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WhiskyTangoFox

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WhiskyTangoFawks

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30 comments

  1. Jimmbalaya
    Jimmbalaya
    • member
    • 43 kudos
    Thank you so much for this, 27 Legendary Bosses has been part of my experience for years and I did not enjoy getting rolled and smoked while doing the main questline unless I had a PTRS-41 with ammo capable of knockdown. Greatly appreciated.
  2. drevviken
    drevviken
    • supporter
    • 39 kudos
    Roachzilla is still just outside Vault 111 and moves back and forth on a very small plot of land. How does one make the area it moves around in bigger?
  3. QuantumBios
    QuantumBios
    • supporter
    • 3 kudos
    Would it be possible to have the bosses respawn every 30, 60, or 90 in-game days?
    1. WhiskyTangoFawks
      WhiskyTangoFawks
      • premium
      • 466 kudos
      If you want to write a script to do so, sure. 
  4. zhengxiao
    zhengxiao
    • member
    • 0 kudos
    i like this mod ,but can i understannd that these bosses can only be killed once and will not be reborn?that would depart from the concept'respawn bosses',cause i want kill them again and again ,that interesting
  5. JayrMax2
    JayrMax2
    • supporter
    • 1 kudos
    is there a chance for a patch for UNPC and Plutonium creatures?
    1. WhiskyTangoFawks
      WhiskyTangoFawks
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      • 466 kudos
      doesn't need one.
    2. JayrMax2
      JayrMax2
      • supporter
      • 1 kudos
      does that mean theyre compatible or not?
    3. WhiskyTangoFawks
      WhiskyTangoFawks
      • premium
      • 466 kudos
      They are compatible.
    4. JayrMax2
      JayrMax2
      • supporter
      • 1 kudos
      wow, thanks for the fast replies.
  6. NoraCHUCHU
    NoraCHUCHU
    • supporter
    • 66 kudos
    thanks for this... the mod is incredible but absurd in some cases, it was level 40 with op equipment and those things were still indestructible

    as an extra piece of information... the mission to search for kellog with dogmeat was always interrupted with a legendary yao guai in the middle of the dog route, so it was inevitable to use KAH otherwise it would be impossible for him to advance... I hope you have noticed that, with move the boss to another area would suffice
    1. GuardianMF
      GuardianMF
      • premium
      • 15 kudos
      There is this line in the description, which is probably what you're thinking of?
      - Ancient Bear should no longer attack you during the follow kellog quest, and no longer has 5 friends
  7. drevviken
    drevviken
    • supporter
    • 39 kudos
    The new file has Supermutant Redux as a master.... 
    1. WhiskyTangoFawks
      WhiskyTangoFawks
      • premium
      • 466 kudos
      I forgot to clean them before uploading. It's fixed now.
    2. drevviken
      drevviken
      • supporter
      • 39 kudos
      An observation: since you've changed the Frenzied Albino Radstag to use the plutonium skin the name Great White Hind doesn't really make sense...? I changed it back to use the albino skin in my own game. 
  8. masterhamper
    masterhamper
    • member
    • 130 kudos
    Thxx as always !!!
  9. rjmaster
    rjmaster
    • member
    • 0 kudos
    Will this mod fix issue with the bosses corpses disappearing or flying off to space?
    1. WhiskyTangoFawks
      WhiskyTangoFawks
      • premium
      • 466 kudos
      No, that's an issue with the physics engine not being prepared to deal with massive creatures.
  10. only233k3
    only233k3
    • member
    • 2 kudos
    i find that "The Deranged" hasn't a model. i just kill it in VATS.