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Changelogs
Version 4.0
Complete remake again
Instead of reducing the stop time of the animations to 0.01 (which made them stick open sometimes), their frequency has been changed to 999, which makes some doors twitch but it keeps the sound and they close properly
Version 3.0
Complete remake
Known issue: sometimes doors will freeze in their opened state, this is purely cosmetic and can't really be fixed without compromising the feature of being able to use a door immediately after an NPC
The goal of this remake was consistency, instead of deleting the animation from certain doors while reducing the "stop time" on others, all doors have had their animation stop time reduced to 0.01
This should preserve the opening/closing sound effect as well as a little bit of the animation
Version 2.7
Added door to Diamond City Radio as well as several other RV doors
Version 2.6
Added hatch that leads out of the basement in Hardware Town
Version 2.5
Added a couple doors in Nuka-Town USA
Version 2.4
Fixed a handful of doors not having their opening/closing sounds
Version 2.3
Added a small door used at The Castle
Version 2.2
Added USS Constitution hatches and trap doors
Version 2.1
Integrated hotfix 2.0 into Loose and BA2 versions, see full changelog on the main page for details
Version 2.0
Hotfix: Added Trinity Church door
Version 1.9
Integrated hotfix 1.8 into Loose and BA2 versions, see full changelog on the main page for details
Version 1.8
Hotfix: Added Bradberton Amphitheater gate
Note: Although this is a door featured in Nuka-World, it's only a mesh, so Nuka-World isn't required
Version 1.7
Hotfix: Added pipe grate door
Version 1.6
IMPORTANT NOTE: If you're updating from the 1.0 version of either file, you need to do a fresh install of the mod since files were removed
Removed 2 files that were causing Bobbi No-Nose's door not to open, making The Big Dig unable to start
Integrated hotfix 1.5 into the Loose and BA2 versions, see full changelog on the main page for details
Version 1.5
Hotfix: Added common residential door
Version 1.4
Hotfix: Added manhole
Version 1.3
Hotfix: Added 4 doors and a hatch commonly used around Diamond City
Version 1.2
Hotfix: Fixed the shortened NPC door-opening animation causing them to jitter
Inspired by Get On With It - No more waiting for doors for Skyrim by Skjiisa, as well as No Crafting Animations by CrySpearxvi, this mod removes the opening/closing animations of doors that lead to loading screens so that you (and NPCs) go through them instantly.
The problem was if an NPC used a door before you, you would have to wait WAY too long to use it yourself due to the opening/closing animation. Though in general, NPCs often take too long to go through doors period. Especially if there's multiple NPCs, they start forming a queue to use one door. This can get pretty annoying.
I've also removed the animation of an NPC opening a door since this once again just makes things take longer.
Every "loading screen" door should be covered, including any new ones added by DLCs. DLCs are not required to use this mod.
Special thanks to KingXerxes for bringing the existence of Get On With It to my attention, which ultimately lead to the creation of this mod.