And to answer your question in the previous comment, loose files needs to be inside it's mod folder within the "Data" Folder (Data\"MOD NAME"\loose mod files), while Ba2 files only need the mod folder. But I guess it depends on the mod manager you're using, since I'm using Mod Organizer 2, the "data" file path isn't necessary to both loose and Ba2 mods.
P.S.: Just a suggestion, but will both your mods have an MCM option? Just to have all setting mods in one place and not add clutter to the inventory. Still, great mod! Love it!
I am happy to hear that! And thanks for answering my question, I'll write it down. I wanted to know if there was anything I could do beforehand if this could cause problems with certain mod managers.
So far I haven't learned about adding mods to MCM, and for me the holotape was a good starting point for learning FO4 modding. I do it when I feel like it's a good day to learn MCM.
Thanks! If you don't mind I have one small question. Should the uploaded mod have "Data" folder as file path? This mod didn't do that. My guess is that it's not required if the mod has ba2, and that's required if the mod has loose files, right? I couldn't find any guide on this.
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And to answer your question in the previous comment, loose files needs to be inside it's mod folder within the "Data" Folder (Data\"MOD NAME"\loose mod files), while Ba2 files only need the mod folder. But I guess it depends on the mod manager you're using, since I'm using Mod Organizer 2, the "data" file path isn't necessary to both loose and Ba2 mods.
P.S.: Just a suggestion, but will both your mods have an MCM option? Just to have all setting mods in one place and not add clutter to the inventory. Still, great mod! Love it!
So far I haven't learned about adding mods to MCM, and for me the holotape was a good starting point for learning FO4 modding. I do it when I feel like it's a good day to learn MCM.
Did this upload properly? To be honest, I'm pretty new to uploading mods to NexusMods.This should work.Should the uploaded mod have "Data" folder as file path? This mod didn't do that. My guess is that it's not required if the mod has ba2, and that's required if the mod has loose files, right? I couldn't find any guide on this.