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so is this a complete recreation of the story in fallout as a quest mod? does john actually have any powers that he can use in game as a follower, anything like this?
If you're trying to make a modpack, then go create a Nexus Collection or a Wabbajack modlist. I'm sorry to be so harsh, but after 3 whole years of making these things people have asked you time and time again to do so and you're still doing it, and it's gotten pretty annoying.
Second Sight is this sci-fi action-adventure stealth game from 2004, bro. Free Radical Design developed it and Codemasters published it for GameCube, PlayStation 2, Xbox, and PC. You play as this dude named John Vattic, a 28-year-old parapsychology researcher who wakes up in a hospital with no memory but some sick psychic powers, man. He breaks out of there to uncover his past and figure out what happened during this mission he went on with some U.S. Marines. The game's got both gun combat and sneaky stealth stuff, and you gotta use your psychic abilities to take down enemies and solve puzzles, man.
The console versions of the game got mostly good reviews, but the PC one had mixed feedback, dude. Both Psi-Ops and Second Sight were like a mix of X-Men and Tom Clancy's stuff.
In August 2018, THQ Nordic snagged the rights to the game, bro. They can re-release it and even make new games if they want. Then in April 2021, they put it back on Steam.
Free Radical Design even made the Second Sight soundtrack available for download on their website back in 2006. You could print out the album artwork, too. And in 2012, Graeme Norgate put the soundtrack on his personal Bandcamp page. Second Sight got "favorable" reviews on all platforms except the PC version, which got "average" reviews, according to Metacritic.
In 2010, the game even made it into the book 1001 Video Games You Must Play Before You Die, man! It's legit.
For gameplay, you control John Vattic, bro, and you go through a bunch of levels, completing tasks and taking out enemies. The game's got a third-person view most of the time, but sometimes it switches to first-person, like when you're crawling through vents or something. Each level has different situations, like big fights or sneakin' around without getting caught. When combat happens, you can use all sorts of guns and hide behind cover. There's even a lock-on feature to aim at specific body parts. But if you wanna stay sneaky, you gotta use cover and take out enemies quietly. Oh, and watch out for security cameras, man. If they spot you, bad things happen. And sometimes, you gotta solve puzzles, like findin' passwords for computers.
The coolest thing about Second Sight is the psychic powers, man. You start off with a few, but as you go along, you unlock more and upgrade the ones you got. But using powers takes up your psychic energy, bro. If you run out, you get stunned for a bit. But you can heal yourself with one power, and later on, you can heal friends too. In some levels, you don't have powers yet, so you gotta find first aid kits to heal up, dude.
Synopsis of Second Sight goes down in a world where parapsychology is a thing, and secret projects about it happened during the Soviet times after World War II and discovered proof that strong psychic powers could be passed down genetically. The story takes place in various locations in the United States and Siberia, as well as a training base in Germany, between two different times in the late 90s. The main bad guys in the game are the made-up agency called the National Security Executive (NSE), who want the parapsychology research for themselves.
In 2004, after a really bad accident, a 28-year old American parapsychology researcher named John Vattic wakes up in a medical facility in Virginia. He doesn't remember anything about himself or his past. But then he finds out that he has these awesome psychic powers, so he breaks out of the facility and explores it. While he's in an elevator, he has a flashback that helps him remember who he is.
He remembers that between 1997 and 2000, when he was 21 to 24 years old, he got recruited by the Pentagon to help out with a mission by WinterICE, a group of U.S. Marines led by Colonel Joshua Starke and psychic adviser Jayne Wilde. The mission was to go to Siberia and bring back Victor Grienko, a Russian scientist who did a ton of parapsychology research. In the present, Vattic looks at the facility's patient records and finds out that Wilde died during the mission in an ambush by Russian soldiers.
But then he has another flashback where he saves Wilde's life, and he finds out that her records were changed. She didn't actually die during the mission, she just got locked up in a mental asylum in Vermont. So Vattic escapes the facility to go rescue Wilde. He finds her in the asylum, but she's mentally messed up from all the trauma. He helps her escape and they go to the sewers under the asylum.
