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Tenhats

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tenhats

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  1. tenhats
    tenhats
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    Locked
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    Compatibility
    • SS2 Compatible.
    • Compatible with my Nuka-World Raider Clutter Cleanup mod.
    • Alt version made for PRP. Use instead of default file.
    • Alt version made for Pra's Nuka Farms Settlement. Use instead of default file.
    • Not compatible with "Nuka Park Settlements Plus." The main differences between my Hubologist's Camp and theirs is mine has more scrapping, rebuilt precombines, and navmesh precuts.

    FAQ
    "I killed the Hubologists before I installed the mod but did not complete their quest and am having trouble unlocking the settlement."
    Solution: Type "prid 6033646" and then "enable". Alternatively if you can find Dara's body you can resurrect and kill her again.
  2. gentester
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    This is a good mod. No issues whatsoever as far as what's offered.  It all works perfectly.

    If I have one issue its those road markings which don't seem to scrap - I was kinda hoping they would as it makes building on the flat car parks a bit of a nuisance when you have road markings sitting across your sofas etc.  I really have never understood those, its white paint, 200 years old white paint. Road painters in the UK seem to have to redo those things every few years - must be some wonder paint Bethesda uses. I'll look into finding out whether the decals are part of the precombines and if they aren't I'll just make myself a bat file to remove the damn things.

    Thanks for the mod  :)   
    1. tenhats
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      Oh interesting, hadn't realized the parking lot paint would bleed through like the blood puddle at taffington does. I'll add that to my list of things to look into. Wouldn't be hard to remove, just a question of how to do it in a way that feels appropriate. I'll check sometime soon if they got precombined, if not then I'll drop their ref ids so you can manually disable them.
    2. gentester
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      yeah  those decals sit very high as well. My floors are 30 above ground level and then furniture above that and I still have road markings on the furniture.   I can do it for myself of course but I think it would be a handy addition in any case :)

      K \Checked.  Not referenced in your mod at all from what I can tell and aren't in precombines from vanilla.  Refs are xx01F2E4, E5,E6,E7.E8 and E9.  I've just disabled them in my game and then did the TPC thingy to check and precombines don't seem affected.   :)
  3. cbaker19
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    Awesome addition. Now alongside Nuka Farm the area is like a mega settlement. Thanks.
    1. tenhats
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      No problem! I think I’ll need to update the compat work to work with the latest Nuka-Farm update, I should be able to do that sometime this week. You can use the previous version of Nuka-Farm in the meantime.
  4. DaedraEater
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    Good morning, tenhats! Would you recommend using the patched version for both Pra's mod & the older version of PRP, or one or the other of the newer ones? Thanks for all of your awesome work and helping folks in your comments.
    1. tenhats
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      Can you elaborate on the question?
    2. DaedraEater
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      Eep, my bad! I'm interested in running this alongside Pra's Nuka Farms Settlement & PRP Branch 74 and was just wondering which release of the mod you'd suggest I ought to download. I hope that was clearer, my apologies again.
    3. tenhats
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      Oh yes I understand, I'll need to make a compat version for using both of those at the same time. I'll look into doing that sometime soon. The nuka-farms prp 69 version will probably work the best out of those currently uploaded, but expect some flickering along the edges.
    4. DaedraEater
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      No worries at all, that makes total sense! I'm just starting a new playthrough, so I won't get to the Nuka World content for a little while I imagine hahaha. I appreciate you a bunch, and hope all is well with you.
  5. sdu2018
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    I was impressed by this mod.It doesn't have any broken navemesh, I ran the usual programs to check and they didn't find any errors. Right from the start the fps is set at 60, something rare in these settlement mods, impressive performance.

