File information
Last updated
Original upload
Created by
MunkySpunkUploaded by
MunkySpunkVirus scan
Tags for this mod
- Fair and balanced
- English
- Models/Meshes
- Textures
- Quests
- Clothing
- Items - Apparatus
- Items - Furniture
- Locations - Player-Owned
- Locations - World Map
- NPC Vendors
- NPCs
- Items - Clutter
- Weapons
- Not Lore-Friendly
- Power Armor
- DLC: Automatron
- DLC: Wasteland Workshop
- DLC: Far Harbor
- DLC: Contraptions Workshop
- DLC: Vault-Tec Workshop
- DLC: Nuka-World
- Crafting
- Armour
- Works with Next-Gen Update
Activity logs
This page was last updated on 12 July 2024, 9:24AM
- Changelogs
-
-
Version 2.7.5
- Fixed an error in uniform mesh. Thanks for telling not me about it.
-
Version 2.7.4
- Fixed first person meshes for the new fatigues. Thanks Exo
- Yet another work-around for the engine not doing what it's told at the end of Domus Nostra 2. JFC, it's only the final stage in the mod, Todd.
- A couple of holotape controlled quest bumps added in places where the engine like to stall the conversation because it seems to be designed to do that.
-
Version 2.7.3
- Added missing PA decals. Folded in some storywealth changes. Nothing big, just making it neat and tidy. Thanks Exoclyps.
-
Version 2.7.2
- Numerous bug fixes, very numerous bug fixes.
- Added K-9 units to patrols. Look for the German Shepards.
- Added Scourge Patch for K-9 units.
- Added K-9 combat armor in all paint styles included with mod.
- Many holotape options added.
Holotape Toggle: FSD Load screens.
Holotape Toggle: Failsafe - Unlock all the FSD external doors.
Holotape Toggle: Stop getting holotape on startup. Don't come to me if you lose it. You asked for it, IDGAF.
Holotape Toggle: Have a love-in with the Railroad for the endgame instead of being upset you ignored the warnings.
Holotape Toggle: Skip lengthy Raider meeting in 'The Scourge'.
Holotape Toggle: Railroad Armor can be unlocked after 'The Rains of North End'.
Holotape Toggle: Send Sierra back to Nuka World if desired (see below).
Holotape Toggle: Craft the FSD armors without finishing main story. - Added Cryoclaw Crysknife, FSD may carry as melee. Thank you TumbaJamba.
- Added Glowing Deathclaw Crysknife, FSD may carry as melee. Thank you TumbaJamba.
- Fixed the singularity grenades, now have the intended secondary explosion.
- Added "Jar of Aggrieved Bees" bee grenade. Sold by Dr McClintock at a high enough level.
- Dr M will have at least one queen bee for sale at game start.
- Locked door scripts updated and tied to globals. Should be much more reliable.
- Workaround for blade showing at 'stolen' at end of Domus Nostra 2. I still can't figure out why it happened in the first place.
- FSD Load screen frequency reduced by 75% when outside the FSD complex.
- Finishing MQ with FSD will now trip 'In Wolf's Clothing' as it does with the vanilla factions.
- Salem Raiders actually patrol now.
- Marine Armor constructables moved to the optional armor pack (in my Discord server).
- All FSD external doors marked as 'limited use' to help prevent it being used as a thruway, still isn't 100% reliable.
- Some scenes attenuated for brevity.
- Added some narrative control for folks who can't separate fiction from reality - head the companion off before her worst impulses take over.
- Learn the secret of what the FSD -really- does with the Gen 3s it captures.
- Adjusted cooldown timer for companion comments.
- Numerous interior cells cleanups.
- New minor fatigues underarmor variants. Now the FSD looks even more like a gang of Raiders (who make their own money, have settler outreach programs, grow their own food, and don't attack their neighbors).
- Pearl grip omod integration for .44 caliber, now you can craft it too.
- Missing PA decals added.
- Lt Spears has his own custom helmet decal now.
- Nuka World Operator Entourage no longer respawns.
- Sierra will hang out in the LF Diner if you kill Bradberton's head (can turn off with holo).
