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About this mod
RobCo Patcher, is a patcher based on F4SE and CommonLibF4, which allows mod authors and users to modify game data without the use of plugins.
You can modify ammos, npcs, races, weapons and more.
- Requirements
-
Nexus requirements
Mod name Notes Address Library for F4SE Plugins Mods requiring this file
- Permissions and credits
-
Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
- Console modding permission This mod will not be available on Bethesda.net for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
- Changelogs
-
-
Version 4.1.1 NG
- Bug Fixes
- -> Many
-
Version 4.1.0 NG
- NG Update!
- -> Very Experimental
- -> Much Crash
- -> Some Stuff works
- -> Feel free to post mods in the comment section that work
- -> logging is broken
-
Version 4.1.0
- Happy Holidays everyone!
- General
- -> Carried over several changes and fixes from SkyPatcher to RobCo Patcher
- Ammo Patcher & Weapon Patcher
- -> added: attackDamageToAdd
- -> added: attackDamageMult
- Armor Patcher
- -> added: damageResistToAdd
- Bug Fixes
- -> Fixed an issue with the OMOD Patch not correctly detecting spaces in the mod name
- -> Fixed an issue in the COBJ Patcher causing a crash
-
Version 4.0.3
- Armor Patcher
- -> added: healthMult
- -> added: weightMult
- Bug FIxes
- -> Reverted the instanceData fix from 4.0.2, as it caused some issues. If you dont have a RobCo Patch, that changes weapons, you can disable iEnableREFRCreateNewInstanceData in the ini file.
RobCo Patcher rewrites the instance data of weapons, that are placed in the world to reflect changes by the Patcher. This may cause some weapons, lose attachments.
-
Version 4.0.2
- Bug Fixes
- -> Fixed a bug, which caused some weapons to lose attachments, which are related to quests.
- -> Fixed a bug in the constructible object patcher
-
Version 4.0.1
- Bug Fixes
- -> Fixed some minor bugs in the Ingestible Patcher
- Ingestible Patcher
- -> added: clear
-
Version 4.0.0
- General
- -> Major Rework of RobCo Patcher
- -> added a Patch Time Tracker for each patcher
- -> added: filterByModNames (to all patchers)
- Ammo Patcher
- -> added: value
- -> added: valueMult
- Armor Patcher
- -> added: instanceNamingRule
- Weapon Patcher
- -> added: instanceNamingRule
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Version 3.6.0
- [New] Chance
- -> Chance can be set from 1 to 99
- -> has been added to NPC, Race, Leveled List and Container
- *NPC Example: filterByRaces=Fallout4.esm|00013746:changeAVIFS=Fallout4.esm|000002D4=140~180:chance=35
Filters NPCs by races and randomly applies a health change with 35% chance for EACH record the filter finds.
If the filter finds 100 records, it will effect about ~35 records - [New] Aim Model Patcher
- -> added aimModelBaseStability
- -> added aimModelConeDecreaseDelayMs
- -> added aimModelConeDecreasePerSec
- -> added aimModelConeIncreasePerShot
- -> added aimModelConeSneakMultiplier
- -> added aimModelMaxConeDegrees
- -> added aimModelMinConeDegrees
- -> added aimModelRecoilArcDeg
- -> added aimModelRecoilArcRotateDeg
- -> added aimModelRecoilDiminishSightsMult
- -> added aimModelRecoilDiminishSpringForce
- -> added aimModelRecoilHipMult
- -> added aimModelRecoilMaxDegPerShot
- -> added aimModelRecoilMinDegPerShot
- -> added aimModelRecoilShotsForRunaway
- Weapon Patcher
- -> added minRange
- -> added maxRange
- Ammo Patcher
- -> added filterByNameContainsAnd
- -> added filterByNameContainsOr
- -> added filterByNameContainsExclude
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Version 3.5.4
- General
- Some general optimization and improvements
- NPC
- setPcLevelMult now takes an optional argument: setPcLevelMult=false=50
When disabling the PCLevelMult, the level of the NPC will be set to 1000. So when you disable it, you can set a new level for all NPCs, where the flag gets removed. In this example, it will be set to 50.
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Version 3.5.3
- General
- -> Removed some unnecessary log messages
- Bug Fixes
- -> Fixed Biped Slot Exclude filter for Armors.