    (Of course, the place is clean and small compared to other settlements, but even so, the original settlements and those made by users don't have this performance, in the originals you just have to keep building for the fps to go down, and in those modified by moders it starts with a loss of fps from the beginning and the more you try to modify it only gets worse), not this one, I'm building a lot and the fps is stuck at 60, I have a lot of construction mods.When I first arrived at this place I thought it would make a great settlement, clean and flat, but the bastards at Bethesda prefer to give you ugly places and ground so uneven that it makes you angry.congratulations on the mod, I'll be sure to take a look at your other mods after I've finished with the settlers, I can already see that there's plenty of talent and reliability here.The only defect of this mod, if it can be called a defect, is the roads. If they were in good condition, I wouldn't care, but since they're broken and you can't tear them out...I don't even know how complicated it would be for you to fix them or make them scrapable.Thanks very much, mod endorsed!
    1. tenhats
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      Hmm, that's not a bad idea about the roads... I'll look into and consider that.

      Thanks for the endorsement, figurative and literal!
    2. NaliSeed
      NaliSeed
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      "the bastards at Bethesda"
      😂
  6. wastemytime666
    wastemytime666
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    Great mod. Does what it says on the box. A bit of basic tidying up really opens up the build limit too, which is nice. I just wanted something extra for Nuka World, but now I'm keen to try your other settlement mods. Voted and endorsed with my sincere thanks :)
  7. QaxeIsKaze
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    Excellent mod. Settler pathfinding works great. They work, and eat. I never noticed that settlers at the base-game restaurant booths have food and drinks! (I never use those because I make clean settlements). That's an interesting discovery.

    My settlers don't sleep  at night, unless I fast travel away and back, but I don't think my immersion is going to wither and die. I'm quite satisfied that settlers do the tasks that I assigned them, and don't get stuck. Of course, they still can't walk around my power armor, but that's on Bethes-duh. ;P

    Great job.
    1. tenhats
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      Huh, interesting sleeping bug, glad there's a work around, but I'll look into a solution all the same.
  8. Erierth
    Erierth
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    Hi there.

    I'm using the Nuka World Farm Settlement (by pra) and your Hubologist's Camp - Nuka Farms Compat, so far so good. The only issue is that I cant use the mod "transfer settlement blueprint" to make a blueprint off nuka world farm settlement.
    1. tenhats
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      You should report that issue on Nuka-World Farm's page as that mod was made by Pra rather than myself.
    2. Erierth
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      Sure.

      Thanks for the attention.
  9. o3yahn
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    Finally got to a point over 100 hours in on this playthrough to start working on this settlement I told you a month or more ago I was installing.  I have to say, I love it! It's possibly the naturally flattest settlement terrain in the game (lumpy, uneven asphalt Starlight isn't even close). 

    Thanks for the work you put in! It's a great spot, and the diner AND bathrooms is quite a bonus. I've not established anything yet, just did a bunch of clearing, and making multiple runs to loot the parks and stagger back with materials. Maybe in about 10 runs I'll have enough materials to start building and then inviting settlers.

    EDIT Oct 18, 2023: Just posted a bunch of screens of early creation of a new settlement here. I haven't touched the Diner yet, that is next. I centered my Wind and solar power generation and distribution on the bathrooms, by virtue of that concrete structure being in fairly good shape after 200 years. I built a separate residence with an overwater deck. I am pumping water by power as well as by wind. Crops are planted and awaiting me to turn on the recruiting beacon.

    I haven't decorated, so what you see is just barebones but you get the idea. I learned during my three in game days and nights of building that all the attacks by synths, leftover Nuka gangs remnants and gunners was on the road from either direction North and South. Concentrated my defenses on those two avenues of approach and they have been chewing up enemy like a hungry dog with dinner.  This is one of my favorite locations to build now!
    1. tenhats
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      I'm glad you've enjoyed it! Looks like a cozy little spot so far, as cozy as some shacks in a desert can be anyway.
  10. Hbcda
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    Dropped you one or two images...

    Given the limited palette Bethesda provided (and the limited number of safe/complete mod resources) they're not terrible.
    1. tenhats
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      Oh very rustic vibes, thank you for sharing!
  11. criana24
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    Can you port it to ps4 please?
    1. tenhats
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      I don't have a PS4 and thus can't test to see if such a port would work correctly. If someone would like to try though they have my permission.