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deleted180306342

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  1. deleted180306342
    deleted180306342
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    Sticky
    this is the first mod i've ever made, hope you enjoy it.

    now that i've figured out texture mods, my next task will be to learn quests to try reimplement some cut ones. the first one (and easiest) i'll try will be "Off The Grid", a minutemen quest right before the nuclear option. it won't be a 1:1 recreation obviously, there is no "diamond city reactor" to fight near, but the basic premise will be a defend the castle style fight against synths right after defend the castle in diamond city.
    1. Gizmoooooo
      Gizmoooooo
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      • 35 kudos
      I like your mods and your ideas already! Keep it up
  2. JBianculli
    JBianculli
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    • 22 kudos
    This is beautiful. 

    I see this is replacing the Colonial Duster entirely. Can you make a stand alone, separate version? Or direct me as to how I could do it myself and I'll give it to you. I'd imagine it's simple if you know how to do it. 
    1. deleted180306342
      deleted180306342
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      i would direct you but i don't even know where to begin when it comes to making it standalone.  i'd assume it'd involve creating a whole new outfit and that is way beyond what i know how to do with this game
    2. JBianculli
      JBianculli
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      I'll see what I can do and what I can learn. I'm learning more about weapon modding so it's probably similar. 
    3. mikezorz13
      mikezorz13
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      +1 on standalone preston-exclusive version!

      This Tutorial might help, although a bit old.
  3. WardenAI
    WardenAI
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    Why did'nt they go with concept arts, ffs he looks way cooler in the concepts, same with all the others, they went with really boring ones :S
    1. zerozeroxray
      zerozeroxray
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      concept art always looks cooler :p

      there's a lot of things to take into account when translating said concepts into in-game assets like mesh polycount and texture resolution not leaving much room for minor details which 2D artists don't have to worry about - or in this particular case lots of hanging bits that wouldn't look very good unless you add physics to each of them (and the cloth physics implementation we ended up with is very limited at best, so it wouldn't really cut it for something like this)
    2. streetyson
      streetyson
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      Plus some early concept art isn't entirely what devs envisioned when they outlined the commision (or they later change their minds). And some is too impracticable (eg, plane catapult atop concept art's Prydwen and vertibird-endangering rigging dangling all along its underside). And some is downright stupid (eg, sole survivor entering Boston wearing a fishbowl helmet 5 times too big for his head with a massive air gap underneath). There's some pretty concept art, and it's cool to see how games develop, but I wish folk would stop assuming they're gospel, an ideal/blueprint to be matched or devs must've failed a bit. That's simply not how concept art works.
    3. WardenAI
      WardenAI
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      sure I can understand that, but usually I feel like the concept art nails it for me.

      BUT I was'nt being all that skeptical the first time I played the game, I really fell in love with the game so damn much ;)
  4. deleted133109643
    deleted133109643
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    Cut content restoration from concept art is VERY RARE these days so this retexture mod is ALWAYS a nice addition to my load order.
  5. xKEJWIIx
    xKEJWIIx
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    • 6 kudos
    shader?

    btw interesting concept
    I am for vanilla style Preston though
    but in the picture it looks impressive
    like new Preston
  6. mopotter
    mopotter
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    • 8 kudos
    It looks really good.  I do like it better than the one they ended up with.  Thanks.
  7. mikezorz13
    mikezorz13
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    • 5 kudos
    Looks awesome, but is this a colonial duster replacer, or just a standalone unique outfit for Preston?
    1. deleted180306342
      deleted180306342
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      i just edited whatever was in the files for preston, so i'm not certain but it may affect all colonial dusters.