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WhiskyTangoFox

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WhiskyTangoFawks

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34 comments

  1. BlessingS91
    BlessingS91
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    I'm a little confused because Ive never been able to get the STS MCM to work with the replacer version as the add version esp is required for it to work. Does this fix that issue? Either way this is awesome, thanks so much!

    (Tested and confirmed that the MCM doesn't work with the replacer version even with this patch, should I be installing the add version and then overwriting with this esp? Thanks!)
    1. WhiskyTangoFawks
      WhiskyTangoFawks
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      Intersting, I wasn't aware the problem was version specific. I'll have another look at it and see if I can spot anything obvious
    2. VileDirge
      VileDirge
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      You chose the wrong version during installation of the STS MCM, and they absolutely work. That being said, STS MCM doesn't appear to have full functionality at the very least with this installed. TR patch doesn't appear to work. 
  2. deelaek
    deelaek
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    Maybe I don't understand something, but how do I remove the vanilla 8x long scope? No matter what version of the mod I install, this vanilla scope still appears. I don't understand why.
    1. deelaek
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      Okay, I found a developer comment that says the vanilla long scope is not being replaced. Surely he has his own reasons for this, however, it is disappointing. Is there a mod that removes vanilla scopes completely?
    2. WhiskyTangoFawks
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      Not that I'm aware of, but it's not a difficult thing to fix in xedit. I'll look into it when I have some time.
    3. deelaek
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      That would be great! If this information helps, these scopes remain vanilla: "Long Scope", "Short Night Vision Scope", "Medium Night Vision Scope" and "Long Night Vision Scope". You could make a new mod or make an optional file for those who also don't want vanilla scopes in their game. This would be very useful, because, I've been looking and no one has done anything like this yet.
    4. VileDirge
      VileDirge
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      https://www.nexusmods.com/fallout4/mods/62775 At least somewhat addresses the night vision scopes
  3. JanForShort
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    S.T.S. replacer is updated to 2.6.1 does this mod >2.1< needs to be updated as well?
    cause it was overwriting the official STS
    1. WhiskyTangoFawks
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      This update works on next gen, however it is NOT updated to include next gen content yet.
    2. JanForShort
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      noted...i still using sts replacer 2.6.1. on vanilla 1.10.163 which is overwritten by your mod..
      my question is "it is safe?"
    3. WhiskyTangoFawks
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      It's safe, you won't corrupt your save with it
  4. BeautifulBetty
    BeautifulBetty
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    is there any way on the sts mod to enable chambering a round while scoped in? 
    1. WhiskyTangoFawks
      WhiskyTangoFawks
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      I don't know
  5. doodlum
    doodlum
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    epic
  6. makmellow
    makmellow
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    Is it intended that the settings of the original mod are completely overwritten? For example, I had set that I can switch from 3rd person to 1st person sniper mode with all weapons, this is now ignored. Or I had set the grenades to be blocked when the mouse button held my breath. That doesn't work anymore either.

    Only uninstalling the mod helped, so I suspect this is the cause.
    1. WhiskyTangoFawks
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      Yeah, it looks like I need to reassign the MCM menu references after the ESLification.  I'll try and get a fix out shortly.
    2. makmellow
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      Okay. By the way, the holotape can no longer be restored in the chemical station.
    3. WhiskyTangoFawks
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      That's intended. The holotape isn't required given the MCM menu exists now. I've added it as an explicit requirement.
    4. makmellow
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      Okay. And the mod also has to overwrite MCM settings during installation. Right?
    5. WhiskyTangoFawks
      WhiskyTangoFawks
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      Yeah, but it still seems to be not working. This is a more annoying issue than I realized.
    6. makmellow
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      That's right, unfortunately it's not working as expected yet.
    7. makmellow
      makmellow
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      It's working now, thank you
    8. makmellow
      makmellow
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      Now I always see this notice, how can I remove it?


    9. WhiskyTangoFawks
      WhiskyTangoFawks
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      That's an option in the mcm
    10. makmellow
      makmellow
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      That's my setting and there should be no message.

      The correct setting is displayed in the holotape, which unfortunately MCM does not accept. MCM is unfortunately useless for this.
    11. WhiskyTangoFawks
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      Well, then that's probably an issue with the MCM, I can't think of any way that this mod would interfere with that, all it's doing now is disabling some crafting recipes, and not automatically giving you the settings tape (although it can still be constructed at the chem bench)
    12. makmellow
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      I reported it as a bug there. Wait and see.
      Are you perhaps planning a version without MCM as a hard requirement? If necessary, the holo can be restored via the chemistry station if this function is not disabled.
    13. WhiskyTangoFawks
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      It's not technically a hard requirement.
    14. makmellow
      makmellow
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      Yes, it also works without MCM. Thanks.
      PS: And the holotape will be visible if I temporarily deactivate the mod here. All nice.
  7. masterhamper
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    Thanks great stuff. Does it work with Attach Pack, or will need a patch? Thz 
    1. WhiskyTangoFawks
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      I don't know.
  8. 103Sakamoto
    103Sakamoto
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    Been bothered by this for a long time, thanks!
  9. masterhamper
    masterhamper
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    Nice !!!!