- Companion will stay dismissed at end of Domus Nostra 2.
- Jewelry in The Manhattan Project will no longer fall through the display case.
- Detonator at end of 'Wetwork' will now show when set
- Fixed pegboard material.
- Several redundant script commands to restore the vanilla Gorski Cabin have been added to 'The Shoe is on the Other Hand' in addition to the one already there. Hopefully the engine will fell like running at least one of them.
- Ozzie spawn location moved, she shouldn't get confused by a tree trunk in her way anymore.
- Honey Raider cabin should accurately respawn after 'Loud and Clear Pt. 2'
- Comments section closed due to a literal toxic -stalker-. Yes, Reddit circle jerks do get out of hand.
- I love my dogs. They are my world.
- Diner door collision fixed
- Shishkebab Runner returns will now point to Delano's window instead of Delano.
-
Version 2.7.1
- Quick fix for Quest killing bug in 'Revenge Inc.'
-
Version 2.7
- Named NPCs in 'Revenge Inc.' no longer marked as essential in cases where the quest script decides to fail and leaves them immortal at the worst time.
- Queen Bee marked as unscrappable.
- Fixed the dark map in the FSD main HQ. It was related to an esoteric creation engine bug wherein the tactical holo maps used the same texture as the pipboy map in the same cell. New tactical maps require the texture update. It. Just. Works.
- Fixed parts of the shit grinder vanishing at certain angles. Thank you Pra for this and the previous bug fix help.
- Author checked the cabinet where he stores his fucks to give - he is sorry to report it is seriously depleted and the supply of fucks to give is not projected to last much longer. Come to the Discord server for fastest help while it's being given: https://discord.gg/MaJXqUpCj8
-
Version 2.6
- Fixed Harkins DC lines by moving them to Spears where they should be.
- Added XP to some quests to prevent objective pop up bugs.
- Soft dependency load out expanded to include hundreds of weapons across 177 weapon mods in total, thank you XV. Use your holotape to enable this option.
- Whitworth will now sell some of the soft dependency load out weapons if soft dependency load outs are enabled.
- Opened up V816 quest aliases for people who can't get it to start.
- GIANT update to Workshop Pack.
- Tried to address issue where companion would chew you out and demote you right from the minute recruitment happened. Sorry, this isn't supposed to happen.
-
Version 2.5
- The much requested Settlement Workshop patch added. It will turn your Right Field interior workshop into a settler-assignable settlement, add a door direct to the street, and open it up to all workshop items
- Sheriff's T-60 will be in the proper parking spot following a quest with a spoiler name in it.
- Sheriff's T-53 locked down to prevent quest breaking jackassery
- Shishkebab Runner 6 kid will no longer hang out in Vault 81 after the quest
- Delano will be at her window at the end of Shishkebab Runner 5
- Orders of Sheriff's question dialogue fixed to make sense
- BoS will be removed from random encounters following removal from Commonwealth
- Just confirming that dogs are better than cats.
-
Version 2.4.1
- Voiced protagonist files have been replaced with one tenth second silent audio files due to a VA complaint on another mod scaring the crap out of me. Come to my Discord server for help.
- Other than the voice files, this version is not functionally different than version 2.4
-
Version 2.4
- The 'Diamond City Wins' ending is now off by default due to non technical difficulties. You will have to make a conscious, eyes-open decision to turn it on and play it now. Yes, you are asked during gameplay.
- Added the new Raider tribes to the settlement workshop attack rotation in 'Random Encounter Patch'. Having a Beehive at a settlement will make it 3X more likely the attackers will be Honey Raiders. This does not mean attack frequency will increase.
- Changed the companion affinity messages for a couple of very upset users who still keep playing this mod anyway. They are now standard plain messages.
- Companion 'Loot corpse' lines restored.
- Made 'Revenge Inc.' short circuit contingency path more reliable. Requires bringing companion into The Parlor now.
- Fixed companion responses to random Gen 3 synth encounters to follow their own anti-synth arc that only a few understood.
- PC will now also get randomly chosen pieces of FSD armor when completing quests for them.
