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This page was last updated on 10 March 2025, 12:56PM
- Changelogs
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Version 1.8
- Fix wrong FormID of a NAMV for ESL.
- Remove unnecessary PreVis data of 0000E6D3 <-30, -21> cluster.
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Version 1.7.1
- Fix wrong scrapping recipe for 'Witch's Garb'.
- Suppress FO4Edit warning about CELL records.
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Version 1.7
- PreVis compatibility for following mods are included: Ryn's Fallout 4, Unlocked Trailers Project.
- Add player only flag to unique weapon 'The Green Door' to prevent NPCs to take it away.
- Add 'Daemon Titan Meat' and its cooking recipe.
- Add unique ranged attack to 'Thanatos'.
- Fix mismatched name for a ghoul at 'Lethe Safehouse'.
- Regenerate FageGen data with X-Cell Fallout 4 friendly option.
- Tidify Navmesh at 'Lethe'. Also fill ground shims for the purpose.
- Strip duplicates and unnecessary overrides of Navmeshes.
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Version 1.6
- Compatibility Improvements:
- - Include compatibility to mod 'Rebuild Murkwater', 'Rebuild Somerville Place' and AIO counterparts.
- - Include compatibility to next-gen CC content 'Enclave Remnants'. Tiny edits around 'Atlantic Offices'.
- Quest and Dialogue Improvements:
- - Add a quest to collect Prophet Texts with markers. (Inspect corpse outside Virgil's Cave)
- - Add dialogue lines to following NPCs: Protectron Bartender, Protectron Medical Unit, TR4D-3R.
- - Change introduce scenes to run only once on first conversation for following NPCs: Wallace, Hannibal.
- Workshop Location Improvements:
- - Add Homeplate style Workshop Workbench to 'Armory Quarters', with supply connected to parent Workshop.
- - Add Locator Beacons that add quest markers for easy returning, to following locations: 'Necropolis', 'Styx Safehouse', 'Lethe Safehouse'.
- - Add key to 'Necropolis'.
- Creature and Encounter Improvements:
- - NPCs Leveling: Change leveling to more vanilla like style. Not every NPC has skull mark shown on their names. No enemy with 2x player level.
- - NPCs Leveling: Now every NPCs inherits status from appropriate vanilla NPCs. Well scale with combat and difficulty overhaul mods out of the box. Tested on 'Better Locational Damage and Optional Gameplay Overhauls'.
- - NPCs Leveling: Add Legendary effect and/or special buffering abilities to appropriate NPCs.
- - Hyper Creatures: Fix visual effect only applied several seconds.
- - Hyper Creatures: Improve ability, now set victims on fire, regenerates health and move faster.
- - Hyper Creatures: Daemon queen will now ambush properly, spawns children and shoot firely spray.
- - Rename 'Hyper Deathclaw' to 'Thanatos'. Guess suites better considering weaker kin is named 'Charon'.
- - Rename smaller ghouls in 'Hope Elementary School' to 'Feral Ghoul Strayer'. With custom drop items.
- - Add custom drop items to 'Miner Ghoul' and variants. Now they drop metal components.
- Weapon and Equipment Improvements:
- - Add weapon throwing feature to 'Bident'. (Attach 'Weapon Throwing: Enable' mod at Workbench)
- - Edit upgrades of 'Bident'. Now 'Stealth Blade' mod has 1% chance of instant kill. Each mod has distinct effect when thrown to enemy.
- - Remodel appearance of unique 'Bident' 'Persepone'.
- - Add unique mod 'Scale of La' for .44 base weapon 'Absolver', that includes custom skin and special effect. (Moddable via Workbench)
- - Improve visual effect of 'Absorb Health', that comes with 'Absolver'.
- - Fix issue where unique Chinese Officer Sword 'The Green Door' can't be acquired.
- - Add unique Gamma Gun with special effect 'Elysium Gamma Gun'. (Newly quest reword)
- - Add unique creature reward item 'Thanatos Relay Grenade'.
- - Add special mod 'Hyper Tank' to Flamer. (Moddable via Workbench)
- - Add special ammo 'Weaponized Hyper Water' for above. (Craftable with 'Hyper Water')
- - Overhaul armor 'Sigil of Atom'. Now use 'Ring' slot. Additional mod 'Protection of Atom's Devoted' is available, that has same effect as of 'Robes of Atom's Devoted'.
