It's a very innovative mod. However, the functionality stops if I return to the title screen and reload, or if the player character dies and the game is reloaded. There seems to be a problem with recalculation when reloading for the second or subsequent times after starting Fallout4.
Probably most players don't realize that the functionality is lost on the second load. I noticed it because I moding that increases the HP limit with BLD Robco edition.
I read your post and checked to see if I had the same issue.
I loaded a save and verified that the FormList Patcher was working. I went back to the main menu and loaded my save data again. The FormList Patcher worked just fine. I did not experience the issue of RobCo Patcher losing its functionality on the second load. (At least with my FormList Patcher...)
I am aiming for a wasteland where all actors live and die equally. I have already removed the Settlers protect flags with my Robcopatch. However, when I assign them as Provisioner, they become protected again. Could anyone please tell me how to remove the Provisioners protect flag?
I've had enough of seeing Deathclaws being defeated by Provisioner that revive like zombies.
I use a mod called "Sidelias Convienent Food and Drink QOL Items" that automatically selects and consumes food and drink items registered in FormList from your inventory. The selection of items to be used automatically has a priority, with items higher in the FormList ordering being selected first. If you have clean water and dirty water, the clean water will automatically be selected because it is at the top of the FormList.
I would like to add alcohol to the FormList for this mod, and place it above clean water in the list. When adding an item to a FormList using FormList Patcher, is it possible to specify that the item should be added to the top of the list?
I solved it myself. If you remove already registered items such as clean water using "formsToRemove" and then add them again together with alcoholic beverages using "formsToAdd", the order will be swapped.
Does the game's leveled lists not like OUTFIT records? I notice that when my robco patch works, the raider I'm trying to modify appears naked.
I tried it with a bare-bones clothing, and the patcher is doing its job. However when I try to make an outfit record, the raider's leveled list I'm trying to modify (his "worn outfit") chooses my created outfit and the raider appears naked.
When I replace the outfit record with the armor record in my .ini file, everything is peachy... However I can't get any of the other pieces of the outfit to equip at the same time.
In the mod I'm using it has up to 9 individual pieces (clothing, hat, left arm, right arm, backpack etc.) However when I add them as separate armor entries, a raider will sometimes spawn with only the hat and otherwise naked.
How would I get this to work in a modular fashion, so that (for example) I could get a raider to spawn with the clothing, AND the hat, AND the backpack? Or is this impossible?
939 comments
A very first version has now been released. This version is very VERY likely to crash.
Currently tested and working:
Have fun and stay awesome!
However, the functionality stops if I return to the title screen and reload, or if the player character dies and the game is reloaded.
There seems to be a problem with recalculation when reloading for the second or subsequent times after starting Fallout4.
OG
Ver.4.1.0 and 3.6.0
I noticed it because I moding that increases the HP limit with BLD Robco edition.
I loaded a save and verified that the FormList Patcher was working. I went back to the main menu and loaded my save data again. The FormList Patcher worked just fine.
I did not experience the issue of RobCo Patcher losing its functionality on the second load. (At least with my FormList Patcher...)
I am aiming for a wasteland where all actors live and die equally.
I have already removed the Settlers protect flags with my Robcopatch.
However, when I assign them as Provisioner, they become protected again.
Could anyone please tell me how to remove the Provisioners protect flag?
I've had enough of seeing Deathclaws being defeated by Provisioner that revive like zombies.
I use a mod called "Sidelias Convienent Food and Drink QOL Items" that automatically selects and consumes food and drink items registered in FormList from your inventory.
The selection of items to be used automatically has a priority, with items higher in the FormList ordering being selected first. If you have clean water and dirty water, the clean water will automatically be selected because it is at the top of the FormList.
I would like to add alcohol to the FormList for this mod, and place it above clean water in the list. When adding an item to a FormList using FormList Patcher, is it possible to specify that the item should be added to the top of the list?
If you remove already registered items such as clean water using "formsToRemove" and then add them again together with alcoholic beverages using "formsToAdd", the order will be swapped.
I tried it with a bare-bones clothing, and the patcher is doing its job. However when I try to make an outfit record, the raider's leveled list I'm trying to modify (his "worn outfit") chooses my created outfit and the raider appears naked.
When I replace the outfit record with the armor record in my .ini file, everything is peachy... However I can't get any of the other pieces of the outfit to equip at the same time.
In the mod I'm using it has up to 9 individual pieces (clothing, hat, left arm, right arm, backpack etc.) However when I add them as separate armor entries, a raider will sometimes spawn with only the hat and otherwise naked.
How would I get this to work in a modular fashion, so that (for example) I could get a raider to spawn with the clothing, AND the hat, AND the backpack? Or is this impossible?