- Removed 'full precision' flags from the FSD headset mic
- Adjusted violence level consistent with Bleachers 1 - where someone was shot in the knee, taunted, and locked in a cage to be torn apart by dogs. Sorry to anyone who was surprised as the violence in the sequel.
-
Version 2.3
- There is no longer a conflict between 'The Scourge' and Raider Bounty Quests.
- Bounty clipboards now refill when you turn the current one in.
- The Workshop Pack has been updated with synth hunter decor and a fix to the rec decor menu CTD issue.
- There is now an optional 'Random Encounters' patch that will place the two new Raider tribes in the vanilla system for random encounters in rural areas.
- The Sheriff recorded new lines for a new scene added after 'Spiked in the Pike' to acknowledge player's contribution. Any more pandering to the player would require AAF.
-
Version 2.2
- Fixed crticial error prevnting 'Shoe is on the Other Hand' from completing.
-
Version 2.1
- Added redundancy to Shish Runner 4.
- Fixed floating donut in cafe.
- Player voiced lines for 'Bleachers' added. I got my lines of communication with Aurelianis crossed. Sorry.
- Removed scenes that were deeply upsetting some people where companion gets credit.
-
Version 2.0
- VOICED PROTAGONIST HAS BEEN ROLLED INTO THIS MOD TURN OFF YOUR VOICED PROTAGONIST AND XDI PATCHES!!!
- Fixed companion reactions in Far Harbor. I must have set them when I was tired, sorry.
- Loadscreens will now show at a normal rate, thank you Glitchfinder
- Companion doesn't care if you drug yourself into oblivion anymore. Neither do I for that matter.
- Carla-companion conversations nobody is hearing anyway now gated correctly.
- Added backup trigger for Corvega engine discovery.
- Repositions LFD flyer at Diamond City entrance.
- Switched out vanilla jail door for duplicate local copy to avoid GfH conflicts.
- Critical bug that was causing premature advancement of Ghosts of the Fens in some cases fixed.
- "Spiked in the Pike" scene hangup might be fixed now.
- Choosing to pause "Cat by the Tail": Now you can resume.
- Re-worded some mission objectives for the mayo crowd.
- Made another attempt to fix Shish Runner 4 not working for some people.
- Remove distance check keeping Shish Runner 4 scene from running for some people.
-
Version 1.9
- Scouts in "Ticonderoga Hotbox" won't hang around site before quest starts.
- Tried to address a junction in "Domus Nostra 2" that was stalling scene for a single user out of thousands. It doesn't just work.
- Fixed occlusion plane in Vault 816, totally my bad.
- Made several NPCs optional for "A Death in the Family". Impatient users who can now run the quest please don't complain about NPCs not being there.
- Fixed Mr Dr Pepper not greeting after mod was done. I hope.
- Even more redundancy added to "Ghosts of the Fens" in cases when people wholesale uninstall NWR or VNW, keep going, and expect my mod to still work.
- Fixed Mr Dr Pepper responding for work request with silence instead of 'maybe later'.
- De-full precisioned another bit of the companion's power armor.
- Beat my head repeatedly against the armory door and ID card reader, lemme know if that helps.
- Greeting added for spot in "The Scourge" in case scene drops.
- Fixed one of Dr M's lines.
- Stripped physics bones from Sora's outfit.
- "Domus Nostra 2" fixed for folks who already destroyed the BoS or didn't deal with them.
- Fixed Manhattan Project Vendor inventories
- Merchants Row vendors will now buy and sell ballistic freedoms, thank you baby Jesus.
- Companion will now teleport to player during convo in cistern if needed.
- Fixed previs issue in one cell of Nuka World
-
Version 1.8
- FSD Surgeon's vendor inventory now displays correct items
- PA parking AI package altered to make it more reliable when used across several quests and scenes (let's hope it doens't break everything)
- Rejiggered Ghosts of the Fens to add reliability through redundancy
- Redundant stage added to Domus Nostra 2 to put actors in stool if needed.
-
Version 1.7
- Voiced protag and XDI users should be able to exit WW convo without having to leave now.
- Shishkebab Runner 5 marks to Delano.
- Shishkebab Runner 5 dialogue fix.
