Home made optimization pack for 'South of The Sea. (Massive GS and more Expansion)'.
Includes fully generated precomb/previs data, navmesh rework, restored dialogs, general bug fixes, compatibility to major mods and eventually new contents from original mod's WIP/unused assets.
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File credits
SOTS.esp: Modified file from SOTS v1.5-FinalBata. Meshes\SOTS\spears_*.nif: Modified file from SOTS v1.00-Beta. Meshes\SOTS\FissionCore.nif: Mesh extracted from weapons\gammarepeater\GammaRepeater_Receiver_Standard.nif, included in SOTS v1.00-Beta Music\**, Sound\**: Extracted files from SOTS v0.6.0 that are lacked in v1.00-Beta. Meshes\PreCombined\**: Parts of combined meshes are come from 'Flicker Fixer' by Glass1411. Please refer original mod page https://www.nexusmods.com/fallout4/mods/35720 for full credit.
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SOTS - Au sud de la mer - Optimization complete French Translation
Changelogs
Version 1.8
Fix wrong FormID of a NAMV for ESL.
Remove unnecessary PreVis data of 0000E6D3 <-30, -21> cluster.
Version 1.7.1
Fix wrong scrapping recipe for 'Witch's Garb'.
Suppress FO4Edit warning about CELL records.
Version 1.7
PreVis compatibility for following mods are included: Ryn's Fallout 4, Unlocked Trailers Project.
Add player only flag to unique weapon 'The Green Door' to prevent NPCs to take it away.
Add 'Daemon Titan Meat' and its cooking recipe.
Add unique ranged attack to 'Thanatos'.
Fix mismatched name for a ghoul at 'Lethe Safehouse'.
Regenerate FageGen data with X-Cell Fallout 4 friendly option.
Tidify Navmesh at 'Lethe'. Also fill ground shims for the purpose.
Strip duplicates and unnecessary overrides of Navmeshes.
Version 1.6
Compatibility Improvements:
- Include compatibility to mod 'Rebuild Murkwater', 'Rebuild Somerville Place' and AIO counterparts.
- Include compatibility to next-gen CC content 'Enclave Remnants'. Tiny edits around 'Atlantic Offices'.
Quest and Dialogue Improvements:
- Add a quest to collect Prophet Texts with markers. (Inspect corpse outside Virgil's Cave)
- Add dialogue lines to following NPCs: Protectron Bartender, Protectron Medical Unit, TR4D-3R.
- Change introduce scenes to run only once on first conversation for following NPCs: Wallace, Hannibal.
Workshop Location Improvements:
- Add Homeplate style Workshop Workbench to 'Armory Quarters', with supply connected to parent Workshop.
- Add Locator Beacons that add quest markers for easy returning, to following locations: 'Necropolis', 'Styx Safehouse', 'Lethe Safehouse'.
- Add key to 'Necropolis'.
Creature and Encounter Improvements:
- NPCs Leveling: Change leveling to more vanilla like style. Not every NPC has skull mark shown on their names. No enemy with 2x player level.
- NPCs Leveling: Now every NPCs inherits status from appropriate vanilla NPCs. Well scale with combat and difficulty overhaul mods out of the box. Tested on 'Better Locational Damage and Optional Gameplay Overhauls'.
- NPCs Leveling: Add Legendary effect and/or special buffering abilities to appropriate NPCs.
- Hyper Creatures: Fix visual effect only applied several seconds.
- Hyper Creatures: Improve ability, now set victims on fire, regenerates health and move faster.
- Hyper Creatures: Daemon queen will now ambush properly, spawns children and shoot firely spray.
- Rename 'Hyper Deathclaw' to 'Thanatos'. Guess suites better considering weaker kin is named 'Charon'.
- Rename smaller ghouls in 'Hope Elementary School' to 'Feral Ghoul Strayer'. With custom drop items.
- Add custom drop items to 'Miner Ghoul' and variants. Now they drop metal components.
Weapon and Equipment Improvements:
- Add weapon throwing feature to 'Bident'. (Attach 'Weapon Throwing: Enable' mod at Workbench)
- Edit upgrades of 'Bident'. Now 'Stealth Blade' mod has 1% chance of instant kill. Each mod has distinct effect when thrown to enemy.
