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WasteTheLand

Uploaded by

Qrsr

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  1. Qrsr
    Qrsr
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    This mod was created for Dark Commonwealth.
    Notes:
    - This mod is hardcore
    - All the changes do not affect PreCombines/PreVis
    - Version 010 should be stable now
    - As of version 010 the fusion core at the Museum of Freedom was re-enabled (1% charge)
    - Some fusion generators were disabled (very rarely), in general duplicates were removed
    - Fusion cores on generators should not be visible (due to scripts this was a problem before version 010)

    Replacer List:
    Spoiler:  
    Show
    SIGN < B - b > FormID  Editor ID  Name
    CELL < 3 - 1 > 00080465 ArcjetSystems02 ArcJet Engine Core
    CELL < 8 - 9 > 0009087E AtomatoysCorporateHQ01 Wilson Atomatoys Corporate HQ
    CELL < 8 - 1 > 00084A56 BostonAirportRuins01 Boston Airport Ruins
    CELL < 7 - 6 > 00048DE3 BostonMayoralShelter01 Boston Mayoral Shelter
    CELL < 6 - 3 > 000CFDA3 CambridgeKendallHospital01 Kendall Hospital
    CELL < 3 - 8 > 00017DF7 ConcordMuseum01 Museum of Freedom
    CELL < 8 - 3 > 000396E6 CovenantHQ01 Sewer
    CELL < 1 - 8 > 0005A925 DanversHideout Hideout
    CELL < 9 - 2 > 000E214D DBTechHighSchool02 Medical Center Station
    CELL < 1 - 3 > 010044DF DLC01FortHagenSatelliteArray01 Fort Hagen Hangar
    CELL < 1 - 1 > 0601951F DLC01Lair01 The Mechanist's Lair
    CELL < 2 - 2 > 030054DA DLC03BeaverCreekLanes01 Beaver Creek Lanes
    CELL < 9 - 5 > 0600805B DLC04ColaCars01 Cola-Cars Arena
    CELL < 6 - 8 > 0600B46A DLC04Gauntlet01 Nuka-World Access Tunnels
    CELL < 2 - 8 > 0601092A DLC04GZVaultTec01 Vault-Tec: Among the Stars
    CELL < 1 - 1 > 0601951F DLC04Nukacade01 Nuka-Cade
    CELL < 4 - 2 > 0601E414 DLC04SafariWelcomeCenter Safari Adventure Welcome Center
    CELL < 2 - 7 > 00035FF4 FederalRationStockpile01 Federal Ration Stockpile
    CELL < 6 - 6 > 000CD2AE FortHagen02 Fort Hagen Command Center
    CELL < 5 - 6 > 0003D649 FourLeafFishpacking01 Four Leaf Fishpacking Plant
    CELL < 7 - 9 > 0004280D GeneralAtomicsFactory01 General Atomics Factory
    CELL < 6 - 3 > 0002D5EC InstituteOldRobotics01 Old Robotics
    CELL < 5 - 1 > 0015054F InstituteTunnel01 Public Works Maintenence Area
    CELL < 1 - 1 > 000A1CB7 LaytonTowers01 Layton Towers
    CELL < 7 - 3 > 0003B6ED LongneckLukowskis01 Longneck Lukowski's Cannery
    CELL < 8 - 8 > 00038C8C MaldenCenter01 Malden Center
    CELL < 0 - 1 > 00056BEE MaldenDrainage01 Malden Drainage
    CELL < 8 - 7 > 0007D8E6 MassPikeTunnel01 Mass Pike Tunnel
    CELL < 0 - 6 > 000C9D24 MassStateHouse01 Massachusetts State House
    CELL < 4 - 5 > 0004AE42 MedfordMemorial01 Medford Memorial Hospital
    CELL < 8 - 2 > 0007AA38 MedTekResearch02 Med-Tek Sub-Levels
    CELL < 3 - 6 > 00137C87 RailroadHQEscapeTunnel Railroad HQ Escape Tunnel
    CELL < 2 - 6 > 0009C376 SouthBoston35 Factory
    CELL < 9 - 4 > 000276A9 SuffolkCountyCharterSchool01 Suffolk County Charter School
    CELL < 2 - 6 > 000320A2 SuperDuperMart01 Super Duper Mart
    CELL < 0 - 2 > 000B42E4 Switchboard The Switchboard
    CELL < 2 - 5 > 0004E428 TheBigDig01 The Dig
    CELL < 2 - 9 > 000ADEC8 TheCastle01 The Castle Tunnels
    CELL < 8 - 4 > 00068F7C USAFSatellite01 USAF Satellite Station Olivia
    CELL < 4 - 3 > 0021A2AE zVitalePumphouse01 Pumphouse
    WRLD < x - y > 0000E2E5 AtomatoysFactoryExt03
    WRLD < x - y > 0000E245 AtomCatsGarageExt02
    WRLD < x - y > 0000DBA3 BADTFLExt
    WRLD < x - y > 0000E072 BostonAirportExt10
    WRLD < x - y > 03000B0F DLC03FarHarbor
    WRLD < x - y > 03000CA9 DLC03POI08
    WRLD < x - y > 0000E614 FallonsDepartmentStoreExt02
    WRLD < x - y > 0000DF72 FederalRationStockpileExt02
    WRLD < x - y > 0000E110 FourLeafFishpackingExt02
    WRLD < x - y > 0000E730 GlowingSeaPOIJS02
    WRLD < x - y > 0000E698 GNNExt03
    WRLD < x - y > 0000DE9C MysticPinesExt
    WRLD < x - y > 03000CFF NorthwoodRidgeQuarryExt03
    WRLD < x - y > 0600339E NWJunkyardExt04
    WRLD < x - y > 0000DF4C POIJS022
    WRLD < x - y > 0000E190 POISC10
    WRLD < x - y > 0000E581 RoadsidePinesMotelExt02
    WRLD < x - y > 060031C8 SafariAdventure10
    WRLD < x - y > 0000E18E SouthBostonExtW
    WRLD < x - y > 0000E07A VaultTecOfficeExt02
    WRLD < x - y > 0000D9EF Wilderness
    WRLD < x - y > 0000D916 Wilderness
    WRLD < x - y > 03000B50 Wilderness
    WRLD < x - y > 0000E29E WreckofTheFMSNorthernStarExt

