If you ask me, that .50if it's AE or BMG, ridiculous. Might as well delete it, personally I ignore anything claimed to be a .50 BMG, then avoid .50 AE so whatever weapon it is, WON'T BREAK MY WRIST/HAND! LOL, It's like some kind of commercial application of arcade gaming rules applied to players low self esteem. I mean, yeah sure, if you want to add in .50 ball, .50 AE, and .50 BMG that's great, there's a need for the receiver for that, heavy barrel, muzzle, ect. Do it, go ahead, make a model with even approximated size to a .50 in ball, AE, and BMG form, then you can put that estimate next to these pistol & rifle barrels and see the dang projectile is larger than the barrel an receiver that it would otherwise fire, *ahem* unquestionably, LOL. Those an 18mm FO3 projectiles, are, HUGE, loud too. I just don't see it. Then also pretty much anytime a modder changes weapon damage or DPS, "They are cheating" /shrug, if it helps.
Me: Is it really *pop pop pop pop... dead raider.. reload* necessary to *pop pop pop pop.... dead raider.. reload* have a *pop pop pop pop.... dead raider.. reload* 50 round *pop pop pop pop.... dead raider.. reload* mag? LukeOnuke: Here try this.. Me: *pop pop pop...dead raider.. pop pop pop pop pop... dead raider.. pop pop pop pop pop pop... dead deathclaw.. no reload* I love you man.
BTW: just put the meshes into my 10mm folder, under weapons?
The mesh download is a folder named meshes, in that another named weapons, and another named RW, and the mesh file in that. Just put that Meshes folder Into Steam>Steamapps>Common>Fallout 4>data so the game can find it
Nice mod, I really disliked the way the muzzle went up, although I usually shoot in bursts anyway lol Your mod actually makes muzzles worth using, I found the range penalty too much in vanilla game. What I would like to see is a decrease in recoil from the .44 when combined with the faster firing revolver mod. I could ask it with that mod too tho. I'd try making a mod for it too but I have no idea how to mod make and esp that does that :p
Yeah when used with the faster firing revolver mod by frozenk, I almost have to stand in front of em to hit em when firing so fast (or I'm a really terrible shot) I actually forgot there was a pipe revolver.
Apparently Revolvers overhaul by CharacterCreator that used the hidden "cowboy-like" shooting animation when shooting fast after each other got updated and doesn't rely on faster firing revolvers by FrozenK anymore. Perhaps you could take a look at that one too?
Excelent work my friend! one question and my apology, but... can you make the Pistol have more than 24 bullets? like 50 or more! thx for your attention
17 comments
LukeOnuke: Here try this..
Me: *pop pop pop...dead raider.. pop pop pop pop pop... dead raider.. pop pop pop pop pop pop... dead deathclaw.. no reload* I love you man.
BTW: just put the meshes into my 10mm folder, under weapons?
Your mod actually makes muzzles worth using, I found the range penalty too much in vanilla game.
What I would like to see is a decrease in recoil from the .44 when combined with the faster firing revolver mod. I could ask it with that mod too tho. I'd try making a mod for it too but I have no idea how to mod make and esp that does that :p
I actually forgot there was a pipe revolver.
Thanks for listening to my suggestion
I can add an extra large mag mod for it