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Changelogs
Version 1.03
Fixed the two stools that would clip players into a wall by prevening players from using them.
Moved a mat that was clipping with some debris.
Updated previs handling by splitting it to a separate file to allow for cleaner load order management.
Removed the gobo texture from some lights, as it was entirely unnecessary and only visible if you make extremely detailed comparisons.
Rebuilt the ELFX patch from scratch. I honestly have no idea how I broke it so badly, but it should work as intended now.
Updated the SS2 Chapter 3 patch to account for changes in the cell that have been added since I built the patch.
Version 1.02
Upgraded several pieces of loot to use leveled items rather than being a pre-placed guaranteed item.
Fixed some thrown knives to ensure they stay stuck in the target.
Fixed some paintings so that they show the weathering damage they're set to show.
Rebuilt the worst portions of the navmesh for smarter NPC pathfinding.
Updated all patches to work with the new version.
Version 1.01
Fixed a variety of z-fighting errors involving the floor detritus and trash.
Fixed several NPC comments that implied the location was abandoned. They now comment on mess and smells instead.
Dramatically improved the optional ELFX patch to better mesh together with what ELFX does.
Version 1.00
Fills in details to make USAF Satellite Station Olivia feel like the raiders actually live there.
You've just been sent to a raider base. They've been there for a while. In fact, they've been there long enough for the people they've attacked to figure out where they live! So, why does it feel like they showed up five minutes before you did? With this mod, it feels like they actually live there.
FEATURES
More stuff at USAF Satellite Station Olivia.
No, really. That's it. A fair chunk of the dungeon's interior has been redecorated to feel lived in rather than abandoned.
Precombines have been rebuilt to improve performance.
Marked as a light plugin (esl-flagged esp) for minimal impact on load orders.
FAQ
How do I start using this mod?
Just install it! No configuration or special steps necessary.
Is this compatible with Sim Settlements 2?
Yes.
Is this compatible with Previsibines Repair Pack?
Yes, just make sure this loads after PRP.
What about other potential mod conflicts?
I have a pinned comment in the comment section with more information on that.
That's a lot of loot. Would you make a version that has less?
No, I won't. While I don't feel it's worth getting into a debate on what immersion is or how different people see different things as immersive, I will say that at the end of the day I make mods I want to play. I've intentionally left the permissions for this mod wide open - anyone is free to reduce the volume of loot I've added to the location, replace the loot with static and movable static lookalikes, or do just about anything else they please with the mod. If you ask around on one of the big modding discords or the mod request forums, you may find someone willing and able to do it.