28 comments
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LockedStickyMod Compatibility Post
I'll list mods that people have asked me about here, along with their compatibility and resolution status. Feel free to ask me about mods and their compatibility and I'll check and add them to the list as I'm able to do so. I can also make combined patches that merge the changes from one or more of the patches in optional files upon request.
Compatible Mods:
- A Forest: No special load order necessary.
- Another Pine Forest Mod: No special load order necessary.
- Atomic Radio and Tales from the Commonwealth: No special load order necessary.
- Commonwealth Reclamation Project: Overgrowth: Load "people live in" first.
- Desperados Overhaul: Load "people live in" first.
- Hunkered Down - Commonwealth Overhaul: No special load order necessary.
- Hunkered Down PRP Patch: Load "people live in" first.
- Mutilated Dead Bodies: Use the patch in optional files.
- Previsibines Repair Pack (PRP): Load "people live in" first.
- Raider Children and Other Horrors of the Commonwealth: No special load order necessary.
- Sim Settlements 2: No special load order necessary.
- The Beantown Interiors Project: No special load order necessary.
If you get flickering or floating objects while using this mod, try moving it closer to the top of your load order. If that fixes the issue, please let me know what mods you have (that aren't in the lists above) that may have edited Harbormaster Hotel or the surrounding area. If you need more detailed help or support, it's easiest to find me on the mod.kitchen discord server. -
First, I'd like to say that on my next playthrough I plan to use several of your mods. This one I have a particular interest in, because I always felt this area was great and kind of overlooked.
That being said, I had a mod that had been custom-made for me some time ago that made the pier behind the hotel a settlement. That's all it did (It uses the Shamrock Taphouse for a settlement name I assume because it already had an easy to use exterior marker).
That being said, I have always wanted to be able to use the diner there, which was half-buried. Now I have found THIS MOD, which cleans up the whole area and adjusts the terrain so the diner is usable, which is awesome. It covers slightly less area than my custom mod, which is fine.
So here's my problem - do you think this mod and that one will work without a patch? And if they do need patching, how hard would that be to do? I can patch weapons/outfit mods NP with FO4edit, but patching world-spaces is beyond my skills ATM.
EDIT: Looking at the settlement area right now, its actually more (to the south), and I don't really like the angle of the box, so I would change that so its more squared to the pier itself, and only included the two piers directly adjacent to Donny's, on either side (and maybe not even that much - there a building with all the workbenches to the north that would be great, but another DC {FSD} mod puts a location on that other pier, so that just multiplies the problems). So now I am thinking that just by adjusting the settlement box (making it much smaller) it might resolve the conflict with yours? Maybe? -
In the process of doing my annual Load Order rebuild, I realized that I'd been running this mod and had forgotten I had it. I'd been in and out of the hotel and didn't even realize it was modded. Looking at the "before and after" images here, I can't believe it normally looks so barren. This mod slots in so seamlessly, you don't even realize it's there until you try to run without it.
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The before and after shots are wild, the vanilla level design legitimately looks unfinished lol. Amazing work as always.
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Thank you for sharing very nice mods.
I am interested in this mod very much.
But I poured water into the pool using 'Conquest - Build New Settlements and Camping' and 'Build Your Own Pool' previously.
when I did it, the ground around the hotel became the submergence and NPCs swam there.
I think that peoples want to pour water into the pool, is there recommended mod?
As English is not a native language, please forgive me if there is rude expression.
Conquest - Build New Settlements and Camping
https://www.nexusmods.com/fallout4/mods/12511
Build Your Own Pool
https://www.nexusmods.com/fallout4/mods/13316 -
These People Live In mods are really great for flushing out the whole commonwealth, and I would love to run them all to make the world feel more full and alive. But these are all separate ESPs. It would be really great if you could make an All-In-One pack that wouldn't eat up so much mod space, especially given how small the files each are. Please consider?
Keep up the great work.-
Glitchfinder,
The problem with AIOs is that they are all or nothing. I do not know if it is technically possible, but it would be
nice if AIOs had a secondary menu, at install time, that would allow a user to install a subset of the components of the AIO rather than all of it.
For example, I have used a mod - Nuka World Settlements, <https://www.nexusmods.com/fallout4/mods/23895> for years. Lately however, tenhats has been producing some really interesting Nuka World settlements that I prefer to their equivalents in the above mod. For my next build, I will likely be dropping the NWS mod at the cost of losing the settlements that tenhats doesn't get to by the time SS2 Chapter 3 releases. So many choices. :P
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I have "Lone Wanderer's Last Legacy" in my list. and am wondering if it's compatible with this mod or if I will have to choose one?
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Amazing. Adding "settlement building" to the world and settlement building to the game.
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"People Live In" is a great mod series, I've downloaded all of them so far. Really great work here, keep it up :)
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And "We Can Live In" is a great one, too.
I hope Glitchfinder will be adding more to both of those, in the months to come. They are these kind of mods that improve both immersion and replayability of FO4.
Great stuff!
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Sheets!! I love them. Great work as always.
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Love this "People Live In" series. Love the way it really fleshes out the locations, as if people have been coming and going for a long, long, time, not just moved in yesterday, and people, being people, have gathered all sorts of junk, over the years. Keep them coming!