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Gek2Win

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Gek2Win

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5 comments

  1. the1holy
    the1holy
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    • 23 kudos
    damage 10 and 22? that's no toy
    and damage dont make any sense, you consider caliber damage of the weapon you are based on, when you should just consider barrel length, the .44 revolver whould not make much damage, and the gauss rifle makes also no sense at all
    1. Diakyuto
      Diakyuto
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      • 346 kudos
      Do you want them to do 1 damage???
    2. PSS1
      PSS1
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      • 3 kudos
      It's Fallout, it's not supposed to make sense. while I suppose the .44 is in the wrong with its damage, a BB being propelled by electromagnetic force has got to be dangerous, toy or not.

      I will agree that the mods name doesn't quite fit 'toy' I suppose, so 'BB framework' seems closer to what this mod is doing.

      Just to point out, there ARE videos of people making bow and crossbows mostly out of Lego parts to shoot actual arrows/bolts and those can be freaking lethal at range (25-100 feet at most though), so toy guns? Not too much of a stretch to see SOME damage, if unlikely.
    3. Gek2Win
      Gek2Win
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      • 35 kudos
      Perhaps BB gun framework would have been a better name, but it's far too late for that now. Regardless, it's very simple to make any edits to the damage, if that is what you desire, I just designed the system to make more powerful weapons more powerful BB guns, just to follow vanilla balance. It's mostly moot anyway, since these guns are outclassed by pipe guns in actual combat.
  2. Spadey01
    Spadey01
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    • 287 kudos
    Really like this mod. Despite the underpowered nature of BBs I consider them to be one of my favorite ammo types so I'll definitely be playing with this mod when I get the chance. Since the guns are currently only craftable at the chemistry station, have you maybe considered adding these to the world as unique drops/stashes at some toy factory?

    Also I really like the recent few mods you've been making. They aren't just patches but actual content mods to play around with. Much love