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Diacute and many mod authors

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Diakyuto

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193 comments

  1. Diakyuto
    Diakyuto
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    Holy s*** I’m on the front page. Thank you all so much!

    stream Legend of the Plug: https://youtu.be/YFEPX4pJfL4
  2. Diakyuto
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    No more requests. I’m sorry I’m just really burnt out on patching weapons. I’ll only really patch weapons I’ll use. 
  3. GrievousReborn
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    sigh couldn't get it to work with AnotherOne Sten Mk II redux
  4. asddap6969
    asddap6969
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    Is there tutorial on how to add keywords to weapon? I was looking around TR Framework mod page but all the tutorial images are gone (turns to JPEG icons? on both Google Chrome and MS Edge). I know there's TR Switch but reading the comment section, it can break other mods even after getting uninstalled. So, I'd rather avoid installing that if possible. Thank you.
    1. gamerguy216
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      Use ECO Redux plus extension to add it to certain weapons specifically
  5. BagofDewritos
    BagofDewritos
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    Thompson SMG replacer patch isnt working, unless i did something wrong. Between the patch, tactical reload vanilla, and the smg replacer, how should the load order go? If this isnt the issue, i think some patches may be broken for next gen.
    1. gamerguy216
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      +1
    2. gamerguy216
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      Found a fix. Use ECO redux with extension patch for TR. Then use the in-game ECO menu to apply tac reload to the weapon. Hope this helps
  6. GundamGuy22
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    Been trying to make my own patch fot Dak's FAL, but I have no what I'm getting wrong, I followed the guide in the RT Mod page, but now it's just using 10mm pidtol animations.
  7. Arquebuss
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    Been considering dipping into using TR since I noticed there's a decent amount of mods patched that also work for my guns. I am curious though, would weapons that use the same animations be able to use these patches? For example, the Chinese Pistol Animations are the same as the Vintage Pistol by AnotherMillenia, will some fiddling in the folders and let me make a TR patch?
  8. CaptainCrazeh
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    Hey man, I'm curious if you or someone else has managed to make tactical reloads for Creation Club weapons?
    I see that the anti-materiel rifle CC does not work with tactical reload, despite using the hunting rifle animations??
    I don't know the CK well enough to add animations... so I'm kinda useless myself.
    1. Diakyuto
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      Just use the tactical reload in-game switch in case you’re using the hunting rifle animation with a patch. It’ll work fine. 
  9. 0023backman
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    Would you please consider patching Ruger AC-556F by TactaGhoul?
    1. Diakyuto
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      Nah, even tactaghoul doesn't like that one. Use the one from Ardent Instead
  10. sjasja
    sjasja
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    I dont know why but the Patch for the STI 2011 DVC is not working for me. I tried booth Versions, ESP and ESL. Someone else having the same issue ?
  11. BobLennart
    BobLennart
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    9mm pistol by Alexerator?
  12. KaiserPowers
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    Having some trouble with the small magazine reload for the BF1 Hunting Rifle patch. It's the error where the hands move away from the gun and back when a tac reload is attempted. MO2 does not detect any file conflicts, and there aren't any in FO4Edit either. Any ideas that could help?