- Remodel appearance of unique 'Bident' 'Persepone'.
- Add unique mod 'Scale of La' for .44 base weapon 'Absolver', that includes custom skin and special effect. (Moddable via Workbench)
- Improve visual effect of 'Absorb Health', that comes with 'Absolver'.
- Fix issue where unique Chinese Officer Sword 'The Green Door' can't be acquired.
- Add unique Gamma Gun with special effect 'Elysium Gamma Gun'. (Newly quest reword)
- Add special mod 'Hyper Tank' to Flamer. (Moddable via Workbench)
- Add special ammo 'Weaponized Hyper Water' for above. (Craftable with 'Hyper Water')
- Overhaul armor 'Sigil of Atom'. Now use 'Ring' slot. Additional mod 'Protection of Atom's Devoted' is available, that has same effect as of 'Robes of Atom's Devoted'.
- Add proper preview transform for armor 'Moonshiner's Crest'.
- Add scrap recipes for mod added equipment items.
- Add missing mesh SOTS\FissionCore.nif, extract from 'SOTS - Main.ba2\weapons\gammarepeater\GammaRepeater_Receiver_Standard.nif'.
- Add 'Hyper Water', that can be filled into bottles with Hyper Water pools on ground. (Also work on non-survival mode)
- Add crafting recipes for followings: 'Bident', 'Daemon Egg', 'Swamper's Moonshine'. Moonshine requires unlocking with terminal found in Distillery.
- Overhaul 'Hyper' crafting. Now requires extra ingredients and perks. Larger amount of supply is possible with conversion of 'Hyper Water' and regular 'Mirelurk Egg'.
- Overhaul 'Hyper' effect. All beneficial effects Hyper creatures earned in update are also applied to 'Hyper' user: set enemies on fire, health regeneration and faster movement. Duration is doubled or further with 'Chemist' perks.
Location and Map Marker Improvements:
- Add map marker to tree house of Swamp-Folk, south of Quincy: 'Ahuehuete'.
- Add proper keywords/loc-refs to locations. Now following locations are clearable and possible radiant quest targets: 'Warren Shelter', 'Hope Junior High', 'Hope Elementary School', 'Southrock Mine', 'Charon's Lair', 'Moonshiner's Basement', 'Dilapidated Work-Site', 'Federal Supply Cache 79NE', 'Irradiated Dump', 'Quagmire', 'Ahuehuete', 'Hyper Bog'.
- Add proper keywords/loc-refs to locations. Now following locations are clearable: 'Harper Police Station', 'Sinkhole', 'George Washington Station'.
- Assign encounter zones to interior cells.
Worldspace and Cell Improvements:
- Fix visual glitches for following locations: 'Hinley Cottage' -> landscape shims, 'Basement Distillery' -> ground shim, 'Leakey Basement' -> floating black plane, near outside of 'Federal Supply Cache 79NE' -> z-flickering of rubble, 'Irradiated Dump' -> z-flickering of rubble.
- Add dungeon hints: 'Federal Supply Cache 74NE' -> add visual effect to the door switch, 'Hopesmarch Elementary Basement' -> make the marking more noticeable/add a Sledgehammer for breaking box, 'Lethe' -> add a door opening button to ensure player not trapped behind a master-locked door.
- Interactions are enabled for followings: reactor water in 'Atom's Furnace', 'Witch's Broth' at 'Hut of the Swamp-Hag'.
General Plugins Structure Changes:
- Now entire navmesh edits are in 'SOTS_Optimization.esp'. those in 'SOTS.esp' are cleansed.
- Now 'SOTS_AtomicWarlord.esp' requires 'SOTS_Optimization.esp' explicitly. Records defined in 'SOTS_AtomicWarlord.esp' are marked obsoluted.
- Now warning messages will show up on game load, if 'SOTS - Main.ba2' is missing, or 'SouthOfTheSea.esm' is installed.
- Now sound/music files are also stored in 'SOTS_Optimization.esp', that were loose files in previous releases.
