File information

Last updated

Original upload

Created by

DreezyMoto

Uploaded by

DreezyMoto

Virus scan

Safe to use

Tags for this mod

43 comments

  1. neksus69
    neksus69
    • member
    • 9 kudos
    Locked
    Sticky
    To avoid using the console command every time you start the game add 
      replace godrays with "filename"
    in fallout4.ini under General section 
    I had to edit the comment and added an image since for some reason Nexus changed the command into some bs.
    1. DreezyMoto
      DreezyMoto
      • premium
      • 4 kudos
      This doesn't seem to work, and for some reason whenever mods are deployed (I use Vortex) it seems to delete this line even though that .ini file is flagged as read-only. I tried to launch the game without deploying so that the new line stayed there but the file still didn't run. Is it something I have to change in my mod manager itself?
    2. neksus69
      neksus69
      • member
      • 9 kudos
      I have no idea on how vortex works but if it has it's own Inis then try adding this line in those as well it should work just fine 
      Edit: check the original comment again I edited it 
    3. DreezyMoto
      DreezyMoto
      • premium
      • 4 kudos
      I actually just just found this command before seeing your comment! I'm playing around with it right now and it works... kinda. The file runs automatically however it seems that when it is for some reason it turns the screen gray as lovejam mentioned was happening to him.

      Edit: Also, it doesnt have to do with the mod manager, it seems that Clarity is the culprit for not letting me add anything in the general section within fallout4.ini Apparently Clarity.ini takes precedence over fallout4.ini so I'm having to add this line into clarity.ini instead
    4. DreezyMoto
      DreezyMoto
      • premium
      • 4 kudos
      I wonder if theres a way I can make it so that the command delays a few seconds before executing. I'm guessing that if the command runs before everything is properly rendered that's what causes the gray screen glitch. If i can figure out a way to delay it, it should work with running it automatically
    5. DreezyMoto
      DreezyMoto
      • premium
      • 4 kudos
      Updated the batch file contents and now it works for automatic use using the command originally mentioned by neksus69. See description for more details. The issue was that the game needs its scp (cinematic) and stp (tint) variables loaded up at the same time as the shp (hdr) variables, otherwise they are all set to zero, hence the grey screen. The updated file addresses this! Thanks to Penelope_Jenga on reddit for helping me out with this one.
  2. mjhusn
    mjhusn
    • supporter
    • 0 kudos
    Shouldn't the bat file go into the main fallout 4 folder, NOT fallout 4/data? The former is where I keep all my other bat files which work fine.
    1. DreezyMoto
      DreezyMoto
      • premium
      • 4 kudos
      It will work either way :)
  3. cyberArkhi
    cyberArkhi
    • supporter
    • 159 kudos
    any one know the commands to revert this ones ?
    wanna do a A/B test to tune my reshade 
    1. DreezyMoto
      DreezyMoto
      • premium
      • 4 kudos
      Heres the default values just copy paste into the console: 
      shp 3.0,0.36,0.02,0.65,0.1,3.25,1.0,2.5,2.0
  4. binkspark86
    binkspark86
    • member
    • 0 kudos
    my visual get fucked up by your bloom.txt after bat bloom command... damn now i can't revert back my visual... everything so bright... even in room
    1. streetyson
      streetyson
      • member
      • 131 kudos
      I'm not using this mod, just passing through and offering a suggestion, so forgive me if you're already aware of/tried the following. Of course it could all be a conflict somewhere but, either way, if after fully properly removing a mod or undoing some other file setting things are still messed up it could be the change got baked into your save file. To resolve this it may be necessary to go back to a save before the mod or file setting was first installed/applied.
    2. DreezyMoto
      DreezyMoto
      • premium
      • 4 kudos
      What other mods are you using that effects visual filters? Could the new graphics update be affecting this? The command to go back to default settings is: 
      shp 3.0,0.36,0.02,0.65,0.1,3.25,1.0,2.5,2.0
  5. Rapelica
    Rapelica
    • member
    • 0 kudos
    you know i can't get this working in automatic, i always manually set it in every boot in the game, how do i automatically make this auto run?
    1. DreezyMoto
      DreezyMoto
      • premium
      • 4 kudos
      The instructions are fairly straight forward in the description, but if for some reason that isn't working the only thing that i can think of would by another one of your mods overwriting your fallout4.ini. In fact that should be the only case why it wouldn't work. See the last picture for the mod as an example, but what you'll have to do is check your mods' .ini files for this command and add 'bat bloom' to the end of that line, as seen it the pictures. Let me know if you need more help!
  6. Rapelica
    Rapelica
    • member
    • 0 kudos
    does this mod improve fps?
    1. DreezyMoto
      DreezyMoto
      • premium
      • 4 kudos
      If it does, the difference likely wont be noticeable. It does make gameplay easier on the eyes when there's lots of "glowing" items or other things in the environment, especially if you play with a winter mod with lots of snow such as the screenshots for this mod.
  7. hallpatrick
    hallpatrick
    • member
    • 0 kudos
    Quick question in the photo it shows "sStartingConsoleCommand=bat bloom" but in the description it shows "sStartingCjavascript-event-strippedbat bloom". I know not to add the " and its there just to show what excatly you need to put in. Which is the correct sStarting to put in? Also does it need to be the 5th under general?
    1. DreezyMoto
      DreezyMoto
      • premium
      • 4 kudos
      Sorry for the late response!
      I didn't realize I had the wrong command in the description, thank you for pointing that out. the one in the photo, "s Starting Console Command=bat bloom" is the correct command to input without the spaces. Order shouldn't matter. However if you have a mod that has a [General] section in its .ini file such as clarity, you'll need to add the above command to that file instead of the base game .ini since the mod overwrites the base game file. Hopefully that makes sense!

