I'm not sure why this is a thing again but I guess it needs to be addressed as I've had to hide a comment on my comments section.
This is not a place to air your grievance with any individual, modder, or politician. This space is reserved for questions, assistance, and to tell me how you like or dislike my mod. Comments outside this scope will be hidden, and in extreme circumstances will be reported to moderation.
Thank you for respecting this space and keeping it free from bigotry, slander, or personal grudges.
Mod Managers: A mod manager such as MO2 or Vortex is Recomended for this mod, support for manual installation will come as a case by case basis as I get time. Mod Removal: It is recomended to start a new game or revert back to a previous save if you decide to remove this mod. Like UFO4P and Scrap everything this mod handles scripts and persistent worldspace edits in a manner that can have save game repercussions if removed mid-playthorugh.
NOTE: A clean save or use of Fallrim tools is not a guarantee that your save will not be corrupted.
Added a file to the optional files that is a cleanup and expansion of the Acadia Observatory interior meant to work in conjunction with Acadia Survival Tweaks by RRTV. It will work without it you just wont get the linked workbenches.
UPDATE: Version 1.0.4 of Interior tweaks removes the necessity of having to use RRTV Acadia Survival Tweaks and adds a player room with sorting containers and shared workbench storage. It will still sowrk with RRTV's mod but the shared storage will not links to the Far Harbor Player home.
WARNING: The Acadia interior Optional File has rebuilt previsibines which means it may require a patch to work with PRP. My suggested load order is after PRP if you use it. I did extensive modification of this interior and in the process I removed a lot of static meshes. If you do not like using mods that break precombines then this optional file is not for you.
Nice! Thanks for this. And I'm getting it now as it appears, from preview pic 2, that one of those locations has currently got a sale on! - Oh, apologies for any ignorance but would your Acadia Cleanup file go before or after RedRocket's Acadia Survival one?
What are your thoughts on rolling the two FaceGen files into their parent mod BA2? It might help some of use who are perpetually on the edge of the BA2 limit.
Yeah I can do that I wasn't sure that would work for all versions. As a work around I will upload a new version with the face gen and leave the old version available just in case.
EDIT: Also updated Acadia Survival Tweaks to include facegen as well.
I'm not sure if my problem is caused by this mod, but it's likely. In the town you first set foot and in Cliffs Edge Hotel there are pavement/ground textures/objects that pop in and out depending on my perspective. I use PRP and placed your mods accordingly in the load order. Any idea what it could be? I also use pregenerated LOD from TMR
It's a PRP incompatibility with a mod that loads after PRP.esp. BetterFarHarbor_Open.esp does not break precombines so issues with flashing objects in far harbor would be a mod that conflicts with PRP.
to trouble shoot this move PRP.esp to the bottom of your load order and reload the world space, if the problem persists send a bug report to the PRP team.
How do I know for sure I have this installed correctly? I downloaded it in Vortex and it is showing as installed but I just cleared out the Far Harbor Visitor Center, via completing "The Hold Out" quest, from Trappers, sent Uncle Ken back to his son and made it a settlement but it is still in disrepair. Is the Information Center different from the National Park Visitor's Center?
Of the plugins you point out: Unofficial Fallout 4 Patch.esm PPF.esm BetterFarHarbor_Open.esp PRP.esp FBFH_EE_Acadia_Cleanup.esp
I only have the BetterFarHarbor_Open.esp one. My Fallout 4 is as updated as I can get. I do not have the Unofficial Fallout 4 Patch.esm because I never felt comfortable installing this one. I am on Windows 10 PC and using the Steam version but I don't think a "Game Of The Year" version.
Do I need to download each file manually and install them via Vortex that way. Given I've finished The Hold Out and fully created a settlement can I still install the FBFH_EE_Acadia_Cleanup.esp file?
If so, which files as I am not playing from GOG and do not know what FACEGEN for X-CELL USERS means.
Sorry, This mod is not tied to game quests. It is a series of worldspace additions (new explorable areas like a house or a red rocket) additionally it has some interior spaces to loot and some player homes with shared storage. The harbor home (on the docks) is unlocked by a key that is found when in the building where you meet the harbormaster after the big fight ( top of the stairs turn left turn left into the first door, turn around look at the wall and a key is hanging. that's it no quests or anything fancy.
The Main file section only has 4 files total. Two files are for the main mod Far Better Far Harbor - Exploration Expanded. Two files are for Acadia Interior Cleanup and Additions REDUX.