- - Add proper preview transform for armor 'Moonshiner's Crest'.
- - Add scrap recipes for mod added equipment items.
- - Add missing mesh SOTS\FissionCore.nif, extract from 'SOTS - Main.ba2\weapons\gammarepeater\GammaRepeater_Receiver_Standard.nif'.
- Consumable Item Improvements:
- - Add cooking recipes for Daemon raw: 'Roasted Daemon Meat', 'Daemon Egg Omelette', 'Daemon Cake'.
- - Add 'Hyper Water', that can be filled into bottles with Hyper Water pools on ground. (Also work on non-survival mode)
- - Add crafting recipes for followings: 'Bident', 'Daemon Egg', 'Swamper's Moonshine'. Moonshine requires unlocking with terminal found in Distillery.
- - Overhaul 'Hyper' crafting. Now requires extra ingredients and perks. Larger amount of supply is possible with conversion of 'Hyper Water' and regular 'Mirelurk Egg'.
- - Overhaul 'Hyper' effect. All beneficial effects Hyper creatures earned in update are also applied to 'Hyper' user: set enemies on fire, health regeneration and faster movement. Duration is doubled or further with 'Chemist' perks.
- Location and Map Marker Improvements:
- - Add map marker to tree house of Swamp-Folk, south of Quincy: 'Ahuehuete'.
- - Add proper keywords/loc-refs to locations. Now following locations are clearable and possible radiant quest targets: 'Warren Shelter', 'Hope Junior High', 'Hope Elementary School', 'Southrock Mine', 'Charon's Lair', 'Moonshiner's Basement', 'Dilapidated Work-Site', 'Federal Supply Cache 79NE', 'Irradiated Dump', 'Quagmire', 'Ahuehuete', 'Hyper Bog'.
- - Add proper keywords/loc-refs to locations. Now following locations are clearable: 'Harper Police Station', 'Sinkhole', 'George Washington Station'.
- - Assign encounter zones to interior cells.
- Worldspace and Cell Improvements:
- - Fix visual glitches for following locations: 'Hinley Cottage' -> landscape shims, 'Basement Distillery' -> ground shim, 'Leakey Basement' -> floating black plane, near outside of 'Federal Supply Cache 79NE' -> z-flickering of rubble, 'Irradiated Dump' -> z-flickering of rubble.
- - Add dungeon hints: 'Federal Supply Cache 74NE' -> add visual effect to the door switch, 'Hopesmarch Elementary Basement' -> make the marking more noticeable/add a Sledgehammer for breaking box, 'Lethe' -> add a door opening button to ensure player not trapped behind a master-locked door.
- - Interactions are enabled for followings: reactor water in 'Atom's Furnace', 'Witch's Broth' at 'Hut of the Swamp-Hag'.
- General Plugins Structure Changes:
- - Now entire navmesh edits are in 'SOTS_Optimization.esp'. those in 'SOTS.esp' are cleansed.
- - Now 'SOTS_AtomicWarlord.esp' requires 'SOTS_Optimization.esp' explicitly. Records defined in 'SOTS_AtomicWarlord.esp' are marked obsoluted.
- - Now warning messages will show up on game load, if 'SOTS - Main.ba2' is missing, or 'SouthOfTheSea.esm' is installed.
- - Now sound/music files are also stored in 'SOTS_Optimization.esp', that were loose files in previous releases.
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Version 1.5.4
- Fix missing collision of a house ruin at Murkwater Construction Site.
- Fix a PreVis flickering issue near Cutler Bent. (Hotfix merged)
- Fix issue where objective marker of a Prophet quest doesn't show up for the door to the interior location.
- Add dedicated version for Desperados Overhaul.
- (PRP versions) Bump up PRP requirement to v0.74.x.
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Version 1.5.3
- Fix issues where some markers of prophet quests didn't point right directions.
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Version 1.5.2
- (PRP versions) Bump up PRP requirement to v0.69.x.
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Version 1.5.1
- Fix invisible house/tree issue at Somerville Place.
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Version 1.5
- Add PreVis compatibility to following mods: Better Skylanes Flights 1665, Northern Springs DLC, Galac Tac Retribution, Scrap Everything.
- Smoothen steps in Grand Schism to enable movement without jumping.
- Fix a PreVis flickering issue in Quincy Ruin, occurs when used with The Beantown Interiors Project.