- 'Revenge Inc.' and 'Her Private Little War' will auto-complete if the target is dead.
- Fixed companion walking away during 'The Scourge' for some users.
-
Version 1.6
- Reconfigured "Ghosts of the Fens" to make meeting Crenshaw much less confusing and more reliable.
- Rejiggered "Shishkebab Runner 4", again.
- Fixed companion not doing what they're supposed to in "Making it Official"
- Changed all instances of Dog Whistle to Rum. Oops.
- Fixed themed Raider gang leveled lists.
-
Version 1.5
- Added mechanism to force correct order of events in counter-ops facility.
- Harkins will talk to you even if Heather isn't around after 'Taking Quincy' now.
- Re-ordered leveled list for scavver leg armor, which doesn't exist.
- Laziest edit of the DC security armor rack container in history to fix missing textures.
- Rewrote controller script for 'A Death in the Family' in case of Atom Cats' Garage conflicts.
-
Version 1.4
- WIll check for Hancock and enable if necessary during 3rd rail scene.
- Wandering synths in Diamond City stopped.
- Squeaks will disable when appropriate now.
- Many FSD armor omods and loose misc omods fixed, recipes added.
- "Rocket Fuel" is much more stable now.
- FSD Mechanized units will appear with a greater variety of heavier weapons (thanks 4est)
- Removed 'full precision' from FSD boots to stop FX glitch. You're not well dressed if your shoes are a mess.
- Ends 'The Rains of North End' on a particular story branch now.
-
Version 1.3
- Many... many... so many edits to Companion dialogue, idles, events, and greetings for moderate sensibilities.
- Consistent with the story, your Companion now starts off very favorably disposed towards you (+300)
- Fixed some of Sheriff's dialogue.
-
Version 1.2
- Fixed booby trap option in 'Troubled Waters At Home'
- Made Domus Nostra 2 a lot more stable.
- Removed the animation plaguing the sheriff in 'Makin' it official' which also made 'Domus Nostra 2' unstable - why doesn't anybody tell me these things?
- Added more weapon mods to the soft dependency load out script
- Incorporated KingGath''s advice on 'Revenge Inc'
- Removed facial morph intensities from textile staff making them look weird for some users
-
Version 1.1
- Attempted to fix Raiders being unconscious for "Revenge Inc."
- Branch point fix after 'The Rains of North End' where Sheriff wouldn't respond in some cases.
- Fix number of items in Lily's inventory for armors.
- Attempted fix Lt. Spears radiant quest dialogue.
- Adjusted companion PA script to help avoid multiple copies of items.
- Lovesong of the Bard not starting if you are in the middle of 'Loud and Clear Pt 2' fixed.
-
Version 1.0
- Fixed glass materials. In watch and Wall-o-matic.
- Had another try at plugging hole in Shish Runner 4 where looting chip too early hung up quest.
- Added a lot of missing lines to 'Rocket Fuel'.
- Fixed some bad lines in 'Rocket Fuel'.
- Fixed the end of 'Rocket Fuel' quest options.
- Guitar sound has been muted for now.
- Weapon leveled lists for the FSD regulars make more sense now, thanks 4est.
- Tried to address hangup for 'death in the family' when skipping Pt 1.
- Added holotape command for "Little Black Dress" in case you killed Lucas Miller. tsk tsk.
-
Version .99
- Fixed a lot of dropped scene instances.
- Fixed a critical issue where Domus Nostra 2 wouldn't continue unles player had completed 'Ticonderoga Hotbox'
- Added more unique foods to Right Field Slocum Vendor's inventory.
- Added a manual reset button at the bounty clipboards to reset bounties if needed.
- Added/fixed several missing/wrong voice line issues
- Weapons dealer will now sell the mod's unique grenades after appopriate quest completion.
-
Version .98
- Critical Update, sorry.
- Improved interactions with Delano, also sorry.
-
Version .97
- Vendor inventories in right field make sense now, you may need for their stock to reset to see it.
- Added missing Pepper and Apple crop meshes
- Big hole that let you start Chapter 2 before Chapter 1 plugged
- Alterd some DC security records to keep other mods from interfering (If DC guards have no clothes, travel to distant interior cell and sleep for a few days, like you wish you could when things go wrong in real life)
- Convo between Carla and Companion unclogged.