- Armors
- -> added changeDamageTypesByMult // allows to modify damagetypes by a multiplier
- -> added damageResistMult // allows to modify damageresist by a multiplier
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Version 3.5.2
- Bug Fixes
- -> Fixed a bug which caused a keyword check to fail, when using the attachParentSlotKeywordsToAdd function
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Version 3.5.1
- Bug Fixes
- -> Fixed a bug with damageTypesToChange
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Version 3.5.0
- Weapon
- -> added damageTypesToRemove
- -> added damageTypesToChange (same as changeDamageTypes, both do the same, adding it to make the naming more consistent)
- Bug Fixes
- -> Fixed filterByAmmos for Weapons
- OMOD
- -> added filterByAttachPoint
- NPC
- -> added objectsToAdd
- -> added objectsToRemove
- FormList
- -> added formsToReplace
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Version 3.4.0
- Leveled Lists
- -> noFilterLL
- -> removeObjectsByKeyword
- Weapons
- -> filterByFlagsExclude
- -> coneIronSightsMultiplier
- -> recoilDiminishSpringForce
- -> recoilPerShotMin
- -> recoilPerShotMax
- [NEW] Misc
- Filter
- -> filterByMiscs
- -> filterByHasComponent
- -> filterByHasNoComponent
- -> filterByKeywords
- -> filterByKeywordsOr
- -> filterByKeywordsExcluded
- Operation
- -> value
- -> weight
- -> weightMultiply
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Version 3.3.4
- Ammo
- -> added filterByWeightLessThan
- -> added weight
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Version 3.3.3
- OMOD
- -> added filterByFormType
- -> added connectionAnd
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Version 3.3.2
- Bug Fixes
- -> Fixed an issue with several operations not finding specific ESP names
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Version 3.3.1
- Bug Fixes
- -> Fixed an issue with the old REFR cleanup method. It has been replaced with a new one.
Renamed iEnableREFRCleanup to iEnableREFRNewInstanceData
iEnableREFRCleanupWeapons has been removed
iEnableREFRCleanupArmors has been removed
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Version 3.3.0
- Ammo
- -> added keywordsToAdd
- Armors
- -> added objectEffect (armor enchantment)
- -> added health
- OMOD
- -> added changeOModFunctionType
- -> added attachParentSlotKeywordsToAdd
- -> added attachParentSlotKeywordsToRemove
- Weapon
- -> added overrideProjectile
- Bug Fixes
- -> Fixed a bug in OMOD Filter, to not correctly identify some ESP names.
- -> Fixed an issue with the NPC skin operation.
-
Version 3.2.5
- General
- -Increased performance for processing Leveled Lists. (This will decrease the start up time of your game)
- Bug fixes
- -Fixed a crash, when processing huge Leveled Lists (100+ entries). They are now excluded and will not be processed.
- OMOD
- -Added overrideprojectile to the property filter
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Version 3.2.4
- Bug fixes
- -Fixed a Bug with the ammo patcher. setNewProjectile was not working, when attackDamage was missing.
-
Version 3.2.3
- General
- - enhanced performance / reduced startup time
- Bug fixes
- - Fixed a bug in OMODs
-
Version 3.2.2
- NPC Patcher
- -> Fixed an issue, where a wrong race was returned, when an NPC uses templates.
