'd like to enable or disable the AFT Spouse Companion and his/her associated quests.
-Rearranged some files, the AFT Spouse Tweaks mod now only has dialogue and voice fixes. The parent Spouse quest record now is partial form flagged so it won't override. All the Spouse Companion script and quest edits are in the Main AFT Plus file now
-Optimizations, use more properties and less Game.GetPlayer and GetForm calls, should hopefully have better performance.
Version 2.81
-More optimizaitons for AO comment overlap
-new option for to toggle no autorelax in loctypebar, loctypeinn, loctypesettlement, homeplate. Enable it in Global Misc Settings. Requires Disable AutoRelax Globally to not be enabled to show up in the setting. This should reduce the issue of companions using activators on the map that they shouldn't (lying down in injured positions, military stance like the BoS soldiers in the prydwynn, etc.)
Version 2.80
-interjection hooks should still work now if you accidentally leave a scene
-AO comment attempt to fix duplicate companion speaking
-AO and NewLocation Trigger dialogue will overlap less
-Added Jake, Allison, and Raphael to names pack
-Dogmeat will have a chance to speak (SS2 support)
-SS2 Chapters 1 and 2 Support, check the optional files for the patch!
Version 2.73
The Holotape was buggy and redundant, it will no longer be added in new games, and is now non-functional in existing. Use the Aid activator instead!
Version 2.72
Fixed a bug with not having optional aliases for the new AO comment system overhaul
Version 2.71
-companions should talk more at location changes, modified some companion interaction scene logic -companions who aren't in the primary slot should talk more now -companions should talk more now at AO locations (bunker hill monument) regardless of primary slot -non vanilla companions won't give empty dialogue now when using the AFT activator on them -minimize overlap when companions talk
Version 2.70
-Better compatibility with partial forms for certain parent quest records -For existing vanilla quests where a vanilla companion would interject, custom companions will now also interject as well! (i.e. Ivy, Tales from the Commonwealth). Please note, that if it's a new quest or a dialogue that wasn't previously covered for interjections in vanilla, it won't work. This is only running on existing vanilla interjection infrastructure.
Version 2.64
confront dima dlc03mq05 camera tweak added missing interjection for DLC03MQ05_0700_JusticeForDiMA added two missing interjections forDLC03MQ05_0100_ConfrontDiMA fixed some existing interjection register data
Version 2.63
Hotfix for a missing new script file because I'm a dummy
Version 2.62
Now Supports almost all Far Harbor multiple companion interjections, so you can hear both Nick and Longfellow say their interjection dialogue if you have both of them as companions! Full list: Where You Belong DLC03MQ03 Visions in the Fog The Way Life Should Be Cleansing the Land High Confessor Greeting Scene Close To Home Reformation Rite of passage
Version 2.61
-Optimized the Institute companion teleport code -Made sure all companions get tele'd in and out correctly (i.e. dogmeat) -Dogmeat shouldn't be able to get into the institute prior to finishing the institute questline (it didn't make much sense for only dogmeat to get in!) -Stricter checking to not apply the teleport fx to companion if institute quest wasn't completed
Version 2.60
Re-added partial flags to quest parent records again to avoid conflicts Fixed a bug causing the Silver Shroud interjection scenes to not play in some states -Fixed an issue where Porter Gage was not unmanaged by AFT, not set hostile, and not set unessential in the quest "Open Season" if you choose to kill the raiders
Version 2.54
further optimization for putting teleport fx onto companions going out of the institute, should have fixed the teleport fx from happening more than once
Version 2.53
-honestdan_follows scene interjection support for "Human Error" quest -A message will now show once if you beat the main quest with the institute, telling you you can now bring companions into the Institute with you. -Fixed issues with companions always teleporting into the institute with you even if they are set to follow or wait -fixed an issue where the teleport fx would always play if you came back into a location where your companions were waiting/hanging out in.
Version 2.52
Updated teleporting out of inst to be more efficient
Version 2.51
forgot to package followersscript compiled file into AFT Plus Vanilla lockpicking/hacking behavior is now part of main AFT Plus, to restore the lockpick economic balance, and making those hacking/lockpicking perks more useful
Version 2.5
AFT Plus: now your companions will teleport into the institute with you once you've beaten the main quest on the Institute path! With special effects teleporting in and out!
Version 2.4
AFT Plus changes: -partial form quest record headers to prevent clobbering with UFO4p -fixed an issue in RR303 (Rocket's Red Glare) where it dismissed your companion in vertibird and made them hostile to the BoS. CAVEAT: dont dismiss your companions in the vertibird during this quest!
AFT Spouse Tweaks: -fixed silent line issue for when you develop a chem addiction -more silent line fixes (swimming, glowing sea, vertibird entering)
AFT Alt Names Pack Enhanced Edition -fixed an issue with the names being wrong
Version 2.3
AFT Spouse Tweaks: fixed silent line for swimming and getting crippled AFT Plus - added support for the quest "Pinned" multiple interjections
Version 2.2
Diamond City Blues Paul Intro change camera Diamond City Blues divide split Libery Reprimed Dr Li Libery Reprimed Child of Atom USS Constitution, restored sabotage companion interjection scene Hancock Greet Scene 2
AFT Spouse Tweaks: fixed more silent lines
Version 2.1
AFT Plus: --Kid in a Fridge -Giving Old Emogene Serum (Emogene Takes a Lover) -Old Guns
AFT Spouse Tweaks -more silent line fixes -when rescuing your spouse, the other V111 residents dont become ghouls and have a sack on their heads.
Version 2.0
AFT Plus:
interjections: Sanctuary (restored broken vanilla scene bug) nuka-cola sheffield (spouse support) Unlikely Valentine (Piper's dialogue when talking to Ellie) Vault Tec Rep recruitment scene fix Grey Garden missing interjection Abernathy intro USS Constitution scene 3 USS Constitution MS11_comp_sabotage USS Constiution ironside intro fix Special Delivery tweaked camera for interjection scene Shadow of Steel BoS201_07_MaxsonStage140 fix Synth Retention x86 reset code scene battle of bunker hill (courser intro)
Other fixes Companion Vertibird seat support (codsworth/robots can now sit) No AFT Special bonuses included by default
AFT Spouse Tweaks and Fixes: Silent line fixes -deadline to save Spouse until finding Virgil in Glowing Sea
Version 1.1-Ivy
Fixed some quest issues where it would not progress if Ivy wasn't there. Also fixed her packaging so she doesn't show up in certain scenes if she's not your companion currently.
Version 1.1
Cleaned up some xedit errors that were passing in some null values into scripts
Version 1.0
Added patches which will disable the Settlement option in AFT settings, and also the SPECIAL setting for followers
added variants for no settlements and no special tweaks if you run the names pack addon
3.18.23 - added the Enhanced Alt Names Pack, which includes fan favorite Ivy name and the new Daisy for the daisy companion mod