Notes: - This mod is hardcore - All the changes do not affect PreCombines/PreVis - Version 010 should be stable now - As of version 010 the fusion core at the Museum of Freedom was re-enabled (1% charge) - Some fusion generators were disabled (very rarely), in general duplicates were removed - Fusion cores on generators should not be visible (due to scripts this was a problem before version 010)
Replacer List:
Spoiler:
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SIGN < B - b > FormID Editor ID Name CELL < 3 - 1 > 00080465 ArcjetSystems02 ArcJet Engine Core CELL < 8 - 9 > 0009087E AtomatoysCorporateHQ01 Wilson Atomatoys Corporate HQ CELL < 8 - 1 > 00084A56 BostonAirportRuins01 Boston Airport Ruins CELL < 7 - 6 > 00048DE3 BostonMayoralShelter01 Boston Mayoral Shelter CELL < 6 - 3 > 000CFDA3 CambridgeKendallHospital01 Kendall Hospital CELL < 3 - 8 > 00017DF7 ConcordMuseum01 Museum of Freedom CELL < 8 - 3 > 000396E6 CovenantHQ01 Sewer CELL < 1 - 8 > 0005A925 DanversHideout Hideout CELL < 9 - 2 > 000E214D DBTechHighSchool02 Medical Center Station CELL < 1 - 3 > 010044DF DLC01FortHagenSatelliteArray01 Fort Hagen Hangar CELL < 1 - 1 > 0601951F DLC01Lair01 The Mechanist's Lair CELL < 2 - 2 > 030054DA DLC03BeaverCreekLanes01 Beaver Creek Lanes CELL < 9 - 5 > 0600805B DLC04ColaCars01 Cola-Cars Arena CELL < 6 - 8 > 0600B46A DLC04Gauntlet01 Nuka-World Access Tunnels CELL < 2 - 8 > 0601092A DLC04GZVaultTec01 Vault-Tec: Among the Stars CELL < 1 - 1 > 0601951F DLC04Nukacade01 Nuka-Cade CELL < 4 - 2 > 0601E414 DLC04SafariWelcomeCenter Safari Adventure Welcome Center CELL < 2 - 7 > 00035FF4 FederalRationStockpile01 Federal Ration Stockpile CELL < 6 - 6 > 000CD2AE FortHagen02 Fort Hagen Command Center CELL < 5 - 6 > 0003D649 FourLeafFishpacking01 Four Leaf Fishpacking Plant CELL < 7 - 9 > 0004280D GeneralAtomicsFactory01 General Atomics Factory CELL < 6 - 3 > 0002D5EC InstituteOldRobotics01 Old Robotics CELL < 5 - 1 > 0015054F InstituteTunnel01 Public Works Maintenence Area CELL < 1 - 1 > 000A1CB7 LaytonTowers01 Layton Towers CELL < 7 - 3 > 0003B6ED LongneckLukowskis01 Longneck Lukowski's Cannery CELL < 8 - 8 > 00038C8C MaldenCenter01 Malden Center CELL < 0 - 1 > 00056BEE MaldenDrainage01 Malden Drainage CELL < 8 - 7 > 0007D8E6 MassPikeTunnel01 Mass Pike Tunnel CELL < 0 - 6 > 000C9D24 MassStateHouse01 Massachusetts State House CELL < 4 - 5 > 0004AE42 MedfordMemorial01 Medford Memorial Hospital CELL < 8 - 2 > 0007AA38 MedTekResearch02 Med-Tek Sub-Levels CELL < 3 - 6 > 00137C87 RailroadHQEscapeTunnel Railroad HQ Escape Tunnel CELL < 2 - 6 > 0009C376 SouthBoston35 Factory CELL < 9 - 4 > 000276A9 SuffolkCountyCharterSchool01 Suffolk County Charter School CELL < 2 - 6 > 000320A2 SuperDuperMart01 Super Duper Mart CELL < 0 - 2 > 000B42E4 Switchboard The Switchboard CELL < 2 - 5 > 0004E428 TheBigDig01 The Dig CELL < 2 - 9 > 000ADEC8 TheCastle01 The Castle Tunnels CELL < 8 - 4 > 00068F7C USAFSatellite01 USAF Satellite Station Olivia CELL < 4 - 3 > 0021A2AE zVitalePumphouse01 Pumphouse WRLD < x - y > 0000E2E5 AtomatoysFactoryExt03 WRLD < x - y > 0000E245 AtomCatsGarageExt02 WRLD < x - y > 0000DBA3 BADTFLExt WRLD < x - y > 0000E072 BostonAirportExt10 WRLD < x - y > 03000B0F DLC03FarHarbor WRLD < x - y > 03000CA9 DLC03POI08 WRLD < x - y > 0000E614 FallonsDepartmentStoreExt02 WRLD < x - y > 0000DF72 FederalRationStockpileExt02 