-
Version 3.2.1
- General
- -> Code improvements
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Version 3.2.0
- Leveled Lists
- -> removeFromContainers
- Changes
- -> fullName reworked (Armor, Weapon, Ingestible, Ammo, OMOD and NPC Patcher)
filterByRelease=Fallout5.esm|2027:fullName=~My New String~:spellsToAdd=Fallout5.esm|2711 - Object Modification
- -> filterByPropertiesAnd
- -> filterByPropertiesOr
- -> filterByPropertiesExclude
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Version 3.1.1
- Another crash fix try for some users
- Fixed attachParentSlotKeywordsToAdd not working correctly
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Version 3.1.0
- Crash fix
(Second attempt for the crash fix) - Code improvements
- Armor, Weapon, Ingestible, Ammo, OMOD and NPC Patcher
- -> fullName
- Weapon and Armor Patcher
- -> attachParentSlotKeywordsToRemove
- Crash fix
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Version 3.0.1
- Crash fix for some instances
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Version 3.0.0
- [New] Object Modification
- Filter
- -> filterByOMod
- -> filterByNameContainsAnd
- -> filterByNameContainsOr
- -> filterByNameContainsExclude
- Operation
- -> changeOModPropertiesFloat
Currently supported:
Speed
MinRange
MaxRange
AttackDelaySec
SecondaryDamage
AttackDamage
Value
Weight
AimModelMinConeDegrees
AimModelMaxConeDegrees
AimModelRecoilMaxDegPerShot
AimModelRecoilMinDegPerShot
AimModelRecoilShotsForRunaway
AimModelConeIronSightsMultiplier
AttackActionPointCost
SightedTransitionSeconds
ColorRemappingIndex - -> changeOModPropertiesVP
This works for all Value Pairs. (Value type: FormID, Float)
Example VPs are:
DamageTypeValues
ActorValues - -> changeOModPropertiesForm
This works for all Forms. (Value type: FormID, Int)
Example Forms are:
Keywords
OverrideProjectile - -> removeOModProperties
Currently supported:
Speed
MinRange
MaxRange
AttackDelaySec
SecondaryDamage
AttackDamage
Value
Weight
Keywords
AimModelMinConeDegrees
AimModelMaxConeDegrees
AimModelRecoilMaxDegPerShot
AimModelRecoilMinDegPerShot
AimModelRecoilShotsForRunaway
AimModelConeIronSightsMultiplier
SoundLevel
Ammo
Enchantments
NPCAmmoList
DamageTypeValues
AttackActionPointCost
SightedTransitionSeconds
ColorRemappingIndex
ActorValues - [NEW] Containers (A new option available in the Leveled List Category)
- Filter
- -> filterByContainers
- Operation
- -> addToContainers
- [New] Ingestible
- Filter
- -> filterByAlchs
- -> filterByAlchsExcluded
- -> filterByKeywords
- -> filterByKeywordsOr
- -> filterByKeywordsExclude
- -> filterByMgef
- -> filterByMgefOr
- -> filterByMgefExclude
- Operation
- -> keywordsToRemove
- -> keywordsToAdd
- -> mgefsToAdd
- -> mgefsToChange
- -> mgefsToRemove
- -> value
- -> weight
- Added a new filter option for NPCs
- -> filterByGender (female, male)
-
Version 2.9.0
- Bug fixes
- -> Fixed a crash with cobj
- Weapon - Added new operations!
- -> value
- -> weight
- -> attackActionPointCost
- -> weaponHitType (normal, explode, dismember, no)
- -> soundLevel (loud, normal, silent, veryloud, quiet)
- New
- Added a new feature to RobCo Patcher (Can be disabled in the RobCo Patcher ini)
- -> Updates all active NPCs on save load
- This fixes an engine bug, where NPCs sometimes forget their stats, when they are loaded.
- This also means, changes done by RobCo Patcher, are also applied to all NPCs immediately, without a cell reset.
- When you install mods, that change NPCs, this will also make them apply the new changes immediately.
-
Version 2.8.2
- Fixed a bug, which was caused by several white spaces in the ESP Name
-
Version 2.8.1
- Bug fixes
- -> Correct a typo in the FormList Example.ini
- -> Fixed a major bug, which was caused by the latest update to allow shorter formIds. RobCo Patcher only read the first input in a filter/operation
-
Version 2.8.0
- General
- -> RobCo Patcher now supports shorter form IDs.
Old: MyMod.esp|01000234
New: MyMod.esp|234 - Weapon
- -> Added filterByAmmos
- FormLists have been added!
- Filter
- -> filterByFormLists
- Operation
- -> formsToAdd
- -> formsToRemove
-
Version 2.7.1
- Improved the detection of plugin names (special characters)
-
Version 2.7.0
- Leveled Lists
- New
- -> filterByLLs allows to filter LLs which you want to edit. Multiple have to be seperated by ,
- -> addToLLs allows you to add items to LLs. Multiple have to be seperated by , (object, level, count, chance)
- -> removeFromLLs allows you to remove items from LLs. Multiple have to be separated by , (object, <optional>level, <optional>count)
You also have the option to do advanced cleaning by passing operators like <, >, <=, >=
Example:
filterByLLs= myTestESP.esp|00001733:removeFromLLs=Fallout4.esm|00004822~none~>3
Removes all 10mm pistols from the filtered LL, where count is greater than 3.
