dude thanks you , the thing is i kill mobs around vehicles and then some vehicle explodes and i need to search where did mobs body flied off this is so freaking annoying and also it make no sense for them to explode in the first place .
Yeah, that's the funny bit. They should still be able to drive if they have enough energy to cause an explosion. Even if the brakes don't work and there's no tires they could still run. On top of that, if you shoot a fusion core in someone's power armor they don't explode right away.
I was playing a survival playthrough. Made it to level 50. An enemy shot a vehicle twice and it instantly killed me when I was 15-20 feet away and I had 51 D power armor with explosion resistance on every piece. That's dogsh-t. First time I died. Was trying for a no death run.
Those explosive cars was cool in 1/2/3 playthrough, currently for me they are more pain in the back side rather then cool mechanic, especially since they will explode after just one bullet into their window. This mod have a permanent place in my mod list, thank you very much.
Fusion reactors/batteries don't explode when they're triggered or become unstable. They don't even melt down (all of this is theoretical but right now we have no reason to think it would)
Cars are MOVABLE STATIC records and can be replaced with these records:
CONTAINER - some mods available now, cars still hurt player bug STATIC - these don't hurt player and can not be moved or thrown FLORA - these don't hurt, move, no throw, can have a random list of items to harvest
There are about 70 vanilla autos because of color options With FO4Edit you make 70 new STAT records You add each model and color code from vanilla cars to the new STAT cars You do 70 batch replacements and you fixed cars for ever Merge into any mod you like [movable static cars are not precombine, no worries]
Just read this on another mod
All Vehicles have Weight Data, this makes it less likely to move the car when walking into it and for the car to "bounce back" and damage you.
All Vehicles are flagged Obstacle, this makes it less likely for NPC to run straight into a car and promote to walk around it.
This other mod CAR PHYSICS DEATH BUG FIX changes this fPhysicsDamage3Damage from 100 to 1 States result is rare car damage to player is only about 30 - 60
24 comments
I wonder if a mod can be made where your character doesn't get killed by a car when just grazing it with his leg.
CONTAINER - some mods available now, cars still hurt player bug
STATIC - these don't hurt player and can not be moved or thrown
FLORA - these don't hurt, move, no throw, can have a random list of items to harvest
There are about 70 vanilla autos because of color options
With FO4Edit you make 70 new STAT records
You add each model and color code from vanilla cars to the new STAT cars
You do 70 batch replacements and you fixed cars for ever
Merge into any mod you like
[movable static cars are not precombine, no worries]
Just read this on another mod
This other mod CAR PHYSICS DEATH BUG FIX
changes this
fPhysicsDamage3Damage
from 100 to 1
States result is rare car damage to player is only about 30 - 60
You could use both mods together, nice combo