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LarannKiar

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LarannKiar

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117 comments

  1. thephapster
    thephapster
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    Great mod
  2. RowdyRanger937
    RowdyRanger937
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    Hey quick dumb question. How do you customize the appearance of the custom settlers?
    1. 363rdChemicalCompany
      363rdChemicalCompany
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      Go into console commands  (shift ~)
      click on NPC
      type slm xxxxx ( where xxxx is thier npc number code)
      see SLM menu
      leave console command by typing shift ~ again
      Now change NPC via Looksmenu

      - NPCs often move around or even walk away during the Looksmneu process, so it helps to either corner them or turn off thier AI by console command TAI, and then turn it back on when you are done
  3. Teimaaka
    Teimaaka
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    Sadly doesn't work for FOLON. My game kept crashing as soon as i build a settler. Would have been perfect, because due to a bug one of my settlements doesn't get any new settler even though i have a Recruitment Beacon.
  4. davidj38
    davidj38
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    So I created a Female custom settler. Worked fine. Went back a few days later to make a new one. Now I can't. Not really sure what the issue is here. Only the male custom settler is showing up. Is there a limit or something i glossed over?
    1. Syko1985
      Syko1985
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      Sadly, you can only have ONE custom female and ONE Custom Male, I know it really sucks, it's kinda why i quit using this mod
    2. LarannKiar
      LarannKiar
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      One Custom Settler optional ESL file contains one fully editable NPC. If you'd like to have more customizable NPCs, right click then copy the downloaded Custom Settler file, rename it then activate it in your load order. This way you'll have two editable NPCs. (The engine can load up to 4096 ESL files).
  5. 363rdChemicalCompany
    363rdChemicalCompany
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    -Any chance we can get the limit of 7 different types in "Custom Settler Female" doubled or even higher?

    Reason is, I like my settlements large and if I change say SLM the 2nd one then it changes all settlers globally that were built as model 2 even prior.
    So if I instead had say 14 or even 20 buildable "models", then I will not have the same person 2 or 3 times in same settlement which would be great

    PS: I am totally fine with it that they are the game default level of 2 since that is immersive as I (of course) craft attractive young women.
    Please dont include a mandatory patch for Better Settlers in any Custom Settler Female" update. (also I run my Better Settlers with mortal setting which I dont want either for the girls)

    1. 363rdChemicalCompany
      363rdChemicalCompany
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      Bumpity:
      I just LOVE that they can be SLMed but more than 7 "models" for us to use, would be soooo great
  6. cubbyman1
    cubbyman1
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    so i read your description and watched the video and already have provided, and have F4SE installed but i'm currently having an issue actually adding any of these NPC's to my location while using the build menu, so basically when in the build menu when i'm trying to select these NPC's, i can't simply hit build item, it says i can't command this person, i noticed there is another option to send them to my location, but they never show up like in the video, is there some kind of perk needed to get them to function better that i'm missing and don't know about?

    i followed the description and the video provided and i have no idea why i can't get any of these NPC's to show up, i know how to build a simple turret, these don't function like anything i have built, i simply can't figure out why they don't work.

    do i need the files that say they are optional in order for this to work? because that's the only thing i can think of at this point because i didn't download them because they are optional.
    1. LarannKiar
      LarannKiar
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      Which game version do you have? The mod requires v1.10.162 or higher ("November 2019 update"). If you open the console, click on the NPC currently in placement and type "SV", what does the console return? Do you see the variable "bCommandable" listed? If so, what is the value next to it, 1 or 0?
    2. cubbyman1
      cubbyman1
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      considering i reinstalled the whole game recently within the last month, i assume i'm using the most recent update version of the game, but on steam it says the last update was back in 2017 which is listed as (v.1.10.40)., so now i'm a bit confused by your comment and where to get the more up to date version if not off of steam?

      i will have to try the other thing you suggested tomorrow at some point. 
    3. LarannKiar
      LarannKiar
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      Try to update the game manually through Steam. In v1.10.162 the developers modified the EXE to allow more FormIDs to be utilized by mods. While most mods (including this one) doesn't have nearly as many forms that would actually require more ID slots, the Creation Kit was updated as well and it automatically assigns forms (even those very few this mod has) to the new slots, making this as well as most other mods released after 2019 incompatible with earlier game versions.
    4. cubbyman1
      cubbyman1
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      oh wait a minute, i just checked in my files, i think before i was checking the wrong thing, it says i have this version 1.10.163.0 of the game, sorry i don't always know where to look up this info, before i was just listing steams last update which is listed back in 2017 for some stupid reason, anyway they seem to put their news in their updates as well which makes things a bit more confusing when your trying to look up the latest update. 

      and it looks like i also use the same version for the script extender, so no issues there either besides i would know if other things didn't work lol as the script extender is very crashy if you use the incorrect version, but i have no such crashes it's mostly pretty stable. 
  7. tigerfrenzy
    tigerfrenzy
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    Need to add Elderly male and female voices like Trashcan Carla and The Scribe. They both are compatible settler voices
  8. AuroraSake
    AuroraSake
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    Hi, sorry to bother but I can't assign home to the built settler, I can only pick them up, store and scrape.
    If it's something to do with workshop framework, workshop plus, or something familiar, and is there any work around for that?
    1. LarannKiar
      LarannKiar
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      They have the vanilla settler data so they should be assignable. If you click on them in the console, do you see a variable "bAllowMove"? Is it True or False? (It should be True). What settlement does it happen?
    2. AuroraSake
      AuroraSake
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      Hi, I tried it out at another place and it's working now.
      The place that had issues was Vault 88. Might be related to workshop plus or maybe the settler limit.
      And by the way, can I ask for some information about using your mod with custom races?
      I tried to change the NPC record in the plugin but doesn't seem to work.
      As I guess you don't have any script in your mod, something in my mind is do I need esp version for the records to be correctly overwritten?
      Or does the mod actually have some scripts for randomly generating the NPC that is not effected by the records?
    3. LarannKiar
      LarannKiar
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      In theory, custom races should work but the supported voice types are hardcoded in the actor script I added to them (they're the vanilla settler voices). Settlers with custom races must have the vanilla settler keywords and such for the mod to work.
  9. raajdon
    raajdon
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    Thank you for mod. Works as advertised. However, workshop menu become very slow while scrolling through the settlers added by this mod in Resources>Misc. Would be nice if it had a menu of its own perhaps. thank you.
    1. NaIlkaiserBeretta
      NaIlkaiserBeretta
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      there a bit of a trick i does so that it doesnt load in the npc model when you're building something else,store either the blood pack or the bones in some separate container that doesn link with the workshop container only when u need to craft the npc then you take it out as long as u dont have enough item to craft the npc it wont cause the lag.
  10. Dahveed
    Dahveed
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    Anyone out there good with bat files and can have a quick bat file to rename the settlers of this mod?  I find myself always having to come back to this page to look up the console command lines.  I can't stand having "settler" settlers in my settlement.
    1. LarannKiar
      LarannKiar
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      Sorry for the late reply.. you can use this line:

      CF "SettlerSpawner:Actor.SetCustomName" "MyNewName" True
      Replace MyNewName with the actual name to be set. Don't forget to click on the Custom Settler in the console before trying to rename them.
    2. Dahveed
      Dahveed
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      Thanks!