filterByLLs= myTestESP.esp|00001734:removeFromLLs=Fallout4.esm|00004822~<=3~none
Removes all 10mm pistols from the filtered LL, where level is smaller equal 3.
filterByLLs= myTestESP.esp|00001734:removeFromLLs=Fallout4.esm|00004822
Removes all 10mm pistols from the filtered LL. - -> clear allows you to clear a LL (yes/true)
- -> calcForLevel allows you to set the flag: Calculate from all levels <= players level (yes/true)
- -> calcEachItem allows you to set the flag: Calculate for each item in count (yes/true)
- -> calcForLevelAndEachItem allows you to set the flag: Calculate from all levels <= players level and for each item in count (yes/true)
- -> calcUseAll allows you to set the flag: Use All
And the amount of items that are allowed to drop
Example:
calcUseAll=5 - Changes
- addToLL will be retired with the newest changes. This was only a test, which was released, due to minor update which fixed a crashing problem. But it is still supported.
-
Version 2.6.1
- Corrected file structure
-
Version 2.6.0
- A new category has been born!
Leveled Lists - -> addToLL allows you to add to leveled lists!
- Example:
addToLL=myTestESP.esp|00001732~1~Fallout4.esm|00004822~1~0
Leveled List ~ Level ~ Item/Leveled List ~count~chance - Bug fixes
- Fixed a potential CTD for NPC -> changeAVIFs
- A new category has been born!
-
Version 2.5.0
- Added a new operation to weapons
- -> changeDamageTypes Example: filterByWeapons= Fallout4.esm|00004822:changeDamageTypes=Fallout4.esm|00060A81=25
- Added a new operation to armors
- -> changeDamageTypes Example: filterByArmors= Fallout4.esm|0001EED7:changeDamageTypes=Fallout4.esm|00060A81=25
- Added new filters to NPCs
- -> filterByFactions
- -> filterByFactionsOr
- -> filterByFactionsExcluded
- Added new operations to NPCs
- -> factionsToAdd
- -> factionsToRemove
- Example: filterByFactions=Fallout4.esm|0006E269:factionsToRemove=Fallout4.esm|0006E269:factionsToAdd=Fallout4.esm|0001CBED=0
- Change constructible objects
- -> workbenchKeyword=null will remove the workbench keyword from the recipe.
-
Version 2.4.0
- General
- With 2.4.0 it's now possible to create folders in each category. You can create your own mod folders and structure them as you want. Ini files are read in each sub directory and even in sub directories of sub directories. Example: F4SE/Plugins/RobCo_Patcher/ammo/myMod/myfile.ini
- Added a new option to NPCs
- -> spellsToAdd
- -> powerArmorStand
- Updated the category Constructible Objects
- -> filterByCobjs
- -> filterByWorkbenchKeywordsOr
- -> filterByCategoryKeywordsOr
- Options
- -> categoryKeywordsToAdd
- -> categoryKeywordsToRemove
- -> workbenchKeyword
-
Version 2.3.0
- Added a new filter option for NPCs
- -> filterByClass
- Added more options for NPCs
- -> outfitDefault
- -> outfitSleep
- -> deathItem pass a Leveled Item or the string "null". null will disable the deathItem
- -> skin pass a armor-object or the string "null". null will disable the skin
- -> race
- -> class
- -> setProtected (Flag)
- -> xpValueOffset
- -> level
- -> calcLevelMin
- -> calcLevelMax
- Added a new category Constructible Objects (WIP)
- Filter
- -> filterByCobjs
- -> filterByWorkbenchKeywordsOr
- Operation
- -> setWorkbenchKeyword
-
Version 2.2.0
- Changes
- -> attachParentSlotKeywordsToAdd now checks if the keyword already exists before adding it.
- Added a new option to all objects, except ammo
- -> keywordsToRemove
- Added 3 new filter options to Armors
- -> filterByBipedSlot
- -> filterByBipedSlotOr
- -> filterByBipedSlotExcluded
- Added 3 new operation options to Armors
- -> weight allows you to change the weight of the armor
- -> bipedSlotsToAdd allows you to add a biped slot to an armor by it's index. Multiple can be past separated by ,
- -> bipedSlotsToRemove allows you to remove a biped slot from an armor by it's index. Multiple can be past separated by ,
- More information visit the article section for Armors(Once the update has been released.) For index references visit https://www.creationkit.com/fallout4/index.php?title=Biped_Slots
- Bug fixes
- -> filterByKeyword/Or/Excluded - fixed an issue, which caused them not to work correctly.
