Hi! I will add both in the future. I'm not playing Fallout at the Moment, so it will take a little bit of time. When i am doing my next Fallout-Run i will do it :)
sadly, the author's account is closed as of this comment, has been for a few weeks now, if anyone else wants to make a version of this mod with compatibility for the x-02 and hellfire armors than please send us the link when you do
Personally never liked that the armor just blew off like glass once it broke. I would prefer that when it broke, it still had the armor on but maybe showed more visible damage, like you see on tanks and gun emplacements when struck by very high caliber rounds.
If you have the time could you make a version where only non-player characters have unlimited power armor durability? It always looks goofy shooting someone in power armor 3 times and having their armor break.
there is a setting in the game by default that makes npcs take 3 times damage to power armor pieces fPowerArmorNPCArmorDamageMultiplier3.000000
The player takes 1 times. you can set 1 to 0 and export the .esp. fPowerArmorPCArmorDamageMultiplier0.000000
i just tested the setting, it stops the warnings when you're hit. i balanced the armor pieces by making the lining add less armor and some bonus to maximum health, making combat less of a spending of assets and slug-fest and more of a "do i need to kite some guys?"
I find it working for the player and companions and brotherhood. Thanks for the mod! it's nice to charge into battle without my brothers and sisters having blown off armor pieces
any chance of a version that keeps armor mods on the frame even after they "break", offering no armor bonus but still adding stat modifiers, legendary effects, etc?
Hey, thanks for your Comment. I have to say that this is beyond me tbh. All i did was removing the Damage from the PA. Maybe you should ask in the Forums. I'm sure somebody can help you there :)
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fPowerArmorNPCArmorDamageMultiplier3.000000
The player takes 1 times. you can set 1 to 0 and export the .esp.
fPowerArmorPCArmorDamageMultiplier0.000000
i just tested the setting, it stops the warnings when you're hit.
i balanced the armor pieces by making the lining add less armor and some bonus to maximum health, making combat less of a spending of assets and slug-fest and more of a "do i need to kite some guys?"