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LarannKiar

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LarannKiar

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112 comments

  1. deestilo
    deestilo
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    is it possible to put ALL recruitments into one ESP ?

    let's say, all lvl 4 merchants.
    or NPC settlers, sierra petrovita, shelly tiller, magnolia, evans, phillys etc etc.
    or MIX EM ALL into one esp?
  2. The6thMessenger
    The6thMessenger
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    The settlement relocation doesn't show up.
  3. kingofsapi
    kingofsapi
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    Works like a charm!
  4. xTheRage
    xTheRage
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    1. ItzyTheSlime
      ItzyTheSlime
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      Sorry for late reply, i checked in FO4Edit and seem like there is no conflict between both mods, so i think they are compatible!
  5. direwolf34
    direwolf34
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    I have always been one who has never gotten Rylee to not bug in some fashion, half the time she just cant be recruited, other times I got her to go  the settlement, and even stand at the traders booth, but as soon as I left and the cell would reload on my return she would be gone.
    Console commands could get her back but inevitably she would break and just stand there.

    However this mod fixed all that, awesome work Thank you.
  6. Marcus244
    Marcus244
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    I am setting up a new play through after being away from FO4 for a while (to catch up on other games).  I am planning on using all of your recruitment mods to fill my settlements that do not have forced settlers by the game. It just seems way more immersive and I hate that most of these people in your recruit mods just disapear after their encounter or needlessly sandbox and have no dialog after their quest. I have a question though about this mod.  Can I use the "Cute Riley" mod or should I not install that mod after/or before this one?  This mod will be priority. Thank you for your outstanding mods and all the hard work that went into them!  In the past I never had any trouble with recruiting Riley immediately outside after her conversation in the cannery and then completeing the quest in the cannery.  She always showed up as a vendor in my settlement.  I read where you made some improvements so I would like to try this mod as well.  
    1. LarannKiar
      LarannKiar
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      Thanks. :) Glad you like my mods. Just checked Cute Rylee in FO4Edit, it should be fully compatible regardless of load order.
    2. Marcus244
      Marcus244
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      Thank you for your response and checking into that for me.  I have been working on testing new load order with short play throughs of the mods before I start an entire new game.  I will include both and give it a try.  Your mods that I have been able to test so far, have worked fine except Clinton and daughter mod (which surprised me because Kat and Gus mod worked great).  This is not the area to discuss it.  Keep up the good work!  
  7. Yestokeee
    Yestokeee
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    Is it safe to uninstall this mod (esl version) after Rylee arrives to the settlement and has been asigned to the shop? just curious, i havent meet rylee yet
    1. carnappe
      carnappe
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      Not advised to remove any plugin in the game except when you do so and go back to a save that does not have the mod installed prior. The game engine will have a severe bout of CTD or save corruption if you do so.
  8. PegasusKoga
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    This is not the focus of this mod, i understand, but would it be possible to remove the requirements to recruit her?

    Having 10 settlers in your settlement seems like an impossible task.  I've played the game since release and i don't think i've ever had more than five settlers at any given time in my settlements.
    1. LarannKiar
      LarannKiar
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      Thanks for the feedback. I actually removed this requirement, you just need to have a settlement where you can send her to.
    2. PegasusKoga
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      That's awesome news, thanks for the great mod!
    3. HexoSlaya369
      HexoSlaya369
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      have you ever built a settler recruitment beacon? iirc a settlment will grow to 10 +1 for each charisma point you have.
  9. mikezorz13
    mikezorz13
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    According to wiki:

    As of patch 1.08 on the PS4 and PC, it is possible that she will not offer in dialogue the option to be recruited if one has already completed Mystery Meat and meets her later. The dialogue option of "People getting sick?" may remain even after it has been discussed.[verified]

    • This bug may be the result of the "People getting sick?" dialogue option checking if quest stage "016" of Mystery Meat is currently not set. If so, the option will appear. If this option is discussed after Mystery Meat is already at a higher quest stage, that particular stage may never be set which would cause this dialogue option to always appear.
    • Talking to Trader Rylee before Theodore will cause a dialogue bug that removes the option to ask him about people getting sick.

    The most common solution was:
    1) Go to the cannery, watch the conversation, go outside when she leaves
    2) Talk to her to get her to join, you might have to ask a couple times. talk to her about sick people, her vault suit, then joining . She might say "im confused", just ask again until she says yes.
    3) Go inside and kill Theodore so mystery meat quest won't bug out Rylee
    4) Fast travel to the base you sent her, maybe wait 1 day to make sure she is there. If she is, you should be good.

    You think this mod fixes the issue and can complete "Mystery Meat" & not having Rylee vanish?
    1. LarannKiar
      LarannKiar
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      Yes, the mod fixes Rylee's dialogue and disappearance bugs.
    2. mikezorz13
      mikezorz13
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      Nice, tnx, was always bugging me i had to choose between Rylee and doing the quest.
    3. mikezorz13
      mikezorz13
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      Just checked with fo4edit & saw that you didn't touch the npc, i guess that the Protected Unique's is compatible, right?
      Unless you made her protected so it's not needed.
    4. LarannKiar
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      I have actually set her essential but Protected Unique's should be compatible yes.
  10. blackboy2
    blackboy2
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    Any chance that you could do similar fixes for all the other tier-4 recruitable settlers in the game?
    1. LarannKiar
      LarannKiar
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      Yes, they're on my list.
    2. blackboy2
      blackboy2
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      Awesome.