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WhiskyTangoFox

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WhiskyTangoFawks

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75 comments

  1. WhiskyTangoFawks
    WhiskyTangoFawks
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    As of V2, this mod is totally reworked. Instead of trying to rebalance backpacks, I've just made this as a simplified version- the the main page for details.
  2. SimplyBearnado
    SimplyBearnado
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    yo the Backpack_Armor_BPOutcast "[Pack] Outcast's Travel Pouch" [ARMO:BD00D27A] still says -2 agility in the tooltip even though it doesnt, so i went to fo4edit and noticed backpack_mod_BPOutcastCC25 "Leather Frame" [OMOD:BD00D27F] is the only effect that didnt have the backpack_w_AVHardcodedAgi "Agility" [AVIF:BD00E33C] property removed from the original.
    1. glebaster
      glebaster
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      I also found few other backpacks wich say that they remove 2 points of agility. However, they are giving +2 agility despite what's written. That is weird. Is it a conflict or a bug?
    2. SimplyBearnado
      SimplyBearnado
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      i dont think its either. if anything, whisky just missed a couple things.
    3. glebaster
      glebaster
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      Can you give me any advice on how to remove those offects in FO4Edit? Im just starting to use it, i couldn't find em in there myself.
    4. WhiskyTangoFawks
      WhiskyTangoFawks
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      yeah, those are bugs. I've made a note to fix them the next time I'm looking at this mod.
  3. RedSarge
    RedSarge
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    So the UF4P patch, makes this only compatible with NG?
    1. WhiskyTangoFawks
      WhiskyTangoFawks
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      that was a rogue dependency that was no longer required. It's been cleaned and removed now.
  4. flowworks321
    flowworks321
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    Hello!
    Can you give me a small guide on how to remove certain backpacks from the game with fo4edit?
    1. WhiskyTangoFawks
      WhiskyTangoFawks
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      Go to the backpacks ARMO record. Click on the references tab at the bottom, anywhere it's referenced by a LVLI or REFR needs to be dealt with.
    2. flowworks321
      flowworks321
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      Thank you. Should i mess with other sections or just armoR? I see some sections called quests...
      You see I'm trying to use the original commonwealth backpack mod with Animated backpacks. I did load your esp after commonwealth and then loaded animated backpacks. But I don't know if your mod is helping me with removing other backpacks (I dont know how to test that...I just spawn stuff to see if it works)
      Sorry for the terrible english.
    3. WhiskyTangoFawks
      WhiskyTangoFawks
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      I don't remember if I left the injector quests in place or not. If they're not disabled, then yes, you'll need to remove the reference from it.
    4. flowworks321
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      Oh one last thing. And I really do appreciate you helping me out with the responses.
      Do I start deleting the backpacks from the armor module of your mod or backpacks of the common wealth?
    5. WhiskyTangoFawks
      WhiskyTangoFawks
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      Don't delete the ARMO record. Delete the references to it.
  5. Xenn2423
    Xenn2423
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    The plugin for this mod lists UFO4P as a master file, but it isn't listed in the requirements here on the mod page. Please update the required mods list here so that users running pre-NG versions will know that this patch can't be used on their installation. (UFO4P has removed download links for all old versions, so it's only usable on the Next Gen update.)
  6. mhawaro
    mhawaro
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    Can i install this update version in mid-save?
    1. WhiskyTangoFawks
      WhiskyTangoFawks
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      It should work. If you're adding it to a game with the old "imersive redux" version of the patch I made, any existing backpacks will probably dissapear though.
  7. Guitarman355
    Guitarman355
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    For anyone who downloads the Grease Rat Patch, note that it says LunarFallout is a master. You can clean unused masters of the Grease Rat Patch to remove its LFO dependency.

    To fix this, go here and download Ver 101.
    Make sure GRG, V101 of LFO, and the Grease Rat Patch are all installed and enabled in your mod manager.
    Open FO4edit, right click and select none, only select the Grease Rat Patch from this mod, that will select all of its masters. 
    Once its all loaded in FO4edit, right click on LFP - GreaseRatPacks.esp and select clean masters. It will remove LFO from being a dependency.
  8. Denixerianer
    Denixerianer
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    any chance for a patch for these mods:
    https://www.nexusmods.com/fallout4/mods/43686
    https://www.nexusmods.com/fallout4/mods/63576
  9. drevviken
    drevviken
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    Will you be updating this since BOTC got an update...? 
    1. WhiskyTangoFawks
      WhiskyTangoFawks
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      No, it doesn't need it 
    2. drevviken
      drevviken
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      So, it's compatible with the new version? 
    3. WhiskyTangoFawks
      WhiskyTangoFawks
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      yes
    4. makmellow
      makmellow
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      There's a new version again. Is the Lunar variant also compatible with this?
    5. WhiskyTangoFawks
      WhiskyTangoFawks
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      Yeah it's compatible 
    6. drevviken
      drevviken
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      What about the new backpacks he's added? 
    7. WhiskyTangoFawks
      WhiskyTangoFawks
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      They won't show up 
    8. drevviken
      drevviken
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      ... do you intend to fix that or leave it as is?
    9. WhiskyTangoFawks
      WhiskyTangoFawks
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      Leave as is, I am not working on this mod actively anymore, as I have switched to using Load Out. 
  10. StarbuckBunny
    StarbuckBunny
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    Seems amazing, thank you.

    I would like to integrate in my workbench mod.
  11. BizarRabbit
    BizarRabbit
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    Would this pair well with your loadout mod? Or is it best to run one or the other?
    1. WhiskyTangoFawks
      WhiskyTangoFawks
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      It's not compatible.