For me, this weapon is not fully automatic.sometimes it is single shot, two shot, or three shot, just like M16A2,and I don't know why this is happening
Hey, just wanted to post. This mod makes some vanilla edits that overwrite Super mutant Redux and effect some super mutants, causing them to have no cranium lmao. I wasn't sure if loading SMR after this one would cause some of this mod to not work, so i just manually added SMR changes to this esp, and they now have heads. Thought I'd let you know in case it could be a patch or if loading this before SMR would fix it.
I wish this had a few more attachments to make it look more like a FN FAL. There is Doombased/wardaddy's FN FAL, but I dont like it how their mods doesnt fit 100% into vanilla style.
Awesome weapon, but I’m curious about the laser sight.
The laser sight is attached to a scope, but ADS just zooms in like iron sights on the laser pointer. Is there a toggle to switch between this and the scope, or is the scope just there “for show”?
What do I delete to keep this out of the hands of super mutants? I've gone through and removed most of the lists that it would have been injected into but the gun is still showing up in their hands and they still aren't using it. It's so common that super mutants are just fighting with their fists.
I found a mod to avoid Super Mutant weapon issues. It gives them their own weapons and stops them from getting mod-added weapons that may or may not work. https://www.nexusmods.com/fallout4/mods/51665.
Even with Super Mutant weaponry super mutants still getting this weapon.I had to unistall it, muties are already OP in my game i dont want them to use this gun as well..
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There is Doombased/wardaddy's FN FAL, but I dont like it how their mods doesnt fit 100% into vanilla style.
The laser sight is attached to a scope, but ADS just zooms in like iron sights on the laser pointer. Is there a toggle to switch between this and the scope, or is the scope just there “for show”?