-
Version 2.1.0
- Added new filter possibilities for keywords
- -> filterByKeywords is now always AND connected
- -> filterByKeywordsOr is now a new filter possibility. The keywords are connected with or.
- -> filterByKeywordsExcluded is now a new filter possibility. Allows you to exclude keywords.
- Example:
filterByKeywords has 2 keywords and they match.
filterByKeywordsOr has 5 keywords and at least one needs to match.
filterByKeywordsExcluded has 10 keywords and if one matches, the match will fail.
If one option missing, the rules still apply.
filterByKeywords has 2 keywords and they match.
filterByKeywordsExcluded has 10 keywords and if one matches, the match will fail. - Added new filter possibilities for objects
- -> filterByWeaponsExcluded, filterByArmorsExcluded, filterByNpcsExcluded, filterByRacesExcluded
- Allows you to exclude objects.(Weapons, Armors, Npcs, Races). They will always be excluded, even when they are matched.
-
Version 2.0.0
- Patch strings have been overhauled. All parts of the patch string are now optional and can be added or deleted as needed.
- Category Ammo has been overhauled completely and is now in line with the other categories
- Armors have been added.
- -> FilterByArmors
- -> FilterByKeywords
- -> damageResist
- -> keywordsToAdd
- -> attachParentSlotKeywordsToAdd
- Added one new option to Weapons
- -> attachParentSlotKeywordsToAdd
- Added two new options for NPCs
- -> setPcLevelMult
- -> setEssential
- -> autoCalcStats renamed to setAutoCalcStats
-
Version 1.1.1
- Fixed small issue, which caused melee weapons to be detected as a wrong weapon
-
Version 1.1
- RobCo_Patcher.ini contains a new option which is disabled by default: iEnablelog=0
- Fixed a bug in the weapon patcher, where the ammo was not applied correctly.
- Added two new options to NPC Patcher
- (optional) autoCalcStats - disables/enables the flag kAutoCalcStats from NPCs.
- autoCalcStats=no autoCalcStats=false autoCalcStats=yes autoCalcStats=true autoCalcStats=none
- (optional) levelRange you can specify a level range and if the avif has also a range, the avif is calculated for the level of the NPC.
- levelRange=25~100 :changeAVIFS=Fallout4.esm|000002D4=150~250 -> A level 50 NPC will have ~183 health and a level 25 NPC will have 150 health.
- Added one new option to Weapon Patcher
- (optional)setNewAmmoList - sets the NPC Add Ammo List. This is the ammo NPCs will get when they receive a weapon.
- Options marked with (optional) don't need to be included into the patch string. This change was made, to keep prevent old patch strings from breaking.
-
- Donations
-
Straight donations accepted

a product from RobCo Industries™
If you are looking for direct help, information, patches, unreleased mods, pre-released updates for my mods or just want to talk and share images and videos of your adventures, feel free to join us!
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Do I need this mod?
You only need this mod, if you are using a mod, that tells you that you need this mod. The mod itself does nothing and only comes with some Example.ini files, which have some examples and descriptions.
Example Mods made with RobCo Patcher
Natural resistances
Overhauls the races of Fallout 4 and adds Fire, Cryo and Electrical resistances.
Better Locational Damage - RobCo Patch
This is a patch for RobCo Patcher to apply all changes by Better Locational Damage to ammo, npcs, races and weapons.
It also automatically patches mod added NPCs and weapons!
RobCo Patcher - Leveled List Template
This is a template for adding weapons to the game.
This template is pre-configured and has several options for you.
Container, NPCs, Quest Rewards and Vendor.
Just enter your plugin name and the form ID of the weapon and delete all other entries you don't need.
Simple, easy, RobCo!
Why use RobCo Patcher?
The patcher is capable of patching your load order and fixing incompatibilities on runtime!
This mod was created for Better Locational Damage, but can also be applied for other mods.
