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zed140

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zed140

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25 comments

  1. jaq41000
    jaq41000
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    Fort Hagan Courser was way harder than Kellog lol
    1. Warriok
      Warriok
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      I don't understand how I am supposed to beat him. It's the second I meet, fat man on vats does 5% of his life which he has done regenerating by the time vats ends. I did that same thing to Swan and took half his life with 2x from hidden.
      Seriously WTF, deleted
  2. iWonderland
    iWonderland
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    The top is from (technical Competition Sportswear) TCS CBBE call soft shell and the pants are from Obi's Casual Outfit....idk bout the boots
    1. zed140
      zed140
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      top https://www.nexusmods.com/fallout4/mods/69076
      bottom https://www.nexusmods.com/fallout4/mods/69075
      girl https://www.nexusmods.com/fallout4/mods/67941
      boots, gloves, never published
  3. amd64gamer
    amd64gamer
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    Ran into the following issues at the Boston Mayoral shelter with this mod and thought the following might help anyone else who ran into the same problem:


    • When you approach the front door that leads into the shelter, it is called Abri du maire de Boston. Once you are inside, if you turn around and look at the door, it says Boston Mayoral Shelter as it should.
    • There are numerous walls and shelving that are missing and/or invisible throughout the level. If you disable this mod, they appear normally, and the once that were invisible come back again.

    I'm running REACTOR ENB which requires Natural & Atmospheric Commonwealth 10 - Final Edition (NAC X), which also has ELFX as a requirement. I'm also using the ELFX-Pre-Vis patch to fix a number of known issues with ELFX. 

    If you move ELFX-PreVis.esp after a122 Institute Courser - Tumbajamba Power Armor.esp, that fixes both issues.
    1. zed140
      zed140
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      Yes in all these case where a mod change precombines like elfx it must be loaded after my mod
  4. DissonanceOfFate
    DissonanceOfFate
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    Hi. Could you made an optional download integrating your mod with the mod Institute Heavy Weapons? I think it adds an Institute Gatling Laser that would look well alongside this power armor. The mod "Power Amor to the People" has a patch that do that, but I don't want to use that mod.
  5. Shella45
    Shella45
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    any possible make the PA BLACK color?
    1. zed140
      zed140
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      If I remember it's a limitation of the original mod... Because it's a texture shared with others things. I don't know if they have found a solution. Go read the Tumbajamba forum.
  6. Amyyy2007
    Amyyy2007
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    They look great
  7. Thearchitect14
    Thearchitect14
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    what cbbe preset is being used by the girl in the front of the armors?
  8. vantud
    vantud
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    Is it compatible with Institute Power Armor mods?
    1. zed140
      zed140
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      You forgot to give link
      Basically, this mod is compatible with near anything (read description), it take few physicals npc on the map and replace them by courser synth pa.
      I think the synth pa is also normally compatible with anything but I can't speak in place of the synth pa armors author himself, preferably ask him.
    2. vantud
      vantud
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      Sorry, here the link InstitutePowerArmor https://www.nexusmods.com/fallout4/mods/18315
    3. zed140
      zed140
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      Seem ok, the description say it add a container near fort hagen. My mod replace npc. No conflict normally.
  9. Elox1
    Elox1
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    this mod work with this one?
    1. zed140
      zed140
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      You mod say it replace all npc spawn.
      About mod conflicts, a mod has few methods to replace npc in order of priority lower to upper (strongest).

      1/ Using Leveled List <--- Probably your mod here
      2/ Change npc outfit <--- or here
      3/ Replace npc on map <----- My mod
      4/ Add npc on map

      You have a chance that work, test with a full save before
  10. vietp4321
    vietp4321
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    Cain I use this mod with this one?
    1. zed140
      zed140
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      It has conflict because it replace synth like mine. It seem it replace all synth and mine replace just few coursers on map. You can eventually test to add mine after in your load order, but that not guaranteed. When I have time, I will see if it's possible to change hard replacement with script injections but I can't say when.