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Lavier761

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lavier761

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19 comments

  1. lavier761
    lavier761
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    Please note that if you are using an ENB then you may not get the correct night vision and thermal image. For most ENB, these can be modified in Effect of ENB settings.
  2. eviltaptap
    eviltaptap
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    cant seem to get this to work however has installed it exactly as said in your installation process, 

    GAE
    pmc nvg
    pmc 
    GAE nvg patch (which overwrites pmc nvg completely) 

    confused as to why

    edit1: forgot to say whenever i press my keybindings for pmc nvg switch or the mcm keybinds it just says fast helm is not equipped
    1. lavier761
      lavier761
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      Please make sure that PMC is above PMC-NVG.
  3. f1re9arden
    f1re9arden
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    how to actually enable the nvg? is there a default hotkey?
    1. lavier761
      lavier761
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      U - Nightvision
      Y - Themeral
      And you can rebind them in MCM
  4. ReaperNexus101
    ReaperNexus101
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    So it worked for me. I downloaded the GAE nvg (with PMC extended) though, don't know the one with non PMC version. I think that the people with problem is because they messed up the load order. GAE and PMC mod are supposed to be installed and loaded before pmc nvg, then gae nvg patch. Also, if you have any OTHER gunner faction related, or overhaul mod, you MUST install and load before too, same like gae and pmc. 
  5. Erika555
    Erika555
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    I don't understand it's not working... it keeps saying fast helmet isn't equipped... I have the pmc toggle switch, so is there a gunner militia toggle switch i'm not seeing? I have both this and the pmc nvg mod installed... and I have nvgs on my gunner GAE helmet so I don't undestand what I did wrong.
    1. lavier761
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      Well I don't understand either so I might need some more informations here 😂, but don't worry I will help you work this out. 
      Toggle switch button is working for both PMC and GM helmet, so when you saw Fast helmet isn't equipped, it shows that the button works, hey that's the bright side.
      Then I saw you have this and the PMC NVG Mod installed, I know it might sounds stupid, but please do check that this patch is load After the PMC NVG Mod and the Gunner Armor Expansion mod. Especially when only the PMC helmet works and the GM helmet does not.
      Or in a more simple way, just uncheck the original PMC NVG esp file
    2. Randogaming
      Randogaming
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      the whole pmc mod is completely broken. all of its script files are corrupted and the primary texture files are jumbled. you cannot load the mod and try to make anything without it softlocking you into either the chem station or armor workstation. also the mod has absolutely zero texture files available and the ck error list is enormous just for that one mod. also id check the actual bug list page from since the last update.
    3. lavier761
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      I guess I can do a hotfix to remove the PMC part
  6. BoethiahQueen
    BoethiahQueen
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    Ahh, the PMC mod is in fact a hard requirement. I thought I could get away without installing an armor mod I'd never use but it looks like I have to in order to get this working.
    1. lavier761
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      I think that's because the original PMC NVG mod need to use it. My script work is base on this mod so I need to keep the origin fonction as requirement. 

      But if you don't want to use PMC, you can use xEdit to remove the two PMC helmets and PMC omods, then you dont need it anymore.
  7. lance5
    lance5
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    If you could add this to this mod https://www.nexusmods.com/fallout4/mods/66809 it would be truly epic. Or if your willing the Trepang NVGS mod does not have Leveled list integration that would be dope.
    1. lavier761
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      PMC Operator looks interesting, yep I guess I could make it done, but I need to deal with my mid-tern test first so...
  8. dragonslayer2k12
    dragonslayer2k12
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    So... from the other mod MCM you set a hotkey and press it does that make the goggles flip down in gunner armor expansion?

    I'm thinking of tounx anims for flipped down nv googles but it was tied to another mod one of their gun mods I think.
    1. lavier761
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      For the goggles, no this mod can't do it, but it could be done since it is the same same logic as the night vision function
  9. T0TheWind0w
    T0TheWind0w
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    Missing master

    ArmorKeywords.esm

    Can I safely remove this requirement via FO4edit or nah?
    1. lavier761
      lavier761
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      Oops I upload the wrong beta file.

      Yes just remove the Wedding Ring override then its safe to clean master.

      My hotfix is on the way
  10. lance5
    lance5
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    Is armor keywords required?
    1. lavier761
      lavier761
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      No it should not, hotfix is on the way