    Future Plans:
    - Re-enable some fusion cores in high-tech environment (any feedback is highly appreciated)

    If you experience any issues let me know. Thanks.
  2. DvrkAng3l
    DvrkAng3l
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    how has someone still not created a handheld flashlight mod? that would go perfect with this already perfect mod
    1. Qrsr
      Qrsr
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      Yeah that would be awesome, there is still a very good flashlight mod:
      Pip-Boy Flashlight by akkalat85
  3. SpencerGuzman
    SpencerGuzman
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    Thanks for the mod, helps with the immersion
  4. focusingfoundation
    focusingfoundation
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    • 3 kudos
    any chance for a dlc-less version in the future?
    1. Qrsr
      Qrsr
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      sure, updated a few seconds ago.
    2. focusingfoundation
      focusingfoundation
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      thx :)
  5. 2gtandknives
    2gtandknives
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    • 13 kudos
    Can you make an ESL flagged version?
    1. Qrsr
      Qrsr
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      Uploaded.
    2. focusingfoundation
      focusingfoundation
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      • 3 kudos
      .
  6. JakR4t
    JakR4t
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    • 2 kudos
    I like this idea. Thank you for making this.

    I do have a question about the ArcJet quest with Danse.  I vaguely remember running into a problem a long while back with being able to complete the quest because the elevator wouldn't work as I had taken the fusion core that was in the generator in the back room. At least I think that was the issue. I remember (again, vaguely) that I had to reload an earlier save and not remove the fusion core and everything was good. 

    So, all that to say, will this affect that quest similarly?
    1. Qrsr
      Qrsr
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      I never heared about that. The script to remove the fusion core is not even applied anymore/-longer. There is also no longer any fusion core present. No fusion core, no script could mean we dont see this issue at all (requires testing though). We might see how it will work. Thanks!
      Works without problems.
    2. xRustedAutomatonx
      xRustedAutomatonx
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      This won't break the Museum of Freedom quest? whatever it's called?
    3. Qrsr
      Qrsr
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      Museum of Freedom quest doesnt require that one (local) Fusion Core nor does it requires a Power Armor. Just go wild with the raiders and the quest stage will be altered accordingly so you can speak to your buddy preston and get all the karma.
    4. xRustedAutomatonx
      xRustedAutomatonx
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      Wow, I've played thru FO4 so many times and I did not know that.
    5. Qrsr
      Qrsr
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      Afaik, it will require a fusion core though. I may upload a modified version that precisely this one fusion generator will have a fusion core.
    6. Battlemane
      Battlemane
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      • 31 kudos
      There's a fusion core laying on the ground in the Molerat Den underneath the Red Rocket near Sanctuary. No need to upload a tweaked version.
    7. Qrsr
      Qrsr
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      right (didnt played vanilla in ages..). thanks!

      EDIT: Fusion Core was re-enabled in version 010