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VilanceD

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VilanceD

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About this mod

Removes the permanent junk, trash, debris, plants, etc. and repairs wings and makes them scrapable . Rebuilds precombines/previs. ESL Flagged.

Requirements
Permissions and credits
Changelogs
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What does this mod do?
  • Cleans(disables) the normally permanent trash, debris, planks, plants etc.
  • Does NOT modify any quest/plot objects OR any normally scrapable objects, trash or otherwise.
  • Replaced the permanently trashed counters in the diner.
  • All doorways have door snap points added so the doors can be changed out.
  • Repairs:
  • The broken wings and repaired as best as is possible in CK, the parts are still scrapable or movable via Place Everywhere
  • Sidewalk/Curbs
  • Damaged section of shack
  • Makes multiple objects scrapable: or a workshop version:
  • Billboard and Power pole
  • Shack over workshop
  • Rails inside projector booth
  • Sidewalk Bollards, the steel round objects near diner
  • Light fixtures converted to workshop version
  • Light effects now scrap with their fixtures.
  • Precombines (18 cells) and Previs (2 cells) rebuilt for settlement.
  • ESL Flagged - Mod should not count against the 255 max cap of plugins.

All in one is done -> Commonwealth Deep Clean and Remodel Collection
  • This mod is part of the DC Collection ^
  • All vanilla settlements are included except for Oberland Station and Boston Airport.
  • The installer will allow player to pick and choose which settlements they want. 

Mod Compatibility & SS2
  • Immersive Drumlin Diner - there is a patch available for this mod to work with it, under files -> optional.
  • This is a stand alone version, not specifically patched for SS2 or any other mod series.
  • Checked SS2 resources, should be compatible. Will test directly via playthrough once I am done with DLC Settlements.

Load Order and Visual glitches 
"Breaking Previs"
  • This mod has updated Precombine and Previs (PnP) files, for load order purposes that means it must be loaded after other mods that also have PnP files.
  • PnP in a nutshell -> “There can be only one"
  • The LOOT team was updated about 3 different PnP mods to auto-sort against, but there are too many to potentially count, so place my mods lower down on the list as is reasonable.
  • One of the three mods LOOT should auto-sort for is PRP. This mod is a PnP overhaul mod, that drastically helps with stability and performance. I strongly recommend using this mod. If one of my DCnR mods doesn't auto sort below PRP make sure to add a custom rule or manually sort it out.
  • If any of the content from one of my mods is invisible, blinking in and out, or NOT showing at all there could be a conflict with the load order could be off due to PnP file conflicts

A sample load order for your convenience:
  • Unofficial FO4 Patch
  • PRF (Part of PRP)
  • Cheat Terminal
  • Everyone's Best Friend
  • Radio Add on
  • Raze My Settlement
  • PRP (or any Previs/Precombines package)
  • SS2* (Unofficially, Patches will be done once all settlements are completed)
  • Vilance's DCnR Mods here!

Cleaner Settlement Pro-tips & Help:

  • Raze My Settlement - Auto collects the loose objects like weapons, ammo, crafting materials, etc. Removes normally scrapable, and occasionally normally NOT removable objects (when Precombines are not affected),  all automatically via holotape. Multiple options in tape including keeping trees.
  • To use the mod, run the "Raze my settlement"  holotape, select "Raze" option to auto clear the settlement.
  • Place Everywhere - in workshop mode hit insert key to make more object types selectable and scrapable! Respects Precombines!
  • Scrap Dead Things Still researching this, but its really popular!
  • Blood splatters - In workshop mode, place a floor based object over top of the blood - use something like a food dish or other object that wont carry the decal/stain with it. Pick up the object, the decal/stain should be gone.
  • Please share your cleaning pro-tips with me.

Happy Building!