This looks like a great idea. Can't wait to try it out. Thanks!
Both versions replace both the 10mm and Deliverer, correct? [It's just a choice of TR or Non-TR, right?]
I'm thinking about seeing if I can tweak it to only replace the Deliverer. (Only for personal use, of course.) Roughly speaking, I have only basic skill with editing .esp Do you think making this adjustment is something not terribly complicated to do? Or am I wading into the deep end of the pool? ;)
I'll go ahead and take a look at the file and see what I can see. I just figured I'd ask.
Re "The thumb rule of modding don't make any change to the esms and esps provided by the game." Very perceptive! I think that is exactly what I f_cked up. (I thought I was just applying the changes to the mod -- And forgot it would also roll up to the game files. LoL)
On the bright side: This time around I've decided to finally try an ENB and some new texture packs.
Thanks for the update, and happy new year for you too!
I'll stick to v1.0 though. While I like to find modded ARs, I find really weird that every time I find a pistol (using any pistol replacer, not especifically yours), It's some kind of tacticool frankengun. Most of the time IRL pistol attachments are just underbarrel lamps and confort grips. And in F04 finding handguns with EVERY attachment possible on poor enemies and/or NPCs it's weird for me. So far, with v1.0 all the SR1MP I found are pure and simple. And I like that.
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I've tried both the Tactical Reload and non-Tactical Reload versions, but my 10mm is still a 10mm.
Both versions replace both the 10mm and Deliverer, correct? [It's just a choice of TR or Non-TR, right?]
I'm thinking about seeing if I can tweak it to only replace the Deliverer. (Only for personal use, of course.)
Roughly speaking, I have only basic skill with editing .esp
Do you think making this adjustment is something not terribly complicated to do?
Or am I wading into the deep end of the pool? ;)
I'll go ahead and take a look at the file and see what I can see. I just figured I'd ask.
If not let me know I'll see to it.
Sadly, I did not get it working. If you have time, that would be awesome. If not, I understand.
*I think I actually broke something in my game in the process of messing around in F4Edit...
Apparently, I know just enough to be dangerous. LoL.
(I'm in the middle of reinstalling things now. Ah, well... New year. New mods.)
Anyway have a look
Peruse through the files and download
Re "The thumb rule of modding don't make any change to the esms and esps provided by the game."
Very perceptive! I think that is exactly what I f_cked up.
(I thought I was just applying the changes to the mod -- And forgot it would also roll up to the game files. LoL)
On the bright side: This time around I've decided to finally try an ENB and some new texture packs.
Question: is the gun from the original mod deleted from its original location?
EDIT: 'SR-1MP Gyrza Redux Caliber Complex Patch' works fine with this replacer.
But have updated to spawn with random attachments.
And Happy New Year.
I'll stick to v1.0 though. While I like to find modded ARs, I find really weird that every time I find a pistol (using any pistol replacer, not especifically yours), It's some kind of tacticool frankengun. Most of the time IRL pistol attachments are just underbarrel lamps and confort grips. And in F04 finding handguns with EVERY attachment possible on poor enemies and/or NPCs it's weird for me. So far, with v1.0 all the SR1MP I found are pure and simple. And I like that.
Again, thanks.