WRLD < x - y > 0000E110 FourLeafFishpackingExt02 WRLD < x - y > 0000E730 GlowingSeaPOIJS02 WRLD < x - y > 0000E698 GNNExt03 WRLD < x - y > 0000DE9C MysticPinesExt WRLD < x - y > 03000CFF NorthwoodRidgeQuarryExt03 WRLD < x - y > 0600339E NWJunkyardExt04 WRLD < x - y > 0000DF4C POIJS022 WRLD < x - y > 0000E190 POISC10 WRLD < x - y > 0000E581 RoadsidePinesMotelExt02 WRLD < x - y > 060031C8 SafariAdventure10 WRLD < x - y > 0000E18E SouthBostonExtW WRLD < x - y > 0000E07A VaultTecOfficeExt02 WRLD < x - y > 0000D9EF Wilderness WRLD < x - y > 0000D916 Wilderness WRLD < x - y > 03000B50 Wilderness WRLD < x - y > 0000E29E WreckofTheFMSNorthernStarExt
Future Plans: - Re-enable some fusion cores in high-tech environment (any feedback is highly appreciated)
I do have a question about the ArcJet quest with Danse. I vaguely remember running into a problem a long while back with being able to complete the quest because the elevator wouldn't work as I had taken the fusion core that was in the generator in the back room. At least I think that was the issue. I remember (again, vaguely) that I had to reload an earlier save and not remove the fusion core and everything was good.
So, all that to say, will this affect that quest similarly?
I never heared about that. The script to remove the fusion core is not even applied anymore/-longer. There is also no longer any fusion core present. No fusion core, no script could mean we dont see this issue at all (requires testing though). We might see how it will work. Thanks! Works without problems.
Museum of Freedom quest doesnt require that one (local) Fusion Core nor does it requires a Power Armor. Just go wild with the raiders and the quest stage will be altered accordingly so you can speak to your buddy preston and get all the karma.
17 comments
- This mod is hardcore
- All the changes do not affect PreCombines/PreVis
- Version 010 should be stable now
- As of version 010 the fusion core at the Museum of Freedom was re-enabled (1% charge)
- Some fusion generators were disabled (very rarely), in general duplicates were removed
- Fusion cores on generators should not be visible (due to scripts this was a problem before version 010)
Replacer List:
CELL < 3 - 1 > 00080465 ArcjetSystems02 ArcJet Engine Core
CELL < 8 - 9 > 0009087E AtomatoysCorporateHQ01 Wilson Atomatoys Corporate HQ
CELL < 8 - 1 > 00084A56 BostonAirportRuins01 Boston Airport Ruins
CELL < 7 - 6 > 00048DE3 BostonMayoralShelter01 Boston Mayoral Shelter
CELL < 6 - 3 > 000CFDA3 CambridgeKendallHospital01 Kendall Hospital
CELL < 3 - 8 > 00017DF7 ConcordMuseum01 Museum of Freedom
CELL < 8 - 3 > 000396E6 CovenantHQ01 Sewer
CELL < 1 - 8 > 0005A925 DanversHideout Hideout
CELL < 9 - 2 > 000E214D DBTechHighSchool02 Medical Center Station
CELL < 1 - 3 > 010044DF DLC01FortHagenSatelliteArray01 Fort Hagen Hangar
CELL < 1 - 1 > 0601951F DLC01Lair01 The Mechanist's Lair
CELL < 2 - 2 > 030054DA DLC03BeaverCreekLanes01 Beaver Creek Lanes
CELL < 9 - 5 > 0600805B DLC04ColaCars01 Cola-Cars Arena
CELL < 6 - 8 > 0600B46A DLC04Gauntlet01 Nuka-World Access Tunnels
CELL < 2 - 8 > 0601092A DLC04GZVaultTec01 Vault-Tec: Among the Stars
CELL < 1 - 1 > 0601951F DLC04Nukacade01 Nuka-Cade
CELL < 4 - 2 > 0601E414 DLC04SafariWelcomeCenter Safari Adventure Welcome Center
CELL < 2 - 7 > 00035FF4 FederalRationStockpile01 Federal Ration Stockpile
