Mod articles
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List of all LEO legendary effects and their description
This list was created and kindly provided by user seeyaness. The original can be found here. It reflects LEO's current state as of writing this article (25 October 2023). Potential future additions may not be reflected. This list is not intended to be exhaustive.
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Active
+5 Action Points
Agile
+1 Agility
Almost Unbreakable
Quadruples durability
Assassins
-15% damage taken from humans
Atomic Physicist
Fusion Cores last 25% longer
Attentive
+1 Perception
Auto Stim
Automatically use a Stimpak when hit while health is 25% or less, once every 60 seconds
Bolstering
Increased energy and damage resistance the lower you... -
Why you might not want your Two-Shot effect to actually double the projectile count
Previously, LEO altered the Two-Shot effect from its vanilla behaviour (adding a single projectile) to doubling a weapon's base projectile count. This change goes back a couple of years. Back in the day, when LEO was still part of old ECO and its predecessors ( Crafting Framework), there were two effects available, the vanilla variant with a single additional projectile and a separate one that provided a multiplicative approach. Due to popular demand and in order to simplify things I removed the separation and made the vanilla effect multiply projectiles by 2.
This isn't necessarily the best approach for every kind of weapon or use case, thus LEO features both variants from v1.9 onwards again so that you can choose on a per-weapon-basis.
Here's why you'd want to choo... -
Expansion Description: Legendary Mod Additions
By default Adviser69's Legendary Mod Additions only allows to craft its new/custom legendary effects. This mod expands the original mod's feature set by several completely new features, made possible by utilising LEO as a framework.
IMPORTANT: The variant you install from LEO's Extension installer has to match the variant of LMA you've chosen from LMA's original mod page. Otherwise you'll brick your game.
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All of LMA's armour (excluding PA) and weapon effects can be injected into the legendary loot pool, or removed from it if you previously injected them, the same way you can control the effects part of LEO.
All of LMA's effects are available on all 5 of LEO's legendary attach points.
As per us... -
Available Extension Descriptions:
Legendary Mod Additions
Legendary Modification Enhanced
More Legendary Effects
Mythic Legendary Modifications
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Expansion Description: More Legendary Effects
By default Skiesbleed's More Legendary Effects only allows to find its new/custom legendary effects on legendary enemies. This mod expands the original mod's feature set by several completely new features, made possible by utilising LEO as a framework.
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All of MLE's legendary effects come with a loose mod reference now. That means you can detach an effect from an item and transfer it to another item.
All of MLE's legendary effects can be crafted from scratch if you have enough Legendary Microchips in your possession and meet the perk requirements. I tried to balance the recipes according to the effects' power level. Some of them even require different perks than the usual setup consisting of Armorer, Blacksmith,... -
Expansion Description: Mythic Legendary Modifications
By default chuckdm's Mythic Legendary Modifications relies on another old legendary crafting mod that is incompatible with other legendary mods. With this release this dependency was removed and thus the mod became compatible with LEO.
Also, the original mod only allows to craft its new/custom legendary effects. This mod however expands the original mod's feature set by several completely new features, made possible by utilising LEO as a framework.
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The original mod dependency (Legendary Modification) was removed.
All of MLM's armour and weapon effects can be injected into the legendary loot pool, or removed from it if you previously injected them, the same way you can control the effects part of LEO.
A... -
Expansion Description: Legendary Modification Enhanced
GokuGX's Legendary Modification Enhanced made compatible with LEO. This is stand-alone, you don't need the original mod.
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Original mod dependency (Legendary Modification) removed
LEO's extra slots added
Effects can only be crafted, they don't drop from legendary NPCs
Effects are only available on the first/vanilla legendary slot
Bugs with the original mod will be included here as well
The mod's effects might be extremely unbalanced
I don't support/maintain this mod. If you want to see something changed then you'd have to do it yourself or find somebody else willing to do it for you.
I also never used this mod myself, so if you got any questions about its content I won't be... -
Tutorial - Identifying duplicate recipes for legendary effects in other plugins
As stated in the FAQ article, there are mods that contain recipes for the vanilla legendary effects. Those can cause problems when used simultaneously with LEO (or any other legendary mod). This guide tries to explain how to identify those plugins and resolve the unwanted interactions.
The pictures below are taken from the Crafting Framework guide. The shown content might not fully represent LEO but the associated text is 100% accurate.
1. You need xEdit (FO4Edit in this case). Start it and load your entire plugin list.
2. Once the processing is finished open "Dank_LEO.esp" structure and then the "Object Modification" category.
3. Let's assume the Wounding effect is causing trouble, click on it in the left pane and then the right p... -
Tutorial - Adding LEO support to custom legendary effects
If you're using M8r98a4f2's Complex Item Sorter and the Legendary Patcher plugin part of this mod this whole article becomes obsolete because the Legendary Patcher is able to do that automatically.
If you're in the process of creating a mod with custom legendary effects or you're using one and want to make it work with LEO's dynamic slot system you'll find a simply rundown below. The pictures are taken from the Crafting Framework/ECO article. They might not show the exact/current values but should get the point across. The text is accurate, though, and applies 100% to LEO.
Menus and first legendary effect:
1. Select your plugin and Dank_LEO.esp in the starting screen of FO4Edit (or zEdit, but this guide covers FO4Edit only). Once the files are full... -
Tutorial - Adding legendary attachment points to items
If you're using Complex Sorter and the Legendary Patcher plugin or the RobCo Patcher plugin part of this mod this whole article becomes obsolete because both variants do automatically what this guide explains to do manually.
Some equipment is missing a legendary slot, especially ones added by mods. But that can be changed in a few simple steps if you want to add legendary effects to them as well. In this example, we're going to add the vanilla legendary slot to CROSS_Wasteland_Ronin armour pieces.
1. Open xEdit and load the plugin in question.
2. Open the Armor (or Weapon) section, select the record for the equipment piece that's missing the attachment point and in the right part of the window scroll down until you get to the APPR - Attach Pare...