- Suppress controller vibration when 'Gamma Repeater' is equipped.
- (Cell merge script) Address issue where previs/precomb incompatibility detection might not work correctly.
- (Cell merge script) Add mods to previs/precomb white list.
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Version 1.4.1
- (PRP versions) Bump up PRP requirement to v0.65.x.
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Version 1.4
- The Armory: Addess texture issue(Z-flickering) on support railing.
- Tartarus and Lethe Safehouse: Address texture issue(Z-flickering) on corridors.
- (SOTS_AtomicWarlord, AS patch)Fix bad preview transform for 'Dread Inquisitor's Armor' and 'Gammawalker Suit'.
- Apply plugin clean-up for bundled 'SOTS.esp'.
- PXC Bank: Convert some shadowed lights into non-shadowed ones to avoid too much graphic strain when e.g. intense combat, that might cause CTDs.
- Quincy Ruin: Address previs flickering issue that will occur when used with '3DNPC_BTI_Optimization.esp'.
- FOMod: Edit prerequisites messages for clarity.
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Version 1.3
- Deleted navmeshes are took care.
- Regenerated facegen data is included.
- MergeCell FO4Edit script added in misc files section.
- UndeleteNavmesh FO4Edit script added in misc files section.
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Version 1.2.1
- (SOTS_AtomicWarlord) Edit CoA outfit LL to avoid low level non-combatiant NPCs becoming heavily armored (includes masks).
- Use 'partial' flags on applicable cells to avoid unnecessary conflicts to other mods.
- (PRP+BTI version only) Fix bad plugin edits that caused flickering issues.
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Version 1.2
- Fix game freeze issue around The Armory.
- Fix broken PreVis around Outpost Zimonja and Lake Quannapowitt.
- Fix visual glitch for following locations: Coast near Reeb Marina, inside Atlantic Offices building.
- (SOTS_AtomicWarlord) Fix wrong Children of Atom leveled list that may cause to spawn naked NPCs.
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Version 1.1.1
- (SOTS_AtomicWarlord) Now plugin has embedded compatibility to 'Atom's Glory Threads' mod.
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Version 1.1
- Make following locations Home Plate style workshop locations: Necropolis, Styx Safehouse, Lethe Safehouse.
- Now workbenches in Armory use resource from linked workshop.
- Armors: Edit Biped Body Template fields to address hands not showing up problem for Hyper Backpack.
- Fix PreVis flickering issue in following locations: North Styx, Sunken Suburb.
- Add 'CBBE Armor Patch' to optional file section.
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Version 1.0
- Initial release, for SOTS 1.5 Open Source Final Beta.
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- Author's activity
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March 2025
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10 Mar 2025, 12:56PM | Action by: mith077
Attribute change
'File \'SOTS_Optimization - Update\' category changed to Old versions.'
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10 Mar 2025, 12:56PM | Action by: mith077
Attribute change
'File \'SOTS_Optimization - Desperados Version Update\' category changed to Old versions.'
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10 Mar 2025, 12:56PM | Action by: mith077
Attribute change
'File \'SOTS_Optimization_desperados\' changed to \'SOTS_Optimization - Desperados Overhaul Edition\'.'
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10 Mar 2025, 12:56PM | Action by: mith077
File added
'SOTS_Optimization_desperados [version 1.8]'
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10 Mar 2025, 12:52PM | Action by: mith077
Changelog added
'Change log added for version 1.8'
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10 Mar 2025, 12:52PM | Action by: mith077
Attribute change
'Mod version changed to 1.8.'
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10 Mar 2025, 12:52PM | Action by: mith077
File added
'SOTS_Optimization [version 1.8]'
January 2025
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16 Jan 2025, 1:26PM | Action by: mith077
Attribute change
'File \'SOTS_Optimization - Update\' description changed.'
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16 Jan 2025, 1:26PM | Action by: mith077
Attribute change
'File \'SOTS_Optimization - Desperados Overhaul Edition\' description changed.'
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16 Jan 2025, 1:26PM | Action by: mith077
Attribute change
'File \'SOTS_Optimization\' description changed.'
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16 Jan 2025, 1:25PM | Action by: mith077
Attribute change
'File \'SOTS_Optimization - Desperados Overhaul Update\' changed to \'SOTS_Optimization - Desperados Version Update\'.'
