13 comments
-
For some reason, Horizon won't identify the gun for hire office as a settlement. Any suggestions?
-
So the quest for stolen meds, where you have to kill the veteran raider and grab the meds off the body, there's nothing there to grab
I think the quest even mentioned stimpacks as a "bonus" reward when you pass the speech check on more caps.
All fixed with console commands. Apparently this is an issue with Gun For Hire. -
Thanks for all your hard work. I appreciate it.
-
Hey there thank you for your patches. However I think there is an oversight in the Gun for Hire patch.
Basically since the office counts as settlement and the fuse delivers 25 food, 25 water and 1000 (!) power you gain like 20 bonus workshop supplies for free per production cycle.
Not world ending probably but also pretty strong considering you can get that at level 1 for free.
For me personally I edited the 'Fusebox (DO NOT TOUCH)' Activator record to only give 5 power, 6 Food and 6 Water and also knocked the Protection value down a bunch such that the whole thing is closer to an expedition camp.
If anyone wants to do the same dont forget to, after patching, build and then immediately scrap some sort of resource in the gun for hire office in order for the Horizon production scripts to notice the change to the new values. -
can you do mod to upgrade alloys from low to high to craft weapons
thanks -
Is the archived patch for A Forest not needed anymore or was it removed for some other reason?
-
Thanks for the Gun for Hire patch. That mod is amazing and I can't imagine playing without it.
-
what is the boot order SKK mods?