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Mod articles
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First of all this article is intended to be instrumental in helping with debugging and bug reports, second it will be expanded from time to time and proper pictograms will be added to split various cells into categories, sky vs. no sky (cave), radioactive yes/no, subway yes/no, etc.
This article lists ALL interior cells that have been almost completely revised. The table contains more than 300 cells and should be complete as of version 006.
For bug reports use the EditorID (in short EDID) followed by the topic headline. Its not required but it would help me, thanks in advance.
You can enter the selected (interior) world space using the console command;
coc EDID
Example:
coc AndrewStation01
PLEASE NOTE: The FormI... -
This mod is meant to be played with various other mods in mind. Mods i needed to seperate from the main file to narrow bug reports and for overall better maintenance.
NOTE: It is recommended to check the list below before a new version/release since many more aspects will be integrated. Some mods might be redundant or require proper load order.
Pending + Load Order, basic rule, load almost all mods before Dark Commonwealth, especially when those mods are doing world edits, e.g. change the reference of world space, interior/exterior cells.
▲ Higher
► Base
▼ Lower
▲ Accessible Elevator Shafts, disables elevator car movement and opens former inaccessible elevator shafts.
▲ Fusion Core Charge Chance (impleme...