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TheJarredHog

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TheJarredHog

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18 comments

  1. TheJarredHog
    TheJarredHog
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    The picture is semi unrelated FYI.

    Edit: The weapon in the picture is available Hog Weapon Pack at Fallout New Vegas - mods and community (nexusmods.com)
  2. NoireFlamme
    NoireFlamme
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    These mods below rely on AWCKR and Armorsmith Extended.
    Does your mod fix both dependencies?

    (I attempt to replace AWCKR & Armorsmith Extended with ECO Redux & NEO by DankRafft)

    Spoiler:  
    Show

    AE Animated Jetpacks.esp
    Armorsmith Extended.esp
    BetterSettlers.esp
    Classic Battle Armor.esp
    CrudeBlowback - AWKCR.esp
    NukaRadBans.esp
    Sporty underwear.esp
    SuperMutantRedux_ArmorSmithExtended.esp
    Synth Overhaul.esp
    Unique NPCs.esp
    Unique SuperMutantRedux.esp NPCs


    Also as it's 2023, will it be updated?/is it still relevant?
    1. TheJarredHog
      TheJarredHog
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      It probably won't be updated and I don't see why it wouldn't be relevant.

      And no it only fixes for New calibers.
  3. shotou
    shotou
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    legend for making this
  4. Yves1312
    Yves1312
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    And you, my friend, are the true hero.
  5. Xelan255
    Xelan255
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    thanks a lot for making this. I just removed AWCKR and anything related from my mod setup and New Calibers was the only one with a hard requirement. Doesn't even through an error in Vortex, despite the technically missing master for the original mod, since you apparently overwrite it's ESP and just keep the rest.
  6. rebellionofwar
    rebellionofwar
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    Quick question.
    Are you going to do a NO AWCKR for the (new calibers for contraptions dlc patch)
    And thank you for this this one
    1. TheJarredHog
      TheJarredHog
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      Probably not. I just posted this so if I lose my mods again, I won't have to re-edit the esp again.
  7. 4estGimp
    4estGimp
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    This new .esp all the keywords......

    You a word.

    It's good to see this mod was made.
    1. TheJarredHog
      TheJarredHog
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      Oh hey 4estGimp.

      I lost the data for this when xEdit decided not to save my data. Fried my brain trying to do all this. Sorry bout that :P
    2. DankRafft
      DankRafft
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      xEdit supports "quick save". CTRL+S should be your best friend when working on larger projects. :)
    3. TheJarredHog
      TheJarredHog
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      Not sure if that would help. It kept saying it had run out of memory and the window glitched out, then it would refuse to save and freeze up.

      And no my hardrive is fine.
  8. awkwardgardener
    awkwardgardener
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    I never thought of doing it this way. I always thought the only wat would be to go into New Calibers and recreate all the keywords it needs from AWKCR, then strip any use of the AWKCR keywords from the mod.

    This solution is way simpler. Thanks for your work. I can't wait to start using New Calibers again and maybe even update my old patches.
    1. TheJarredHog
      TheJarredHog
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      Actually that's basically what I did. I took all the required keywords (and probably a few that weren't) and copied them as new records into the new .esp, and then one by one replaced the old keywords in the affected weapons and object mods.



      Twice. Because xEdit didn't save the first time.
    2. awkwardgardener
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      Oh oof. In that case thanks bunches for doing all that work twice. That sounds like a real nightmare.
    3. fraquar
      fraquar
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      Monolitic caliber mods are a PITA - especially when they grow into the 100's of calibers (because every Tom, Dick and Harry just has to have a .218 Bee or a .338-06 A-Square.....) and they add ALL of those calibers to your game through leveled lists and/or through crafting recipes - yet have no custom assets like casings and cartridges.

      By the time you have stripped all of the ammo you never intend to use from them in YOUR game (because you don't have any weapons that can fire these extreme exotic calibers) you'd have spent less time just making your own mod.   Moreover, the ones you do keep just don't look like they should.....
    4. awkwardgardener
      awkwardgardener
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      Cool, then don't use them.

      I'm personally a fan of it, and used/made patches for New Calibers for a while, only stopping cause I didn't want AWKCR bloating my game anymore.
  9. skystalker86
    skystalker86
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    Forget your stupid mod, Where's the mod to add Big MT to Fallout 4?
    1. TheJarredHog
      TheJarredHog
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      Far beyond my skill mate, but I'm still searching. That picture's just there cuz Nexus wouldn't let me post a mod without one, so I just used a random screenshot. That weapon there is a port I made of one of TrickyVein's BL Guns mod. BL GUNS at Fallout 4 Nexus - Mods and community (nexusmods.com)