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Ocius

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Ocius

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13 comments

  1. krodger
    krodger
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    For some reason, Horizon won't identify the gun for hire office as a settlement.  Any suggestions?
  2. Relicalchaos
    Relicalchaos
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    So the quest for stolen meds, where you have to kill the veteran raider and grab the meds off the body, there's nothing there to grab

    I think the quest even mentioned stimpacks as a "bonus" reward when you pass the speech check on more caps.

    All fixed with console commands. Apparently this is an issue with Gun For Hire.
  3. Relicalchaos
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    Thanks for all your hard work. I appreciate it.
  4. Nitandyl
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    Hey there thank you for your patches. However I think there is an oversight in the Gun for Hire patch.
    Basically since the office counts as settlement and the fuse delivers 25 food, 25 water and 1000 (!) power you gain like 20 bonus workshop supplies for free per production cycle.
    Not world ending probably but also pretty strong considering you can get that at level 1 for free.
    For me personally I edited the 'Fusebox (DO NOT TOUCH)' Activator record to only give 5 power, 6 Food and 6 Water and also knocked the Protection value down a bunch such that the whole thing is closer to an expedition camp.
    If anyone wants to do the same dont forget to, after patching, build and then immediately scrap some sort of resource in the gun for hire office in order for the Horizon production scripts to notice the change to the new values.
    1. Ocius
      Ocius
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      Good point, I'll look into it some more. I'd initially tested it on a late game save where workshop supplies weren't an issue anymore, so that aspect slipped my mind tbh.
    2. Ocius
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      Uploaded a new version that nerfs the initial 'Fusebox (DO NOT TOUCH)' to 5 food/5 water/10 power. Kept power at 10 so you have some leeway to light up the place without needing more generators.
    3. Grundz
      Grundz
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      does this allow the Gun for Hire settlement to act as Horizon's Main Workbench in production settings?

      Also do I need to select the full settlement option for this, or avoid it?
  5. zoookan
    zoookan
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    can you do mod to upgrade alloys from low to high to craft weapons
    thanks
  6. marksmango
    marksmango
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    Is the archived patch for A Forest not needed anymore or was it removed for some other reason?
    1. Ocius
      Ocius
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      Removed it because another patch exists that should do the same thing and was updated more recently: A Forest and Horizon patch

      You're free to keep using mine if you like, just didn't see the point of having multiple options floating around that may confuse people.
  7. Spinnekk
    Spinnekk
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    Thanks for the Gun for Hire patch. That mod is amazing and I can't imagine playing without it. 
  8. LigaToS
    LigaToS
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    what is the boot order SKK mods?
    1. Ocius
      Ocius
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      Doesn't matter. Can put them with other esps or with horizon patches, either way's fine (I typically put them above horizon, fwiw). They don't depend on horizon, as they mostly just fix tags to be consistent.