      Edit: Just realized for some reason when you type in that command without spaces it changes to a javascript command? That's probably what happened to the description. 
    2. zlostnypopolnik
      zlostnypopolnik
      • premium
      • 113 kudos
      A million year problem on the Nexus, you're not alone. Every single mod that uses this command has a broken description and people get confused about it.
  8. blacklight2207
    blacklight2207
    • premium
    • 49 kudos
    If you use the FO4 Fixes And Technical Enhancements (FATE Patch) mod you'll need to add the "s Starting Console Command=bat bloom" line to the general section of the FATE Core - Fixes.ini instead of the fallout4.ini to get the command to fire off automatically as the FATE Core - Fixes.ini overwrites the general section of the fallout4.ini like the INI added by Clarity does.

    Thanks for the mod by the way, almost went blind from the bloom.
    1. DreezyMoto
      DreezyMoto
      • premium
      • 4 kudos
      Yes, if you add a mod that adds it’s own fallout4.ini then you will have to add all commands such as “s Starting Command” to the one the mod adds instead. Alternatively (at your own risk) you can also add the additional lines that fate adds for example to your normal fallout4.ini and delete the ini that the mod adds to make it easier, if that makes sense
  9. Wolfes12
    Wolfes12
    • supporter
    • 4 kudos
    Good afternoon, sorry, I have a question, what command should be executed in the ini to make it automatic?
    is that the comments confused me a little
    1. DreezyMoto
      DreezyMoto
      • premium
      • 4 kudos
      As stated in the description: 
      "sStartingCjavascript-event-strippedbat bloom" without the quotations under the [General] section and it should work. See pictures for reference.
      Let me know if you're still having trouble
    2. Wolfes12
      Wolfes12
      • supporter
      • 4 kudos
      thanks, i'll try it
  10. BlazeStryker
    BlazeStryker
    • premium
    • 48 kudos
    I use Intensity. I also like the Mary Jane mod.

    Can your simple fix allow Intensity and the joint effect to work?
    1. DreezyMoto
      DreezyMoto
      • premium
      • 4 kudos
      Theres one way to find out. This fix wont hurt anything if you just try it out, I tried to make it so that it only disables the bloom and speeds up the eye adaption. The video posted in one of the comments below explains how to edit the command I use.
  11. xmodspeedracerx
    xmodspeedracerx
    • member
    • 2 kudos
    You don't actually have to write bat bloom every time you start the game. You can simply open fallout4.ini and add "sStartingConsoleCommand=bat bloom" (without the "") under [General] to make the game automatically start it in the console when you load the game. I use the same command to turn off play lightening that makes characters and animals glow in dark places.

    Hope this helps anyone out.
    1. DreezyMoto
      DreezyMoto
      • premium
      • 4 kudos
      >.>
      This does not work with this specific command for some reason, as stated in the comments from a couple days ago, and the description. I wish it did though! It causes the screen to go completely gray. The command has to be run after the game has rendered. So currently I'm looking for a way to delay it from running while having it still run automatically at the same time