- Exempted bounty and other head hunter targets from cannibal perk, this should fix it for a lot of people. Thanks Flashy.
-
Version .96
- DING DONG THE WITCH IS DEAD. LONG SAVE ISSUE FINALLY FIXED!!!!!
- A few handfuls of missing lines added.
- More greetings reworked to make FSD less of a jerk.
- Attempted to address several places where scenes were prone to dropping.
-
Version .95
- I heard you. Reworked several scenes in many places over several quests. FSD is less harsh to player. That was my priority today. Sorry everybody else.
- References to the player's nom de guerre in "The Scourge" removed.
- Added 14 missing voice files
- Skin tone on FSD guards reset to what I had intended.
- Perk conditions for Bounty Heads and Oakes' "Old Friends" quest lowered, this should help some people get that prompt.
- Added repair recipes for the FSD's power armor.
-
Version .94
- All paths lead to the badge now. Just finish it out with the crew and you will receive the respect and recognition you deserve.
- Opened up Rocket Fuel Quest alias even wider,. Hoping this one user can get it working.
- Soft Dependency Load Out chance is 0 by default now
- Fixed a few lines to make FSD less harsh to player, more fixes coming. I hear you.
- Dead Space in player home fixed.
- Textures - 1 BA2 file. Fixes map.
-
Version .93
- User reported Quest 'Rocket Fuel' not starting. Loosened up requirements for Quest to start. Cross fingers.
- Fixed a criticial bug where the totally awesome scene in 'Uninvited' wouldn't play if Heather wasn't present.
- The Fens Sheriff's Department - Textures - Single Textures File. Adds beesanim_d.dds as a loose file.
-
Version .92
- Fixed silent lines in "Troubled Waters at home".
- Fixed Shishkebab Runner 2 client attacking.
- Darlene and Ellen detection scripts fixed.
- Quest stability for Shishkebab Runner 4 improved.
- Textures - Single BA2 updated to include Orchid leaves. This is only required by those who do not have Creative Clutter installed.
-
Version .91
- DC Guard ambience voices restored.
- Previs issues in DLC territory and Nucleus fixed
- Plugin cleaned of some ITMs
- 'FSD not interefering in vanilla quests' holotape option fixed.
- Textures file updated to have a singe ba2 file.
Not a mandatory update.
Only needed for those who experience purple textures.
-
- Author's activity
-
September 2024
-
01 Sep 2024, 11:55AM | Action by: MunkySpunk
Mod image added
-
01 Sep 2024, 11:52AM | Action by: MunkySpunk
Mod image added
July 2024
-
23 Jul 2024, 2:42PM | Action by: MunkySpunk
Mod image added
-
12 Jul 2024, 9:24AM | Action by: MunkySpunk
File added
'The Fens Sheriff\'s Department - esp Plugin [version 2.7.5]'
-
12 Jul 2024, 9:23AM | Action by: MunkySpunk
File added
'The Fens Sheriff\'s Department - Main and Plugin [version 2.7.5]'
-
12 Jul 2024, 9:14AM | Action by: MunkySpunk
Changelog added
'Change log added for version 2.7.5'
-
03 Jul 2024, 5:17PM | Action by: MunkySpunk
File added
'The Fens Sheriff\'s Department - esp Plugin [version 2.7.4]'
-
03 Jul 2024, 5:16PM | Action by: MunkySpunk
File added
'The Fens Sheriff\'s Department - Main and Plugin [version 2.7.4]'
-
03 Jul 2024, 4:08PM | Action by: MunkySpunk
Changelog added
'Change log added for version 2.7.4'
June 2024
-
27 Jun 2024, 5:08PM | Action by: MunkySpunk
File added
'The Fens Sheriff\'s Department - esp Plugin [version 2.7.3]'
-
27 Jun 2024, 5:07PM | Action by: MunkySpunk
File added
'The Fens Sheriff\'s Department - Main and Plugin [version 2.7.3]'
-
27 Jun 2024, 4:53PM | Action by: MunkySpunk
Changelog added
'Change log added for version 2.7.3'
-
27 Jun 2024, 4:45PM | Action by: MunkySpunk
File added
'The Fens Sheriff\'s Department - Textures [version 2.7.3]'
-
27 Jun 2024, 1:24AM | Action by: MunkySpunk
Attribute change
'Description changed.'