Version 1.5.4
Fix missing collision of a house ruin at Murkwater Construction Site.
Fix a PreVis flickering issue near Cutler Bent. (Hotfix merged)
Fix issue where objective marker of a Prophet quest doesn't show up for the door to the interior location.
Add dedicated version for Desperados Overhaul.
(PRP versions) Bump up PRP requirement to v0.74.x.
Version 1.5.3
Fix issues where some markers of prophet quests didn't point right directions.
Version 1.5.2
(PRP versions) Bump up PRP requirement to v0.69.x.
Version 1.5.1
Fix invisible house/tree issue at Somerville Place.
Version 1.5
Add PreVis compatibility to following mods: Better Skylanes Flights 1665, Northern Springs DLC, Galac Tac Retribution, Scrap Everything.
Smoothen steps in Grand Schism to enable movement without jumping.
Fix a PreVis flickering issue in Quincy Ruin, occurs when used with The Beantown Interiors Project.
Suppress controller vibration when 'Gamma Repeater' is equipped.
(Cell merge script) Address issue where previs/precomb incompatibility detection might not work correctly.
(Cell merge script) Add mods to previs/precomb white list.
Version 1.4.1
(PRP versions) Bump up PRP requirement to v0.65.x.
Version 1.4
The Armory: Addess texture issue(Z-flickering) on support railing.
Tartarus and Lethe Safehouse: Address texture issue(Z-flickering) on corridors.
(SOTS_AtomicWarlord, AS patch)Fix bad preview transform for 'Dread Inquisitor's Armor' and 'Gammawalker Suit'.
Apply plugin clean-up for bundled 'SOTS.esp'.
PXC Bank: Convert some shadowed lights into non-shadowed ones to avoid too much graphic strain when e.g. intense combat, that might cause CTDs.
Quincy Ruin: Address previs flickering issue that will occur when used with '3DNPC_BTI_Optimization.esp'.
FOMod: Edit prerequisites messages for clarity.
Version 1.3
Deleted navmeshes are took care.
Regenerated facegen data is included.
MergeCell FO4Edit script added in misc files section.
UndeleteNavmesh FO4Edit script added in misc files section.
Version 1.2.1
(SOTS_AtomicWarlord) Edit CoA outfit LL to avoid low level non-combatiant NPCs becoming heavily armored (includes masks).
Use 'partial' flags on applicable cells to avoid unnecessary conflicts to other mods.
(PRP+BTI version only) Fix bad plugin edits that caused flickering issues.
Version 1.2
Fix game freeze issue around The Armory.
Fix broken PreVis around Outpost Zimonja and Lake Quannapowitt.
Fix visual glitch for following locations: Coast near Reeb Marina, inside Atlantic Offices building.
(SOTS_AtomicWarlord) Fix wrong Children of Atom leveled list that may cause to spawn naked NPCs.
Version 1.1.1
(SOTS_AtomicWarlord) Now plugin has embedded compatibility to 'Atom's Glory Threads' mod.
Version 1.1
Make following locations Home Plate style workshop locations: Necropolis, Styx Safehouse, Lethe Safehouse.
Now workbenches in Armory use resource from linked workshop.
Armors: Edit Biped Body Template fields to address hands not showing up problem for Hyper Backpack.
Fix PreVis flickering issue in following locations: North Styx, Sunken Suburb.
Add 'CBBE Armor Patch' to optional file section.
Version 1.0
Initial release, for SOTS 1.5 Open Source Final Beta.
== What's included ==
Precombined Meshes/Previs Data(Cell optimization) with Quality in Mind:
Precombined meshes and previs data are fully generated for every interior cells and necessary exterior cells.
Compatibility for lighting source replacer mods is built in. These include, but not limited to, ENB Lights Overhaul or Immersive Candles.
Cell optimization is generated with Flicker Fixer support.
Also want to buff Child of Atom in Church of Atom Overhaul style? Equivalent plugin edit named 'SOTS_AtomicWarlord.esp' is provided as FOMod option.