Many people have issues with Better Locational Damage, because they use many mods that add new NPCs or change existing NPCs. This leads to a bad user experience. RobCo Patcher fixes that!
For example, you are a mod author and create new ammo types for weapons. With RobCo Patcher, you can easily create one config file to patch them all! No ESP or ESL files. One config with all weapon mods you want to change and done! No incompatibilities no patches! Easy and simple!
Configuration
RobCo Patcher comes with an ini while located next to the .dll file, where you can enable and disable patcher options.
How does it look like?
Example, patching races
Human race
filterByRaces=Fallout4.esm|00013746:filterByKeywords=Fallout4.esm|0002CB72:changeAVIFS=Fallout4.esm|000002D4=100,Fallout4.esm|000002E3=100:spellsToAdd=Better Locational Damage.esp|0101750F , Better Locational Damage.esp|0101B207
This modifies the HumanRace from Vanilla. It looks up the race with filterByRaces and also looks for similar races, which have the keyword ActorTypeHuman with filterByKeywords. Once it found the records, it sets the AV 2D4(Health) to 100 and 2E3(Damage Resist) to 100.
With spellsToAdd we add two spells from Better Locational Damage, which add perks to a race.
Weapon (Ammo Change 10mm Pistol to .308)
filterByWeapons=:Fallout4.esm|00004822:setNewAmmo=Fallout4.esm|0001F66B
For more information visit the article section of this mod
Are you a mod author and need access to a property, that is not listed here? Feel free to contact me!
Check out my other mods:
Cooking Overhaul
Cooking Overhaul allows you to disable the heal , buff or radiation effects
from food.There is also an separate version, which is a complete
overhaul of many existing food items. Weight and caps value have been
re-balanced. And new recipes!
Better Power Armor - Redux
Your Power Armor will now fully absorb the damage of ballistic and laser weapon types.
Each armor part will work individually and absorb the damage of the body part it covers.
When one power armor part breaks, only this body part that was covered will take damage.
Keep your power armor in a good state and it will protect you.
Dynamic Helmet
Auto equip/unequip helmet when combat starts/end. Quick toggle of the
equipped helmet and/or other facial equipment with a key, which can be
set with MCM.
Configurable Artillery
Configurable Artillery allows you to control several settings of the artillery. In
addition to that, it features an optimised script for faster shooting
artillery. The rate of fire, spread, range and more can be easily
adjusted with MCM.
Third Person First Person Aiming
Allows you to switch from third to first person while aiming and switches you back, when you release the aim button.
Requires F4SE
Better Locational Damage
Most realistic damage overhaul you'll find on the whole nexus. Promised.
Features: Scripted headshots, scripted dismemberment, bleedings, stagger ,stab
your enemies from behind, Shotgun knockback and more! Balanced melee and
range combat. Settings holotape and MCM available to tweak features to your
liking or completely disable them!
Give me that bottle
Ever wondered that you drink a beer for example and the bottle is magically
gone? With the new survival mode you could use the bottle to
get some water! But how to get this bottle!? Give Me That Bottle fixes
that and gives a bottle in return! This mod adds new water bottles and
cooking recipes to turn your dirty water into purified water
Better Explosives (Previous version of this and no longer be updated, but still valid)
Better Explosives overhauls explosives in Fallout 4.
The aim of this mod is to make explosives deadly, more fun and make them differ from each other.
Better Explosives Redux
Better Explosives Redux overhauls explosives in Fallout 4.
The aim of this mod is to make explosives deadly, more fun and make them
differ from each other. This version, is the newest version of the
Better Explosives series, but requires DLCs. If you don't have all DLCs,
please visit the non-redux version.
Game Configuration Menu
GCM allows you easily set many game settings without the need of additional ESPs or console commands. It's awesome.
Survival Configuration Menu
Features a brand new eat and drink system, which relies on weight of the item
instead of the caps value and allows you to control it. In addition to
that, you can tweak many aspects of the survival added features. Like
tweaking disease chance, disabling Adrenaline. Choose how long you can
maximally sleep on the different bet types. And more.
Complex Vendors
Known from Skyrim and other games, many vendors are restricted. You can't
sell everything to anyone. This also prevents the player from piling up
currency. This mod applies several restrictions to several NPCs. For
example, a doctor can only buy and sell chem related items. But there
are still some stores, where you can dump everything.
And more