This works with all Fast Travel Markers and not just the ones at settlements (despite I chose Nordhagen Beach for the preview video and pictures). Besides, "Fast Travel mats" are known of being a bit buggy especially if one places more at the same location.
Yes, the crafting condition GetWorkshopObjectCount == 0 prevents this but I meant after scrapping it and then placing a new one. Sometimes, the previous travel point created by the vanilla mat gets baked into the save. This mod should remove any previous links reliably (though I didn't use this mod to fix this vanilla bug, in theory, it should be able fix it).
Could this be used to counteract settlement raids spawning inside the settlement/walls when fast travelling - assuming you've already placed a fast travel marker right outside the settlement?
Settlement attackers don't get spawned at the settlement's fast travel marker, only the player teleports there. You can move the fast travel marker farther from the attackers' markers to make fast traveling safer but it won't have any affect on settlement attackers.
I'm curious whether companions, and companions released to a settlement, will use these fast travel markers as well, regardless of where they are located?
Here is why I ask?
A while back, as an experiment, I used Conquest to create a small aerial settlement high above Vault 111. I built it to house three companions.
The settlement came out pretty decent and I used a fast travel mat to insure I would come out on a teleport pad. Worked great, but my companions always ended up down below on the ground. The same when I dismissed a companion and sent them to that settlement.
When you LOAD a cell.. the game takes the time to calculate where it should put everyone ELSE but YOU :) it is the same thing when you sit down and [T] Wait for an hour... the game is designed at every turn to TRICK you into thinking everyone was just doing whatever they are doing wherever they are doing things ..
for ie., if i haul 6 companioins anywhere whatsoever, no matter if i travel by pipboy map marker, Settlement Teleporters, or those cool Ring Transporters... by the time I arrive in the cell all the girls are already sitting down in chairs nearby, or already using workbenches or animations close to the general VICINITY of where I materialize..
so i guess the FIRST thing the game does is decide where to stick everyone... so that when you get there everyone is already busy HOWEVER .. sometimes all your settlers are in a bunch in one place when you arrive... if so.. sit down and [T] wait for an hour and the game will usually place everyone where they were SUPPOSED to be when you got there..
yw :) also what i do now religiously .. if i arrive somehwere to find everyone loaded in one place like that .. I will never ever SAVE when things are like that I always try to sit down for an hour and [T] wait .. then if all the settlers are properly at their wherevers .. I will start to make some hard saves then .. because in my mind .. i don't think it is healthy to save when 30 settlers are standing there and they are all spamming the workshop for navigation and etc.. but I don't have a million dollar game box neither :( (i always use console to 'settimescale to 1' when i launch so for me, I can [T] Wait frequently if i am traveling around)
The mod doesn't change where companions are teleported and both vanilla and mod added companions are teleported near you upon fast traveling, it's vanilla (hardcoded) behavior that is usually controlled by the AI package that the companion is running on.
As for the exact spot, that's handled by their AI too. For example, if your weapon is drawn, companions (actually, all NPCs who are treated as "player followers" by the native game code) get teleported close to you and they'll instantly drew their weapons (though this "teammate feature" can be disabled by a mod but I don't know why a mod would disable it). Probably when the game fades in you already see your companions with drawn weapons. But if you fast travel with you're weapon's holstered, the vanilla companion AI tells them to "wander" and to use certain kind of NPC activatable objects like furnitures (that's why when you fast travel to the Wildwood Cemetery for example, your companion(s) might be already sitting in the couch that's close enough (means it's within the "wander" area) to the vanilla fast travel marker).
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Anyway, thanks for the quick response to my stupid question. :D
Here is why I ask?
A while back, as an experiment, I used Conquest to create a small aerial settlement high above Vault 111. I built it to house three companions.
The settlement came out pretty decent and I used a fast travel mat to insure I would come out on a teleport pad. Worked great, but my companions always ended up down below on the ground. The same when I dismissed a companion and sent them to that settlement.
it is the same thing when you sit down and [T] Wait for an hour... the game is designed at every turn to TRICK you into thinking everyone was just doing whatever they are doing wherever they are doing things ..
for ie., if i haul 6 companioins anywhere whatsoever, no matter if i travel by pipboy map marker, Settlement Teleporters, or those cool Ring Transporters... by the time I arrive in the cell all the girls are already sitting down in chairs nearby, or already using workbenches or animations close to the general VICINITY of where I materialize..
so i guess the FIRST thing the game does is decide where to stick everyone... so that when you get there everyone is already busy
HOWEVER .. sometimes all your settlers are in a bunch in one place when you arrive... if so.. sit down and [T] wait for an hour and the game will usually place everyone where they were SUPPOSED to be when you got there..
also what i do now religiously .. if i arrive somehwere to find everyone loaded in one place like that .. I will never ever SAVE when things are like that I always try to sit down for an hour and [T] wait .. then if all the settlers are properly at their wherevers .. I will start to make some hard saves then .. because in my mind .. i don't think it is healthy to save when 30 settlers are standing there and they are all spamming the workshop for navigation and etc.. but I don't have a million dollar game box neither :(
(i always use console to 'settimescale to 1' when i launch so for me, I can [T] Wait frequently if i am traveling around)
As for the exact spot, that's handled by their AI too. For example, if your weapon is drawn, companions (actually, all NPCs who are treated as "player followers" by the native game code) get teleported close to you and they'll instantly drew their weapons (though this "teammate feature" can be disabled by a mod but I don't know why a mod would disable it). Probably when the game fades in you already see your companions with drawn weapons. But if you fast travel with you're weapon's holstered, the vanilla companion AI tells them to "wander" and to use certain kind of NPC activatable objects like furnitures (that's why when you fast travel to the Wildwood Cemetery for example, your companion(s) might be already sitting in the couch that's close enough (means it's within the "wander" area) to the vanilla fast travel marker).