Of those pair, one is for "OG", Old Gen and one includes "FG", FacGen for X-Cell users who are running the FaceGen option.
can you make a non facegen x-cell whatever that is mod please? i don't have either, and this is still a confusing comment, I don't want to download facegen or xcell whatever it was!
I own fallout 4, i have the latest version, i've not downgraded! And i don't really want to downgrade!
Been using your mod since it first came out, and you've made all these abbreviations lately and im stuck and unable to update because of this confusion!
Q. can you make a non facegen x-cell whatever that is mod please? i don't have either, and this is still a confusing comment, I don't want to download facegen or xcell whatever it was!
A. Already exists, download the OG version
Q. I own fallout 4, i have the latest version, i've not downgraded! And i don't really want to downgrade!
A. No need, remain calm and don't upgrade FBFH from the last version. The content has not changed, I've only split the files into 2 categories for convenience of those who use X-Cell and Face gen, and those who do not. The patch notes will tell you if/when I've made content changes.
Q. Been using your mod since it first came out, and you've made all these abbreviations lately and im stuck and unable to update because of this confusion!
A. There is a reason you are confused, it has very little to do with my naming conventions. The Fallout 4 modding community has established common abbreviations to assist those who create mods to help those who use mods (much like any system). This process standardizes terms in an effort to remove confusion, however, it does require some participation from the end user to keep up with changes in terminology. There are several resources that can assist in minimizing your confusion.
Here are some resources: The Fallout Wiki The Collective Modding Discord (Banner on my main page)
why is the NG archive I just downloaded from this page called Fallout London ? Far Better Fallout London - Exploration Expanded-60641-1-2-4-FG-1735344145 Is it a Nexus hiccup ?
EDIT Nevermind, just read the comment below. Feel free to delete this message.
HI is this Far Better Fallout London - Exploration Expanded NG an writing error or is it just me i tried to se if i could finde Far Better Far Harbor - Exploration Expanded for NG THX in advanced
When using FOLIP to generate LOD, including the Arcadia esp from this mod means that the Before and After Generation plugins use that as a master. This prevents them from being placed above prp, as is suggested. :O
It's not good practice to leave something out of your LOD generation, but would you suggest ignoring that plugin when generating LOD? It causes a lot of issues when the FOLIP plugins aren't before prp, at least according to pjm's script. lol
Can't remember if I answered this or not so I'll ad this for future questions.
1. You can safely exclude Arcadia Tweaks when generating LOD because it does not add any objects to the exterior world space. 2. You should add it to PRP patches if PJMs scripts show that it needs to be rebuilt or is outdated. 3. Simple carry over patch of external worldspace VC2 headers from PRP should fix any PCB issues due to load order restrictions.
The facegen for FBFH is just for the NPCs I added and for NextGen Fo4 compatibility. I generally do not use upscaled texture mods for faces/bodies so that would be a question for the Texture mod author.
I'm not certain I understand your request. This mod adds player homes and encounters. If you want fixes you can check with either the Unofficial Fallout 4 Patch or Precombine Repair Patch on Nexus.
Sorry about that, it's not fixing vanilla bugs, it's just patching those roofs. Kinda like you did by putting that umbrella on the Cassie Dalton's table (Immersion purposes).
156 comments
This is not a place to air your grievance with any individual, modder, or politician. This space is reserved for questions, assistance, and to tell me how you like or dislike my mod. Comments outside this scope will be hidden, and in extreme circumstances will be reported to moderation.
Thank you for respecting this space and keeping it free from bigotry, slander, or personal grudges.
Rant concluded.
Recomendations for best practices with this mod:
Mod Managers:
A mod manager such as MO2 or Vortex is Recomended for this mod, support for manual installation will come as a case by case basis as I get time.
Mod Removal:
It is recomended to start a new game or revert back to a previous save if you decide to remove this mod. Like UFO4P and Scrap everything this mod handles scripts and persistent worldspace edits in a manner that can have save game repercussions if removed mid-playthorugh.
NOTE: A clean save or use of Fallrim tools is not a guarantee that your save will not be corrupted.
meant to work in conjunction with Acadia Survival Tweaks by RRTV. It will work without it you just wont get the linked workbenches.
UPDATE: Version 1.0.4 of Interior tweaks removes the necessity of having to use RRTV Acadia Survival Tweaks and adds a player room with sorting containers and shared workbench storage. It will still sowrk with RRTV's mod but the shared storage will not links to the Far Harbor Player home.WARNING: The Acadia interior Optional File has rebuilt previsibines which means it may require a patch to work with PRP. My suggested load order is after PRP if you use it. I did extensive modification of this interior and in the process I removed a lot of static meshes. If you do not like using mods that break precombines then this optional file is not for you.