-
26 Jun 2024, 7:03PM | Action by: MunkySpunk
Mod image added
-
26 Jun 2024, 7:00PM | Action by: MunkySpunk
Attribute change
'Description changed.'
-
26 Jun 2024, 6:46PM | Action by: MunkySpunk
Attribute change
'File \'The Fens Sheriff\'s Department - Textures\' version changed to 2.7.2.'
-
26 Jun 2024, 6:46PM | Action by: MunkySpunk
File added
'The Fens Sheriff\'s Department - Scourge K-9 Patch [version 2.7.2]'
-
26 Jun 2024, 6:43PM | Action by: MunkySpunk
File added
'The Fens Sheriff\'s Department - Settlement Patch [version 2.7.2]'
-
26 Jun 2024, 6:41PM | Action by: MunkySpunk
Attribute change
'Mod version changed to 2.7.2.'
-
- Mod page activity
-
May 2025
-
16 May 2025, 5:42PM | Action by: Fabbaloo
Untracked
'The Fens Sheriff\'s Department - Bleachers 2'
-
16 May 2025, 12:52PM | Action by: BelleRose18
Tracked
'The Fens Sheriff\'s Department - Bleachers 2'
-
16 May 2025, 10:40AM | Action by: SolarEngi
Tracked
'The Fens Sheriff\'s Department - Bleachers 2'
-
16 May 2025, 2:51AM | Action by: Mariobeblazin
Tracked
'The Fens Sheriff\'s Department - Bleachers 2'
-
16 May 2025, 12:57AM | Action by: sunandstarethosa
Tracked
'The Fens Sheriff\'s Department - Bleachers 2'
-
15 May 2025, 10:42PM | Action by: lordbrad
Tracked
'The Fens Sheriff\'s Department - Bleachers 2'
-
15 May 2025, 3:20PM | Action by: BlossomsVariance
Tracked
'The Fens Sheriff\'s Department - Bleachers 2'
-
15 May 2025, 1:50PM | Action by: SolarEngi
Untracked
'The Fens Sheriff\'s Department - Bleachers 2'
-
15 May 2025, 4:31AM | Action by: 0HYD0
Tracked
'The Fens Sheriff\'s Department - Bleachers 2'
-
15 May 2025, 2:47AM | Action by: SCPZX
Tracked
'The Fens Sheriff\'s Department - Bleachers 2'
-
14 May 2025, 11:52PM | Action by: xxSwampDonkeyxx
Tracked
'The Fens Sheriff\'s Department - Bleachers 2'
-
14 May 2025, 8:41PM | Action by: jercla317
Endorsed
'The Fens Sheriff\'s Department - Bleachers 2'
-
14 May 2025, 8:14PM | Action by: Somerandomguy109
Tracked
'The Fens Sheriff\'s Department - Bleachers 2'
-
14 May 2025, 12:41PM | Action by: Zhyrez
Untracked
'The Fens Sheriff\'s Department - Bleachers 2'
-
14 May 2025, 5:04AM | Action by: Bluyawn
Tracked
'The Fens Sheriff\'s Department - Bleachers 2'
-
13 May 2025, 7:04PM | Action by: Daemon1972
Endorsed
'The Fens Sheriff\'s Department - Bleachers 2'
-
13 May 2025, 1:37PM | Action by: Decadeking10
Tracked
'The Fens Sheriff\'s Department - Bleachers 2'
-
13 May 2025, 12:52AM | Action by: AceKingemerald
Tracked
'The Fens Sheriff\'s Department - Bleachers 2'
-
13 May 2025, 12:09AM | Action by: DianGNX
Untracked
'The Fens Sheriff\'s Department - Bleachers 2'
-
13 May 2025, 12:03AM | Action by: SolarEngi
Tracked
'The Fens Sheriff\'s Department - Bleachers 2'
-