CELL < 6 - 6 > 000CD2AE FortHagen02 Fort Hagen Command Center
CELL < 5 - 6 > 0003D649 FourLeafFishpacking01 Four Leaf Fishpacking Plant
CELL < 7 - 9 > 0004280D GeneralAtomicsFactory01 General Atomics Factory
CELL < 6 - 3 > 0002D5EC InstituteOldRobotics01 Old Robotics
CELL < 5 - 1 > 0015054F InstituteTunnel01 Public Works Maintenence Area
CELL < 1 - 1 > 000A1CB7 LaytonTowers01 Layton Towers
CELL < 7 - 3 > 0003B6ED LongneckLukowskis01 Longneck Lukowski's Cannery
CELL < 8 - 8 > 00038C8C MaldenCenter01 Malden Center
CELL < 0 - 1 > 00056BEE MaldenDrainage01 Malden Drainage
CELL < 8 - 7 > 0007D8E6 MassPikeTunnel01 Mass Pike Tunnel
CELL < 0 - 6 > 000C9D24 MassStateHouse01 Massachusetts State House
CELL < 4 - 5 > 0004AE42 MedfordMemorial01 Medford Memorial Hospital
CELL < 8 - 2 > 0007AA38 MedTekResearch02 Med-Tek Sub-Levels
CELL < 3 - 6 > 00137C87 RailroadHQEscapeTunnel Railroad HQ Escape Tunnel
CELL < 2 - 6 > 0009C376 SouthBoston35 Factory
CELL < 9 - 4 > 000276A9 SuffolkCountyCharterSchool01 Suffolk County Charter School
CELL < 2 - 6 > 000320A2 SuperDuperMart01 Super Duper Mart
CELL < 0 - 2 > 000B42E4 Switchboard The Switchboard
CELL < 2 - 5 > 0004E428 TheBigDig01 The Dig
CELL < 2 - 9 > 000ADEC8 TheCastle01 The Castle Tunnels
CELL < 8 - 4 > 00068F7C USAFSatellite01 USAF Satellite Station Olivia
CELL < 4 - 3 > 0021A2AE zVitalePumphouse01 Pumphouse
WRLD < x - y > 0000E2E5 AtomatoysFactoryExt03
WRLD < x - y > 0000E245 AtomCatsGarageExt02
WRLD < x - y > 0000DBA3 BADTFLExt
WRLD < x - y > 0000E072 BostonAirportExt10
WRLD < x - y > 03000B0F DLC03FarHarbor
WRLD < x - y > 03000CA9 DLC03POI08
WRLD < x - y > 0000E614 FallonsDepartmentStoreExt02
WRLD < x - y > 0000DF72 FederalRationStockpileExt02
WRLD < x - y > 0000E110 FourLeafFishpackingExt02
WRLD < x - y > 0000E730 GlowingSeaPOIJS02
WRLD < x - y > 0000E698 GNNExt03
WRLD < x - y > 0000DE9C MysticPinesExt
WRLD < x - y > 03000CFF NorthwoodRidgeQuarryExt03
WRLD < x - y > 0600339E NWJunkyardExt04
WRLD < x - y > 0000DF4C POIJS022
WRLD < x - y > 0000E190 POISC10
WRLD < x - y > 0000E581 RoadsidePinesMotelExt02
WRLD < x - y > 060031C8 SafariAdventure10
WRLD < x - y > 0000E18E SouthBostonExtW
WRLD < x - y > 0000E07A VaultTecOfficeExt02
WRLD < x - y > 0000D9EF Wilderness
WRLD < x - y > 0000D916 Wilderness
WRLD < x - y > 03000B50 Wilderness
WRLD < x - y > 0000E29E WreckofTheFMSNorthernStarExt
Future Plans:
- Re-enable some fusion cores in high-tech environment (any feedback is highly appreciated)
If you experience any issues let me know. Thanks.
Pip-Boy Flashlight by akkalat85
I do have a question about the ArcJet quest with Danse. I vaguely remember running into a problem a long while back with being able to complete the quest because the elevator wouldn't work as I had taken the fusion core that was in the generator in the back room. At least I think that was the issue. I remember (again, vaguely) that I had to reload an earlier save and not remove the fusion core and everything was good.
So, all that to say, will this affect that quest similarly?
I never heared about that. The script to remove the fusion core is not even applied anymore/-longer. There is also no longer any fusion core present. No fusion core, no script could mean we dont see this issue at all (requires testing though). We might see how it will work. Thanks!
Works without problems.EDIT: Fusion Core was re-enabled in version 010