- Oh, apologies for any ignorance but would your Acadia Cleanup file go before or after RedRocket's Acadia Survival one?
RRTV Acadia
Far Better Far Harbor
Acadia Cleanup (because precombines)
EDIT: Also updated Acadia Survival Tweaks to include facegen as well.
to trouble shoot this move PRP.esp to the bottom of your load order and reload the world space, if the problem persists send a bug report to the PRP team.
Thanks.
Of the plugins you point out:
Unofficial Fallout 4 Patch.esm
PPF.esm
BetterFarHarbor_Open.esp
PRP.esp
FBFH_EE_Acadia_Cleanup.esp
I only have the BetterFarHarbor_Open.esp one. My Fallout 4 is as updated as I can get. I do not have the Unofficial Fallout 4 Patch.esm because I never felt comfortable installing this one. I am on Windows 10 PC and using the Steam version but I don't think a "Game Of The Year" version.
Do I need to download each file manually and install them via Vortex that way. Given I've finished The Hold Out and fully created a settlement can I still install the FBFH_EE_Acadia_Cleanup.esp file?
If so, which files as I am not playing from GOG and do not know what FACEGEN for X-CELL USERS means.
you even put stuff like og, olg e.t.c what does that even mean... never have i seen any mod list whatever that is!
Two files are for the main mod Far Better Far Harbor - Exploration Expanded.
Two files are for Acadia Interior Cleanup and Additions REDUX.
Of those pair, one is for "OG", Old Gen and one includes "FG", FacGen for X-Cell users who are running the FaceGen option.
I own fallout 4, i have the latest version, i've not downgraded! And i don't really want to downgrade!
Been using your mod since it first came out, and you've made all these abbreviations lately and im stuck and unable to update because of this confusion!
A. Already exists, download the OG version
Q. I own fallout 4, i have the latest version, i've not downgraded! And i don't really want to downgrade!
A. No need, remain calm and don't upgrade FBFH from the last version. The content has not changed, I've only split the files into 2 categories for convenience of those who use X-Cell and Face gen, and those who do not. The patch notes will tell you if/when I've made content changes.
Q. Been using your mod since it first came out, and you've made all these abbreviations lately and im stuck and unable to update because of this confusion!
A. There is a reason you are confused, it has very little to do with my naming conventions. The Fallout 4 modding community has established common abbreviations to assist those who create mods to help those who use mods (much like any system). This process standardizes terms in an effort to remove confusion, however, it does require some participation from the end user to keep up with changes in terminology. There are several resources that can assist in minimizing your confusion.
Here are some resources:
The Fallout Wiki
The Collective Modding Discord (Banner on my main page)
Thanks.
-Acadia Interior Cleanup and Additions REDUX - 1.2.4-OG
-Far Better Far Harbor - Exploration Expanded - 1.2.4-OG
I'm using NextGen and wondered if it's safe to update mid game to:
-Acadia Interior Cleanup and Additions REDUX - 1.2.4-FG
-Far Better Far Harbor - Exploration Expanded - 1.2.4-FG
Thanks in advance
EDIT Nevermind, just read the comment below.why is the NG archive I just downloaded from this page called Fallout London ?
Far Better Fallout London - Exploration Expanded-60641-1-2-4-FG-1735344145
Is it a Nexus hiccup ?
Feel free to delete this message.
Edit: it is number 3 in the download list
Its the main file version 1.2.4-FG
This prevents them from being placed above prp, as is suggested. :O
It's not good practice to leave something out of your LOD generation, but would you suggest ignoring that plugin when generating LOD? It causes a lot of issues when the FOLIP plugins aren't before prp, at least according to pjm's script. lol
1. You can safely exclude Arcadia Tweaks when generating LOD because it does not add any objects to the exterior world space.
2. You should add it to PRP patches if PJMs scripts show that it needs to be rebuilt or is outdated.
3. Simple carry over patch of external worldspace VC2 headers from PRP should fix any PCB issues due to load order restrictions.
https://imgur.com/a/0kWTJp9
There are more roofs in the harbor thats needs some patching, but that one is more aggravating.
It's for the kids, every now and then the weather gets cold and raining (a great impact on immersion, oh yes :).
UFO4P: https://www.nexusmods.com/fallout4/mods/4598
PRP: https://www.nexusmods.com/fallout4/mods/46403
Kinda like you did by putting that umbrella on the Cassie Dalton's table (Immersion purposes).