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16 Jan 2025, 1:25PM | Action by: mith077
Attribute change
'File \'SOTS_Optimization_desperados_upd\' changed to \'SOTS_Optimization - Desperados Overhaul Update\'.
File \'SOTS_Optimization - Desperados Overhaul Update\' category changed to Updates.'
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16 Jan 2025, 1:24PM | Action by: mith077
File added
'SOTS_Optimization_desperados_upd [version 1.7.1]'
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16 Jan 2025, 1:22PM | Action by: mith077
Attribute change
'File \'SOTS_Optimization_desperados\' changed to \'SOTS_Optimization - Desperados Overhaul Edition\'.'
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16 Jan 2025, 1:21PM | Action by: mith077
File added
'SOTS_Optimization_desperados [version 1.7.1]'
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16 Jan 2025, 12:35PM | Action by: mith077
Attribute change
'File \'SOTS_Optimization_upd\' changed to \'SOTS_Optimization - Update\'.'
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16 Jan 2025, 12:35PM | Action by: mith077
File added
'SOTS_Optimization_upd [version 1.7.1]'
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16 Jan 2025, 12:32PM | Action by: mith077
Changelog added
'Change log added for version 1.7.1'
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16 Jan 2025, 12:32PM | Action by: mith077
Attribute change
'Mod version changed to 1.7.1.'
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16 Jan 2025, 12:32PM | Action by: mith077
File added
'SOTS_Optimization [version 1.7.1]'
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- Mod page activity
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April 2025
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30 Apr 2025, 9:53AM | Action by: hansi82
Untracked
'Optimization and Compatibility for South of The Sea (SOTS)'
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26 Apr 2025, 11:17AM | Action by: maquangvinh1999
Untracked
'Optimization and Compatibility for South of The Sea (SOTS)'
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22 Apr 2025, 1:02PM | Action by: ValsGer
Tracked
'Optimization and Compatibility for South of The Sea (SOTS)'
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21 Apr 2025, 9:20AM | Action by: Denakx
Tracked
'Optimization and Compatibility for South of The Sea (SOTS)'
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17 Apr 2025, 4:59AM | Action by: Bonez2200
Tracked
'Optimization and Compatibility for South of The Sea (SOTS)'
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14 Apr 2025, 3:26PM | Action by: Refolix99
Untracked
'Optimization and Compatibility for South of The Sea (SOTS)'
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12 Apr 2025, 2:38AM | Action by: sickanddying
Untracked
'Optimization and Compatibility for South of The Sea (SOTS)'
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11 Apr 2025, 11:24PM | Action by: SleekSycko
Endorsed
'Optimization and Compatibility for South of The Sea (SOTS)'
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11 Apr 2025, 4:00PM | Action by: Flashdiver
Endorsed
'Optimization and Compatibility for South of The Sea (SOTS)'
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11 Apr 2025, 4:00PM | Action by: Flashdiver
Tracked
'Optimization and Compatibility for South of The Sea (SOTS)'
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07 Apr 2025, 3:41PM | Action by: Reynor251521
Tracked
'Optimization and Compatibility for South of The Sea (SOTS)'
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07 Apr 2025, 10:45AM | Action by: ratveg
Untracked
'Optimization and Compatibility for South of The Sea (SOTS)'
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06 Apr 2025, 9:49PM | Action by: Azaku9
Tracked
'Optimization and Compatibility for South of The Sea (SOTS)'
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04 Apr 2025, 5:57AM | Action by: Equil3x
Untracked
'Optimization and Compatibility for South of The Sea (SOTS)'
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03 Apr 2025, 7:12PM | Action by: Equil3x
Tracked
'Optimization and Compatibility for South of The Sea (SOTS)'
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02 Apr 2025, 2:44PM | Action by: AlexintheVerse
Tracked
'Optimization and Compatibility for South of The Sea (SOTS)'
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02 Apr 2025, 9:05AM | Action by: anfidio
Endorsed
'Optimization and Compatibility for South of The Sea (SOTS)'
March 2025
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31 Mar 2025, 5:33PM | Action by: Dahveed
Tracked
'Optimization and Compatibility for South of The Sea (SOTS)'
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31 Mar 2025, 5:33PM | Action by: Dahveed
Endorsed
'Optimization and Compatibility for South of The Sea (SOTS)'
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30 Mar 2025, 6:26PM | Action by: Jaxom32
Tracked
'Optimization and Compatibility for South of The Sea (SOTS)'
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