Hey i had some animation glitches where the gun just didnt appear but would fire but not reload i fixed this by deleting the animationdata file folder in the meshes folder it was conflicting with the glock 19x by hyper
Small nitpick, not a bug actually but for those who may use Complex Item Sorter and related setups:
A missing keyword (WeaponTypePistol I think) for the XRK pistol is needed for it to classify it correctly as a pistol in some CIS setups, otherwise it may be seen by the sorter as a rifle (and that is for the default/non-customized X12/X13). Not sure of the author's setup for this one but just to let anyone know. Thank you.
The whole comment can be ignored if not using any form of Complex Item Sorter, as it is for the tagging and not affecting the weapon mod as a whole.
ADD: The best way to do it is via RobCo patcher to avoid having to much around with the ESP. The RobCo Patcher page has an article section on how to add them.
When trying to run the No Tactical Reload version (1.2), Vortex is reporting a missing master (that being Tactical Reload.esm). I believe this is due to the inclusion of MW22X12.esp in the archive along with MW22X12 - NO TR.esp. Thank you for making this mod and sharing it with us!
The first thing I read in the description is ironic, childish, drama, babel. Too bad that's the first thing you want people to know about you and your mod.
For what it's worth, I'm glad to see you have removed that paragraph from the "Description" page. That sort of stuff doesn't do you, your mod, the modding community, or Nexus any good. You spent a great deal of your time and passion producing this mod, so let be shown on your page instead.
Food for thought : Most of us talk about *things. The best of us talk about *ideas. But the worst of us talk about *other people. You can feed negativity, or you can starve it.
Thank you for taking the high road, and setting a better example. Thank you for your time and passion putting together a mod for the community to enjoy. Cheers! And good luck with your endeavors! ✌
forgive me but confusedd many files to download. i want simple vanilla new gun no special reloads or mods. which file do I download? i always install manually
47 comments
A missing keyword (WeaponTypePistol I think) for the XRK pistol is needed for it to classify it correctly as a pistol in some CIS setups, otherwise it may be seen by the sorter as a rifle (and that is for the default/non-customized X12/X13). Not sure of the author's setup for this one but just to let anyone know. Thank you.
The whole comment can be ignored if not using any form of Complex Item Sorter, as it is for the tagging and not affecting the weapon mod as a whole.
ADD: The best way to do it is via RobCo patcher to avoid having to much around with the ESP. The RobCo Patcher page has an article section on how to add them.
Too bad that's the first thing you want people to know about you and your mod.
That sort of stuff doesn't do you, your mod, the modding community, or Nexus any good.
You spent a great deal of your time and passion producing this mod, so let be shown on your page instead.
Food for thought :
Most of us talk about *things. The best of us talk about *ideas. But the worst of us talk about *other people.
You can feed negativity, or you can starve it.
Thank you for taking the high road, and setting a better example.
Thank you for your time and passion putting together a mod for the community to enjoy.
Cheers! And good luck with your endeavors! ✌
2. Not a problem with my mod