Main files
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A craftable ring that when worn will display the nearest Cell boundaries, their Cell ID and coordinates.
Diagnostic tool so when you see Previs issues you know where it is.
FIXED: If you crouch a popup will also display details on your current location. -
Updated version of GeneratePrevisbines.bat script with improved check for loose precombine/previs files.
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Jan 2024 Full Re-Release of FO4Edit scripts and Previsbine Builder CMD script. Does NOT contain newer updates (listed below). Extract into the directory containing your xEdit.exe/FO4Edit.exe. DO NO install with Mod Manager.
Update files
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Update of the Batch_FO4MergeCombinedObjectsandCheck.pas script to mitigate empty XCRI field issue (improved implementation). Replace this file in your "Edit Scripts" directory of your FO4Edit.exe location.
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Update of the Batch_FO4MergePreVisandCleanRefr.pas script to mitigate empty XPRI field issue (improved implementation). Replace this file in your "Edit Scripts" directory of your FO4Edit.exe location.
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Updated version of script (Minor Fixes, Better reporting, mods with . in name). Replace this file in your "Edit Scripts" directory of your FO4Edit.exe location.
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Final Previsbine checker/Seed builder V4.6 script. See changelog for details. Replace this file in your "Edit Scripts" directory of your FO4Edit.exe/xEdit.exe location.
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Updated version of FO4CleanPrevisPatchMasters.pas script (bug fixes). Replace this file in your "Edit Scripts" directory of your FO4Edit.exe location.
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Latest Version. Can be run against multiple mods. Scans Exterior Persistent Refs too as they can be precombined.Better error handling.
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Merge Cell information from Previs Patch back into the main Mod it was made from. Used to add Previsbines to main Mod. Better mod validation, edge condition fix.
Optional files
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The CKFixes settings file I use when building Previsbines. Use only with CKFixes V2+
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The CKPE settings file suggested when building Previsbines. Use with any version of CKPE.
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Updated version of GeneratePrevisbines.bat script with improved handling of errors, Patch file name can have extensions, script version checks, and if run from xEdit directory it will use xEdit64/FO4Edit64 found there.