Once Wilde is back to normal, she recognizes Vattic and tells him that Starke actually survived the mission. He got court-martialed but went into hiding. They escape from NSE agents and Wilde takes Vattic to Starke's hideout in Queens, New York. Vattic meets with Starke, who tells him the rest of the WinterICE team didn't make it. Another flashback helps Vattic remember that WinterICE found Grienko in a village called Dubrensk and how Vattic saved the team from getting killed, but the villagers were all dead. One person survived and begged Vattic to save a group of kids, so Vattic did it by himself. In the present, Starke reveals that Silas Hanson, the head of the NSE, was responsible for the massacre in Dubrensk. He wanted to steal the Zener Project, Grienko's research, and he blamed WinterICE for it. The NSE covered up the whole thing and Vattic decides to go to their headquarters in New Jersey to get answers.
Vattic figures out that Hanson used the Zener Project to create psychic super soldiers. He remembers going into the research facility under Dubrensk in another flashback, saving some kids, and meeting Grienko who thought Vattic was one of Hanson's people. Grienko wanted to take his research and the kids to the United States to keep working on it. In the present, Vattic confronts Hanson but can't stop him because he's holding Wilde hostage. So Vattic decides to change the past using his flashbacks and prevent Hanson from using the Zener Project. He goes back to the past and tells Grienko the truth, but then Grienko gets killed by Hanson's men. Vattic goes to the lower levels and starts having hallucinations of the present and places he's been.
He realizes that his perception of time was wrong and what he thought was the "past" was actually the present. Wilde explains that the kids knew what Hanson was planning and only Vattic could stop him. Fully understanding the truth, Vattic confronts Hanson in Grienko's lab, but Hanson is sealed behind an unbreakable window. Vattic's overwhelmed by Hanson's men, but then the kids he saved come to help. They use their telekinesis powers to reach Hanson and kill him. Back on the surface, Vattic reunites with Starke and Wilde and they help him get on a helicopter to leave, while WinterICE and U.S. troops come to secure the facility.
Unfortunately, things got a bit rough for the studio and they had some money troubles. They went into administration and on February 3, 2009, Crytek, a German video game developer, swooped in and bought them out. They changed the name to Crytek UK. Crytek had a rad relationship with Nottingham, even sponsoring the Gamecity festival and working with Nottingham Trent University for recruiting.
But then, in 2014, the studio closed. Don't worry though, lots of the staff went on to join this new studio called Dambuster Studios. But guess what? In May 2021, the original founders, Doak and Ellis, were like, "Let's do it again!" They brought Free Radical Design back to life, with help from Deep Silver. And they wanted to make a new TimeSplitters game, how epic is that?
But ugh, things got rough again. By December 11, 2023, the second version of the studio had to shut down. It's a bummer, man.
Now let's talk about the history of Free Radical Design. The first employees of the studio used to work at Rare, where they created some sick Nintendo 64 games like GoldenEye 007 and Perfect Dark. They left Rare in 1999 and formed Free Radical Design. Their first game, TimeSplitters, came out in 2000 for the PlayStation 2. It was all about fast-paced action and multiplayer awesomeness. People were stoked because of the GoldenEye 007 connection.
They also worked on Star Wars: Battlefront III from 2006 to 2008, but it got cancelled right when it was almost finished. Bummer, dude. And then they made this game called Haze, which didn't do so well and added to their money troubles. They almost had a chance to work on a GoldenEye 007 remake in 2008, but it fell through and they had to close down.
In the end, Crytek swooped in and rescued them. They had some ups and downs, and eventually Crytek sold off the Homefront game rights to Deep Silver. The Free Radical crew became Dambuster Studios and kept working on Homefront: The Revolution.
So there you have it. Free Radical Design had a rollercoaster ride, but they made some sick games along the way. And even though they're closed now, we'll always remember their radicalness!
I like the bearded John Vattic preset, because he was look like Oscar Isaac from Ex Machina.