643 comments

  1. micalov
    micalov
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    ITO FULL v2 which not only includes many new weapons but clothings, workshop items, aid items etc all is a customisable installer.
  2. micalov
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    Doing a full rework of ITO and rebvuilding the ESP from near ground up so wont be doing any updates or major fixes unless its a game breaking thing. sorry:

    Reintergrating original vanilla laser with a whole lot of new mods and options its going to be the bulky but most adaptable weapon)

    Base mod will have its own specific Insittute fusion cells etc that are more effcient then vanilla FC but can convert to vanilla ammo.

    Optional patch for munitions.

    Reworking most the weapons, cleaning up, meshs, some new attachments for some weapons.

    Ponteialy rewmoving a few minor weapons.

    Hopefully improved levele lists that will be easier and less conflicting if can get it done.

    New stimspacks and stims etc

    No eta as firstly going throough each weapon one by one (done like 5 including the vanilla weapon with 30+ attachments.)
  3. micalov
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    Yes munitions is required, No  there is no planned Non munitions.
    Munitions is a lightweight mod that lets you choose what you can add and is becoming the standard for alot of custom ammo mods now adays for this very reason, it does not bloat your invetory with stuff you do not need.


    This mods makes use of many of the ammos from Munitions including a s*** tone of custom meshes done for some of them.

    ECP
    SEC
    Plasma Cores
    25mm Grenade
    40mm Grenade
    Rockets
    12.7mm
    .357
    .32
    9mm
    22LR
    BB

    Took 6 months in total and is over 30 weapons I am not going to spend months trying to deconstruct that to strip it out.

    If you do not want to  use it as you do not want to use munitions, that is fine, but do not go just bitc hing about it for no valid reason.

    Simply saying wish it was non munitions or whatever is kool, your entiltled to that but bitching about it like its some sin, then your comment will be deleted.

    Any one is free to attempt to make a NON Munitions patch as the mod is basicly open and free to use minus 1-2 conditions.


    NoAbleEngles has made a non munitions patch
    This is not an official patch so take any issues with it to there, not here, but thanks for making one! and also endorse the patch if you use it.
  4. micalov
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    Ty for all the kind words and even constructive critism everyone, apreciate it :)

    Also ty for all the endorsements and MOTM votes.
  5. micalov
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    Added an optional replacer for the deliverer of a Jury rigged variant of the Adaptive pistol, works with full or lite version.

    May not work if you have already obtained the deliverer or you may have to console spawn it in again.



    The smart bullet addon is located:

    Spoiler:  
    Show
    ||In ticonderoga on top of a desk near a locked wall safe in a small room ( looks like a dirty insitute ammo box)||
  6. DirectorEclipse
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    Hi, anyone know if I can use this mod in Next Gen version?
    1. WoAEXII
      WoAEXII
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      yes
  7. Overdough
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    Is this Mod compatible with "Storywealth"?
  8. Primaris82
    Primaris82
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    First off thank you for the mod!!
    also was wondering if i need a patch for You Are Exceptional - Skills and Perk Overhaul v1.14i mod?
    Thank you  
    1. micalov
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      should not
  9. savik70
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    I don't understand why you can't get by with the ammunition that exists in the game. There are quite a few of them. This forces me to install 4 mods instead of one. And all just for the sake of the institute pistol. To hell with it.
    1. micalov
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      since its aprent you obviously didnt read the description, this version was build from the ground up around munitions, use the newer version 2 has no ammo requirements, but since you obviously didnt read anything you probably wouldnt notice the stickied post at the top
  10. DuccTheWarlord
    DuccTheWarlord
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    Is there a mod that does this for the Brotherhood?
  11. DenMoin
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    Is this compatible with retextures? I wouldn't mind pairing the dark institute laser guns retexture or whatever it's called with this.
    1. micalov
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      yes
  12. ULE7X
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    Already 1 year since the last update, is this mod dead? pls fix the stealth boy........its almost a perfect mod wowo
  13. quinken
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    When Installing, if you choose the None option, what does that do exactly? Does it just put the data for the weapons in the game but not effect level lists? Or place anything in the world? Just want Clarification because I'd rather not mess with my level lists if I can help it and i really like alot of these weapons.
  14. BankrollBustin
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    FIX INSTITUTE STEALTH BOYS THEY DONT WORK AND BREAK COURSERS JUST REPLACE IT WITH A REGULAR ONE FOR GOD SAKE
  15. Doughgoud
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    For some reason the Institute Stealth Boy is not working, the animation plays normally but the item itself isn't used
    1. BankrollBustin
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      Same