NPC status is templated from vanilla NPCs. Changes from combat difficulty/NPC scaling overhaul mods will be applied seamlessly. (New in v1.6)
Builtin PreVis Compatibility to Mods (Updated in v1.6)
Pre-Visibility was generated with compatibility to following mods in account. Just load 'SOTS_Optimization.esp' lastly and flickering or overwrapped objects will be suppressed. If you have compatibility issue outside of Glowing Sea, consider using Optimization and Compatibility for 3DNPC and BTInteriors in tandem.
(*) Merging CELL reocrds is needed for quests. See 'Bashed Patch Generation' section. (**) There is a conflict between Northern Spring DLC and Galac Tac Retribution. Don't use both.
New Contents from Original Mod's WIP/Unused Assets:
Two new encounters are added. 'Miner Ghouls' in mine area and 'Fanatic of Atom Crusader', legendary variant of 'Fanatic of Atom'.
A weapon is added. 'Bident', spear form melee weapon. A unique variant is also hidden in world. Now can be thrown to enemies with grenade button. (Updated in v1.6)
Two armors are added. 'Hyper Backpack', an equipment of 'Fanatic of Atom Crusader' and 'Moonshiner's Crest', an equipment of 'Swamp Folk Moonshiner'.
'Prophet Texts' found around Lethe now start treasure hunting mini quests. Each reword has unique legendary effect. If you are using Legendary Modification or else, these legendary effects are swappable to other weapons, just like Kremvh's Tooth or Lorenzo's Artifact gun.
A quest to navigate Prophet Texts are also introduced, with additional reword item. Inspect the corpse outside of Virgil's Cave to start quest. (New in v1.6)
Workshop recipe for SOTS radio receiver.
Cooking recipes for Daemon raw. (New in v1.6)
Following locations are Home Plate style workshop locations now: Necropolis, Styx Safehouse, Lethe Safehouse, Armory Quarters. (Updated in v1.6)
Effect of Hyper and Hyper Creature is buffed. Fire effect, regeneration and faster movement. They become harder to defeat. (New in v1.6)
A special Flamer mod 'Hyper Tank'. (New in v1.6)
New skins for unique weapons 'Absolver' and 'Persephone'. (New in v1.6)
Edge of Glowing Sea/Swamp locations are now possible targets of radiant quests. (New in v1.6)
Do NOT install 'SOTS All Vers. AWKCR -AND- Armorsmith Extended Patch' from South of The Sea. (Massive GS and more Expansion) page. This file is not compatible to 'SOTS.esp' v1.00 or above. Bug fixed replacer can be installed later via FOMod installation.
Install 'SOTS_Optimization' from this mod's download page. FOMod installer will suggest default option base on your load order. Check them and click next.
Verify load order. 'SOTS_Optimization.esp' must take precedence over any other plugins that edit conflicting cells. If something in the world is missing or flickering, try later load order. Example load order is below. ... Unofficial Fallout 4 Patch.esp ArmorKeywords.esm PPF.esm ... AA FusionCityRising.esp AA FusionCityRising - HotC.esp OutcastsAndRemnants.esp ProjectValkyrie.esp Depravity.esp SOTS.esp A Forest.esp ... Armorsmith Extended.esp DeadlierDeathclaws.esp LimaOutpost.esp 3DNPC_FO4.esp BTInteriors_Project.esp Children of Ug Qualtoth.esp ... PRP.esp Thuggysmurf_Optimization.esp 3DNPC_BTI_Optimization.esp SOTS_Optimization.esp ... SOTS_AtomicWarlord.esp SOTS_AWKCR_AS_Patch.esp ...
(Optional)CBBE Armor Compatibility Installation:
Install 'CoA Overhaul CBBE Patch' from Church of Atom Overhaul page's optional files section. Skip main file.
Disable/Delete plugin file 'CF_AtomicWarlord_CBBE.esp' just installed above.
Install 'CBBE Armor Patch' from this mod's optional file section.
Verify load order. SOTS_CBBE.esp must be loaded after 'SOTS_Optimization.esp' and 'SOTS_AWKCR_AS_Patch.esp'.
== Bashed Patch Generation ==
Optional FO4Edit script named 'MergeCell' is provided to import CELL record modifications made by other mods like interior lighting mods or Region Names mods. Follow steps below to run the script.