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Zzyxzz

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112 comments

  1. Dazbog
    Dazbog
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    After having installed the old compatches and making a few of my own, I realized I had this mod installed (lol). I understand this mod means other compatches are not needed generally, but I still have some other changes in my custom compatches* I made I want to keep, such as mag size.

    So my question: Is the following list I've gathered seem like all the changes that are made by this mod? I.e., I'm asking in the context of "well, if this mod will overwrite receiver damage mults, I won't bother touching them in my personal mod; but this mod doesn't overwrite receiver weights, so I can have such changes in my custom mods."

    If I'm reading the .ini files and the mod description correctly, this mod should overwrite any compatches for mod weapons in the following items: select "Weapon" stats [attackDamage, bashDamage/secondaryDamage, outOfRangeMult]; a kinda-sorta-automatic way of handling only the attackDamage changes for receivers (i.e., did the mod author use sane names? I see that misspelled hardend you had to add lol); possibly the aimModel changes (or "aimModel=none" means don't change anything; I think it's this one); a bunch of custom mod compatches (of which none are the ones I use) and a bunch of irrelevant-to-this-question NPC stuff.

    This mod doesn't touch: none-receiver weapon mods and their stats; non-attackDamage changes to receivers; probably the aimModel changes.

    This all seem right? And do the operations listed in each .ini happen in order of top to bottom? i.e., so the top line might do one thing, but a later one might overwrite that change (like if "it's a rifle, but it uses pistol ammo")

    P.S. Thanks for making neat mods c:

    *: I made custom compatches because your pre-this-mod patches required that ArmorKeywords mod.
  2. Crygreg
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    I'm kinda thinking about giving BLD another try mid-game ... Used it a lot in the past and endorsed it but I redid my whole modlist and kinda left it out. I was also a bit bothered that the "Head destruction" didn't quite work, so headshots were 100% a onehit which, at least to me, made the game a bit too easy at times.
    Still love the mod a lot and the newer ones you put out.

    Does the above mentioned feature work for you these days?
  3. skelechan
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    always having 180hp at the start even with this mod and when i try to reinstall i bld-robco patch lose another 10hp. pls i want to live
    1. Zzyxzz
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      Thats correct. If you want live, make sure to wear good armor and get some endurance perks. Weapons are really deadly, without proper gear.
    2. skelechan
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      wdym thats correct u mean the setup is right? i thought im suppose to get 200for start but now 175 hp with 4 endurance and -1endurance from debuff. still in vault 111. something aint right
  4. Adrob77
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    Is BLD with RobCo patcher compatable with SS2 chapters 1-3?  I read in their wiki the problems with Robco patcher and with of their NPC's and npc's bespoke weapons?

    It's hard to play FO4 without BLD for my tastes, but confused if the Robco requirement can be used safely or not with SS2 and doesn't prevent scenes from progressing etc.
  5. Vito2021
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    Hello sorry for my bad english, im playing fallout with this mod installed, i installed it afer installing all the weapon mods i wanted, can i install new weapons mods and this patch will still work on new mods installed?
  6. yZibi
    yZibi
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    Make no projectile patch as optional file or include folders like ammo, npc, race, etc. in it. I was confused when find out that i need 2 main files.
    1. Yutagos
      Yutagos
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      Man thank you , me too i was only using the patch , wonders why my gun have 200+ damage after updating my mods 
  7. hkbr
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    what does NG stand for and what's the difference from the non-NG version?
    1. Zzyxzz
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      NG = newest game version
  8. CaptainGlue
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    It`s my mini ini-file for Modern Firearms to change ammo damage:

    any weapon damage = weapon damage + ammo damage

    path: ...\Steam\steamapps\common\Fallout 4\Data\F4SE\Plugins\RobCo_Patcher\ammo\Better Locational Damage
    u need create a file with filename: Modern Firearms.esp.ini

    filedata:

    //5.45x39mm Soviet 
    filterByAmmos=Modern Firearms.esp|0100A104:ammoCategory=none:attackDamage=30:setNewProjectile=none:addToFormList=none
    //Ammo9mm
    filterByAmmos=Modern Firearms.esp|0100A103:ammoCategory=none:attackDamage=20:setNewProjectile=none:addToFormList=none
    //.357 MAGNUM
    filterByAmmos=Modern Firearms.esp|0102E9A8:ammoCategory=none:attackDamage=45:setNewProjectile=none:addToFormList=none
    //6.8 SPC
    filterByAmmos=Modern Firearms.esp|0100A10D:ammoCategory=none:attackDamage=40:setNewProjectile=none:addToFormList=none
    //.300 BLK
    filterByAmmos=Modern Firearms.esp|0100A109:ammoCategory=none:attackDamage=30:setNewProjectile=none:addToFormList=none
    //7.62x39
    filterByAmmos=Modern Firearms.esp|0100A102:ammoCategory=none:attackDamage=20:setNewProjectile=none:addToFormList=none
    //7.62x54R
    filterByAmmos=Modern Firearms.esp|0100A105:ammoCategory=none:attackDamage=35:setNewProjectile=none:addToFormList=none
    //.22LR
    filterByAmmos=Modern Firearms.esp|0100A101:ammoCategory=none:attackDamage=15:setNewProjectile=none:addToFormList=none
    //.50 Beowulf
    filterByAmmos=Modern Firearms.esp|0100A10A:ammoCategory=none:attackDamage=55:setNewProjectile=none:addToFormList=none
    //5.7x28 FN
    filterByAmmos=Modern Firearms.esp|0100A10C:ammoCategory=none:attackDamage=18:setNewProjectile=none:addToFormList=none
    //.40 S&W
    filterByAmmos=Modern Firearms.esp|0100A10B:ammoCategory=none:attackDamage=25:setNewProjectile=none:addToFormList=none
    //.300 Winchester Magnum
    filterByAmmos=Modern Firearms.esp|0100A108:ammoCategory=none:attackDamage=80:setNewProjectile=none:addToFormList=none
    //.338 Lapua Magnum
    filterByAmmos=Modern Firearms.esp|0100A106:ammoCategory=none:attackDamage=95:setNewProjectile=none:addToFormList=none
    //6.5x25mm CBJ
    filterByAmmos=Modern Firearms.esp|0101A8D8:ammoCategory=none:attackDamage=25:setNewProjectile=none:addToFormList=none
    //.960 Rowland
    filterByAmmos=Modern Firearms.esp|01006339:ammoCategory=none:attackDamage=23:setNewProjectile=none:addToFormList=none
    //4.6x30mm HK
    filterByAmmos=Modern Firearms.esp|0100A107:ammoCategory=none:attackDamage=17:setNewProjectile=none:addToFormList=none



    enjoy
    1. Jetskifuut
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      I'd marry you if i could my man. THANK YOU 
  9. ZenVader
    ZenVader
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    so do i need to patch the robco patch with the no projectile patch or do i just use the no projectile patch alone when i'm using WoF redux patch too? i get confused when it says, "overwrite main file". 
    after patching i one shot legendaries from respawnable legendary enemies mod with a 10mm pistol. they are normally bullet sponges that multiple nukes won't kill. not sure if mod conflict or how to adjust the damage. hoped to make them killable, but not 1 shot.
    1. PSS0
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      same happened to me, without robco, its something weird but itll get fixed if you load a new save
  10. RancidBugleButt1975
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    I just noticed that there appears to be no entry under the Munitions  patch for the .303 round. That is, there is no entry patching  it to work with BLD. Unless I am missing something very obvious. Please feel to correct me.