0 of 0

File information

Last updated

Original upload

Created by

Toa Firox

Uploaded by

ToaFirox

Virus scan

Safe to use

About this mod

Fixes inconsistencies with power armor stats between the vanilla game and lore / Fallout 76. Namely swapping stats and level lists of T-51 and T-60 along with adding differing radiation resistances and nerfing the Overboss Power Armor.

Permissions and credits
Description
In lore the T-51 is always described as the pinnacle of pre-war power armor, then Fallout 4 came along and made the T-60 stronger than it because Bethesda wanted to market their new beefed up T-45. Since then Bethesda has backtracked this decision with the release of Fallout 76 by doing what many fans suggested and making the T-60 a middle ground between T-45 and T-51 with better radiation protection than both. So to bring Fallout 4 up to date I made a simple stat swap mod that settles T-60 where it should be in both stats and leveled lists along with giving each armor staggered radiation resistance in line with Fallout 76 while keeping the more simple stats of Fallout 4's power armor. All mods I could find that did this also came with extra features that would require constant patching to work with new power armor suits added by mods, where as this one keeps the new stats perfectly vanilla but swapped. The only inconsistency you might find with them and modded suits is the radiation resistance will likely be set to 300/150 on modded suits unless the mod author decided to give their suit unique resistance values. 

Compatibility Issues
Realistic Power Armor Spawns - Compatibility patch can be found in the optional files section.

Nuka-World Rebalanced - Make sure to load this mod AFTER NW Rebalanced, otherwise the Overboss Power Armor will have 300/150 radiation resistance values instead of the intended 100/50.

Brotherhood Power Armor Overhaul - Unfortunately loading this mod before PASP will cause the Brotherhood to have rusty power armor, and loading it after PASP will overwrite the stat changes to all armour types. If anybody knows how to edit the armour values of T-51 and T-60 using script I would be very grateful as this would likely resolve the conflict.

Recommended Mods
Realistic Power Armor Spawns - This mod will make each model of power armor have a set spawn location so you won't ever run into high level armors out in the open or low level armors deep in a highly secure location. With the compatibility patch the player will encounter T45b-d, T60b-c, and T-51b sequentially as they level.

Nuka-World Rebalanced - This mod makes Nuka World far more in keeping with the base game and stops things that appear weak from being end game. If you're installing the power armor patch to increase immersion then NW Rebalanced will compliment it well.

Install
Install just as you would any other esp mod by enabling with your mod manager of choice or dropping the esp into your data folder.