I'll list mods that people have asked me about here, along with their compatibility and resolution status. Feel free to ask me about mods and their compatibility and I'll check and add them to the list as I'm able to do so. I can also make combined patches that merge the changes from one or more of the patches in optional files upon request.
If you get flickering, floating, or intersecting objects while using this mod, try moving the previs file to the bottom of your load order. If that fixes the issue, please let me know what mods you have (that aren't in the lists above) that may have edited USAF Satellite Station Olivia. If you need more detailed help or support, it's easiest to find me on the mod.kitchen discord server.
I'm currently building an interior settlement in Olivia, and as you can imagine this conflicts just a little. I am 99% sure it is fine but I wanted to check with you first... would you be okay with me releasing a patch for this with my mod?
That sounds like a load order issue tied to precombines. What happens if you move this mod to the bottom of your load order? It should be after other mods that edit this location, such as PRP.
If you sit on the stool in the small boxing ring (xxxxx353), you'll clip through the wall when you stand up again. Because for some reason the animation has the pc step to the left and turn around after getting up.
Just wanted to say thanks for your PLI mods. They make the world seem much better. My only criticism would be the amount of loot. These raiders must be the richest people on the planet! I tested how much loot is in the base by picking up everything I could find and ended up with nearly 2,000 in weight. I'm already using Damn Apocalypse to reduce the amount of loot. I'll have to see if I can find a patch...
I think your ELFX patch is broken. My basic load order is ELFX, PLI_USAF and then the ELFX patch and I get the all the halmarks of precombines being messed up. If I disable the ELFX patch, everything is fine.
The patch seems to be working fine when I test it. Have you tried dragging my mod and patch to the bottom of your load order to make sure no other mods overwrite the cell record?
Thanks for responding. Yeah I had both the PLI_USAF, followed by the patch, completely at the bottom, only the complex sorter was after it which doesn't contain any kind of precombine data.
If something else changes the Precombines early in the load order, would that potentially break the patch?
I think ELFX patches are broken for all locations actually. Had this same problem with the PLI Raiders stuff, finally got to USAF and it's precombines are messed up too. Took the patch off and it's running great.
I'm luckily not running into precombine issues, but I'm using this alongside the Sim Settlements 2 patch and when ever I am looking away from the terminal-locked room (the one SS2 uses) my framerate tanks from the maximum to 10s & 20s. Any idea what could be causing this?
I think the mod idea is great, but im having some major issue with the precombines,
As you've said in the comments and posts, ive place the USAF station olivia after the PRP and ELFX esp, respectively, while having all the other PLI mods before the prp esp. I also use the ELFX patch and SS3 patch for it as well.
Unfortunately, i came across massive precombine issues (as various aspects of the exterior are flickering in and out, which are classic signs of a broken precombine.
Im not excatly sure whats causing this issue, but if you need my load order list, do let me know, as trying to fix this issue has me nearly tearing my hair out over it
Which PLI mods are before PRP? I have multiple mods that preserve precombines (raider camps packs 1 and 2, harbormaster hotel, and federal ration stockpile) which should be loaded as close to the top of your load order as you can manage. Similarly, I have multiple mods that add their own precombines (this one, dark hollow pond, and roadside pines motel), which should use appropriate patches and be loaded as close to the bottom of your load order as possible.
Also, where are you running into previs issues? This mod doesn't touch the exterior at all and can't cause previs flickering anywhere aside from the interior cell USAFSatellite01. Dark Hollow Pond can, if in the wrong place, cause flickering in the area between General Atomics Galleria and Medford Memorial Hospital. Roadside Pines Motel can cause it in the area between Poseidon Reservoir, Natick Banks, and Natick Substation.
All of those can be resolved with proper management of load order and patching mods as needed, though I can't guarantee I'm aware of every mod that needs patching.
My flicker got fixed after putting PLI_USAF_Satellite_Station_Olivia.esp below my Interiors Enhanced PRP Patch.esp, Maybe this can solve your problem too.
154 comments
I'll list mods that people have asked me about here, along with their compatibility and resolution status. Feel free to ask me about mods and their compatibility and I'll check and add them to the list as I'm able to do so. I can also make combined patches that merge the changes from one or more of the patches in optional files upon request.
Compatible Mods:
- Backpacks of the Commonwealth: Load "people live in" second.
- Commonwealth Reclamation Project: Overgrowth: Use the patch in old files for older versions of CRPO. For current versions, use patches from the official patch repository.
- Enhanced Lights and FX: Load "people live in" second and use the patch in optional files.
- Horizon: Load "people live in" second. Object intersection and loot respawn are fixed with a patch by JBianculli for v1.9, and the patch in old files for v1.8.
- Interiors Enhanced - Darker Ambient Light and Fog: Load "people live in" second.
- More Uniques - Unique Weapons Expansion: Use the patch in optional files.
- Mutilated Dead Bodies: Load "people live in" second. Mild object intersections are fixed with a patch in the optional files.
- Previsibines Repair Pack (PRP): Load "people live in" second.
- Project Valkyrie: Load "people live in" second.
- Raider Children and Other Horrors of the Commonwealth: Load "people live in" second.
- Sim Settlements 2: No special load order necessary.
- Sim Settlements 2 - Chapter 3: Use the patch in optional files.
- Some Assembly Required (Power Armor Overhaul): Load "people live in" second.
- The Beantown Interiors Project: No special load order necessary.
- USAF Satellite Station Olivia How It Should Be: No special load order necessary.
Incompatible Mods:
- Corrunda's USAF Satellite Reenvisioned: Would need a full rebuild of both mods.
If you get flickering, floating, or intersecting objects while using this mod, try moving the previs file to the bottom of your load order. If that fixes the issue, please let me know what mods you have (that aren't in the lists above) that may have edited USAF Satellite Station Olivia. If you need more detailed help or support, it's easiest to find me on the mod.kitchen discord server.
Any chance to have version with decrease the amount of goods? Or does any mod make random items be expired/broken?
My only criticism would be the amount of loot. These raiders must be the richest people on the planet! I tested how much loot is in the base by picking up everything I could find and ended up with nearly 2,000 in weight. I'm already using Damn Apocalypse to reduce the amount of loot. I'll have to see if I can find a patch...
If something else changes the Precombines early in the load order, would that potentially break the patch?
Edit: Nope. Things started vanishing again.
Edit: I dragged the ESP and ELFX patch as far down the list as they would go and for some reason it is working now even though I already tried that.
As you've said in the comments and posts, ive place the USAF station olivia after the PRP and ELFX esp, respectively, while having all the other PLI mods before the prp esp. I also use the ELFX patch and SS3 patch for it as well.
Unfortunately, i came across massive precombine issues (as various aspects of the exterior are flickering in and out, which are classic signs of a broken precombine.
Im not excatly sure whats causing this issue, but if you need my load order list, do let me know, as trying to fix this issue has me nearly tearing my hair out over it
Also, where are you running into previs issues? This mod doesn't touch the exterior at all and can't cause previs flickering anywhere aside from the interior cell USAFSatellite01. Dark Hollow Pond can, if in the wrong place, cause flickering in the area between General Atomics Galleria and Medford Memorial Hospital. Roadside Pines Motel can cause it in the area between Poseidon Reservoir, Natick Banks, and Natick Substation.
All of those can be resolved with proper management of load order and patching mods as needed, though I can't guarantee I'm aware of every mod that needs patching.