File information

Last updated

Original upload

Created by

LarannKiar

Uploaded by

LarannKiar

Virus scan

Safe to use

Tags for this mod

38 comments

  1. DPnavpoc
    DPnavpoc
    • premium
    • 8 kudos
    It looks like we could possibly turn the Gunners robots against them.
    1. LarannKiar
      LarannKiar
      • premium
      • 1,474 kudos
      Yes, similarly to hacked turrets, all kinds of robots can be turned against their previous owners.
    2. anonymousgammer740
      anonymousgammer740
      • member
      • 1 kudos
      this is how u do it woo wa . 
    3. boxerbeast1
      boxerbeast1
      • member
      • 8 kudos
      +
  2. 53v3n570n35
    53v3n570n35
    • member
    • 0 kudos
    Really wish Nexus would include descriptions when searching for a mod. Searching "unlimited hacked robots" on Nexus brings up nothing but the instant I put that into Youtube, I get this mods demo video.
  3. rdanford
    rdanford
    • premium
    • 0 kudos
    Whenever I have random Assaultrons guarding me, they still damage me with the charge laser when attacking enemies, please patch it or create a workaround.

    Besides that, killer mod, adds onto an already fantastic perk wonderfully.
  4. boxerbeast1
    boxerbeast1
    • member
    • 8 kudos
    could probably use an update but as it is this mod makes the robotics expert perk fun as hell thank you for uploading this
  5. ErockSmiles
    ErockSmiles
    • premium
    • 6 kudos
    This mod looks really fantastic! Right up my ally! I really want to use this mod but unfortunately the fomrIds are below 800 and won't work for VR. I could fix the plugin but I'm assuming that would break the scripts. Any chance on publishing a VR friendly version? Every time I try messing with scripts, I spend weeks with a broken game.. If not I'll definitely make another attempt for this mod at some point, I really like what you did here.
  6. Indaril
    Indaril
    • member
    • 2 kudos
    When you take an assaultron and stuff like that to towns, they attack the settlers. If you change the aggression of the hacked robots to 1 the problem is solved (by default they have it at 2). I changed it with commands but I think you could do it easily in the mod (I don't know) and that way they can function as followers, because if not they will attack anything that approaches them. Otherwise the mod is very good.
  7. Blankenese
    Blankenese
    • member
    • 14 kudos
    Good morning, what can I do to keep KL-E-0 as a recruiting settler in Sanctuary? I have to admit," I'm at my wit's end " I tried to move her vendor marker, change her faction affiliation, looked in the quest area. Unfortunately, I have not been able to do this so that KL-E-0 keeps its dialogs.

    I had recruited PAM from the Railroad as a comparison and assigned PAM to Sanctuary. To my surprise, PAM keeps all her dialogs. She gives me quest(s) and can interact with PAM normally as if PAM was in her Railroad HQ.

    I compared her entries with KL-E-0 to see if I can find something why KL-E-0's dialogs are removed if KL-E-0 is recruited in a settlement, don't know where to look to unlock dialogs.

    I apologize for writing to you in the wrong area, as I assume you don't have access to the message area where you can write PN.
  8. Blankenese
    Blankenese
    • member
    • 14 kudos
    Good morning,

    Is it possible to make KL-E-0 keep its vendor dialogs outside of Goodneightbor by adding keywords? Since I own among others your mod Recruit Isabel Cruz from Mechanic Lair. Here Isabel has kept all her dialogs.
    Or is it mandatory to rewrite or change the scripts so that KL-E-0 keeps its cool sayings?

    How can you add the vendor line to the settlement vendor lines?
    I can very well imagine that it sounds very interesting to interact with KL-E-0 in Sanctuary as a weapon vendor, for example.
    If you need more info, I'd be happy to send you a PN.
    Wanted to post more screens here, unfortunately I can't find a "spoiler function"  here
  9. Blankenese
    Blankenese
    • member
    • 14 kudos
    Belated wishes for a happy new year 2024

    Is there a possibility that the Assaultron " KL-E-0" from Good Neighbor keeps its dialogs ( Player-Vendor )?

    I have assigned a job to KL-E-0 in Sanctuary and assigned her the weapon store.

    What can I do to make this work as if KL-E-0 were in Goodneightbor.

    I have also sent you a PN.
    1. LarannKiar
      LarannKiar
      • premium
      • 1,474 kudos
      Happy New Year to you too! :)

      (I replied in PM).
    2. Blankenese
      Blankenese
      • member
      • 14 kudos
      Good morning,
      Thank you very much for your reply,
      I have replied to your PN and answered all your questions.

      A hint:
      About 2 months ago maintenance work took place in the forum and in the message area, since then ( confirmed by several modders )
      you do not get any hint on the main page that there is a new PN

      Support has answered me and informed me that this function has been deactivated since the new forum update, unfortunately you have to check the news section yourself to see if there is a new PN.
  10. Rexuss
    Rexuss
    • member
    • 0 kudos
    Thanks for this mod.. but I have several issues.. first, I managed to hack an assaultron dominator and use the "GuardMe" command & it started to follow me around.. not long after, we encountered a non-hostile eyebot (advertisement eyebot) & the assaultron attacks it, so I thought ok.. no big deal.. but when I fast travel to a settlement, it suddenly attacks a companion (piper) that I sent to wait there.. Is it just my game glitched or anyone else experienced it..? Oh and one more thing, I tried a more "friendly" approach, so I went to Robotics disposal ground & activate the Sentry Bot there.. hack it (using the holotape) & use the "Guard Area" command in one of my settlement.. then when I returned to that settlement after exploring, the Sentry Bot was no longer there.. It returned to Robotics disposal ground.. & when I tried to hack it again using the holotape, it says did not detect any robots in the area..
    1. LarannKiar
      LarannKiar
      • premium
      • 1,474 kudos
      Unfortunately I don't know why that robot attacked a companion, it shouldn't happen. Do you have any mods that affect hostality or AI? As for sending them to settlements, recruiting them is not supported because most robots are placed in locations that are part of reset zones. Upon their original locations' reset, AI and hostality may get reset as well so the robots "go home" after a while if you're not around.