I've been deliberating on whether or not the lamps are too bright. Should I step them down a notch or leave it as is? Or perhaps I could just remove the "bright" variant as it's pretty overkill?
First a big THANKS! - for incorporating these into a AIO - after all this time is great to have such a combo easier to apply
Ran a test with it yesterday - and is overall awesome. The brightness levels I think should be left as-is to give variations for different building scenarios between the many who want the differences on hand. The dim seemed better to me in breaking up some dark spaces interior and exterior, same for the the norm - the brighter option - "may" be overkill for some things, but is handy for wider open spaces and higher light mounts. Placing and snapping went a lot better also.
Good work - lighting is always a bit tricky to suit between vanilla and other mods but this one fills in a gap to keep a more lore theme and the lantern effect which I always use often.
Outstanding mod, thank you! Is there anyway you could add to this mod by also making the Oil Lamp Posts and Fire Barrels have the same settlement additions under lights?
I'd love for a version where the lamps AIO Shadow and AIO Standard, to be completely separate from eachother. No overwriting, etc. So we could have both plugins. AIO Shadows version, will cause a big dip if you use a lot of em. Which is what I plan to do with my settlements where I wanna make my settlements be scarce of electricity, so candles.. oil lamps.. fire, etc. I'd love a shadow version and standard version where I can just place standard versions all around, but a shadows version only in select areas and only just 1, or 2 where it wont cause much at all of a performance drop.
Sorry to bother you with this but i have a really weird issue. The lanterns worked perfectly fine for a long time, but all of a sudden now they dont emit light and the dim version has a green glare. I'm utterly confused as to why and how would this happen. Do you have any insight what could cause this? I've tried reinstalling but it didn't help. Thank you.
Fallout 4 was updated recently. I don't have a gaming PC at the moment, so I haven't been able to update any of my mods either. Unfortunately this mod will be unusable until I can update it.
Hey, thanks for the reply! I know about the update, i avoided it on purpose :D That's what makes it extra weird. Some vanilla candles and campfires also stopped emitting lights without me adding or removing anything. But it's not that big of a deal, i keep this mod in the load order and i'll test it on a new save. All the best to you and thank you for your work!
btw, if i wanted to uninstall the mod? do i need to remove every lamp created from this mod before? so it doesn't cause future crashes or bugs or whatever?. thank you.
happy to come across your mod here :) I've used the 'Wall Oil Lamps mod forever .. :) QUESTION? does the 'Shadowed' version flicker? or are those shadows sort of static?
regardless, I'm installing YOUR's for my new playthrough because I've often actually needed an Oil Lantern to hang from the roof instead of a wall and I haven't had one until just now :) .. thanks a lot!
you were trying to sense feedback about the lighting tuning and you decided to please 'everyone' :) ~ can't be beat! subtley only thing i would SUGGEST .. is perhaps wastelanders had to burn whatever scaver fuels they were able to scrounge up in order to fuel these lanterns? and wouldn't different sorts of fuels give off different colored 'glows?' ;) ~ perhaps a Plasma lantern would glow green, a Nuka lantern red .. so i suggest at least a "few" color options for the Lantern's glows :) .. -> this is another mod I am anxious to install for examples of colors 'Colorful Bottle Lanterns' but 14 colors would be perhaps overkill for Oil Lanterns?
The shadows are static, they don't flicker like a flame would. Something I now feel I should change, because it honestly didn't even cross my mind when I created this mod. Also, I can certainly look into creating color variants based on fuel sources, that sounds fun. :)
I installed this today and really like it. Since you asked though, even the middle brightness one is a little bright. Oil lamps IRL are not this bright. The dim one is more akin to real ones, and that/s what I'll keep using. I like your work though and will be keeping it in my load order.
Yes, the realism effect is a large part of why I thought the mod was too bright. IMHO the "normal" lamp should be the "bright" version, but when it comes to lighting settlements, I'd rather have an unrealistically bright oil lamp than have 6 of them lighting up one room!
That said, I still think I may release a dimmer version of the mod at some point.
last time i played with a REAL Oil Lantern i believe there was a knob you could roll the wick up higher or lower to adhust brightness so these are ALL real
24 comments
Ran a test with it yesterday - and is overall awesome. The brightness levels I think should be left as-is to give variations for different building scenarios between the many who want the differences on hand. The dim seemed better to me in breaking up some dark spaces interior and exterior, same for the the norm - the brighter option - "may" be overkill for some things, but is handy for wider open spaces and higher light mounts. Placing and snapping went a lot better also.
Good work - lighting is always a bit tricky to suit between vanilla and other mods but this one fills in a gap to keep a more lore theme and the lantern effect which I always use often.
AIO Shadows version, will cause a big dip if you use a lot of em. Which is what I plan to do with my settlements where I wanna make my settlements be scarce of electricity, so candles.. oil lamps.. fire, etc. I'd love a shadow version and standard version where I can just place standard versions all around, but a shadows version only in select areas and only just 1, or 2 where it wont cause much at all of a performance drop.
QUESTION? does the 'Shadowed' version flicker? or are those shadows sort of static?
regardless, I'm installing YOUR's for my new playthrough because I've often actually needed an Oil Lantern to hang from the roof instead of a wall and I haven't had one until just now :) .. thanks a lot!
you were trying to sense feedback about the lighting tuning and you decided to please 'everyone' :) ~ can't be beat!
subtley only thing i would SUGGEST .. is perhaps wastelanders had to burn whatever scaver fuels they were able to scrounge up in order to fuel these lanterns? and wouldn't different sorts of fuels give off different colored 'glows?' ;) ~ perhaps a Plasma lantern would glow green, a Nuka lantern red .. so i suggest at least a "few" color options for the Lantern's glows :) .. -> this is another mod I am anxious to install for examples of colors 'Colorful Bottle Lanterns' but 14 colors would be perhaps overkill for Oil Lanterns?
That said, I still think I may release a dimmer version of the mod at some point.
Asking because the ones from Woody’s Wasteland Stuff definitely have a draw call (performance) hit.
Anyway, great REDUX version of the two mods that you tweaked.