I highly recommend Laser Pistol Rifle Grip to go alongside this mod! It will make it so all AER-9 laser rifle-based weapons you find are held with both hands, indicative of their status as a heavier weapon.
Making this a standalone comment for visibility purposes:
I'd like to politely request that anyone with questions, critique, comments, etc. about Munitions to either reach out to me directly (my DMs are open) or to please use the Munitions mod page instead.
It isn't fair to ShimSham to have the comment section cluttered up with arguments about a mod that isn't even his. I'll happily answer any questions, explain how the mod works, or anything like that. Just please be civil.
Hi! I released a Horizon Patch for this mod and used the Multiple Ammo Use mod to give the "Pew-Pew" its 5x Ammo per shot mechanic from FNV. I'm sure y'all are already aware of that mod, but for various Users who may want that functionality.
Here's how:
Install the Multiple Ammo Use mod. Then open up this patch in Xedit, seek out the "Pew-Pew" weapon entry. Scroll down to its Ammo Capacity and set it to 10. Then set its Reach to 5.0. Save the plugin and it's good to go. Though it's important to note that a range weapons 'Reach' setting is its Bash Attack's Range. So, by increasing it, you'll be able to bash a little bit farther than you should. However, imo the distance increase isn't too obvious in 1st person, and not to much more obvious in 3rd person. And I honestly don't think many people Gun Bash enough for it to matter all that much.
it literally says because it uses energy cells for ammo. munitions is an excellent mod that only injects ammo into the games leveled lists when it detects a weapon installed that will use said ammo.
Hello! I've made a patch ESP replacer for this mod that removes the Munitions requirement and allows you to use vanilla Fusion Cells (unlike the other non-Munitions patch that still adds a new ammo type to the game). This mod is still required as a base.
The reload animation while in power armor is pretty bugged cause the hands go missing and the chest piece moves out of place from the frame while reloading
Would you recommend using that or should we wait for an official patch? I'm currently doing a power armor run and energy pistols are sadly in short supply. I'd love to use this mod, but i'm a bit worried about possible save game corruption if I update mods. Yes I know I can always chose not to update, but often times you miss out on some fixes/features that way.
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Special thanks to mistermoai for making it!
I'd like to politely request that anyone with questions, critique, comments, etc. about Munitions to either reach out to me directly (my DMs are open) or to please use the Munitions mod page instead.
It isn't fair to ShimSham to have the comment section cluttered up with arguments about a mod that isn't even his. I'll happily answer any questions, explain how the mod works, or anything like that. Just please be civil.
Here's how:
Install the Multiple Ammo Use mod.
Then open up this patch in Xedit, seek out the "Pew-Pew" weapon entry. Scroll down to its Ammo Capacity and set it to 10. Then set its Reach to 5.0.
Save the plugin and it's good to go.
Though it's important to note that a range weapons 'Reach' setting is its Bash Attack's Range. So, by increasing it, you'll be able to bash a little bit farther than you should.
However, imo the distance increase isn't too obvious in 1st person, and not to much more obvious in 3rd person. And I honestly don't think many people Gun Bash enough for it to matter all that much.
You can download it here!
https://www.nexusmods.com/fallout4/mods/81794