If you don't want these textures to replace all vanilla objects, the recent update to Homemaker - Expanded Settlements (1.76) added my textures as standalone items. They also included instructions on upgrading them to 4k here.
Thank you for your mod! Amazing work! Exactly what I was looking for. After several playthroughs, it gets tiresome to see the monotony and decay. After all, it’s strange to see how a still-advanced futuristic society is capable of creating complex technical devices from scrap metal or casting a concrete wall, but, damn, can’t clean a kettle... I'm gathering everything that brings back the feeling that the characters have heads, hands, and some desire for beauty, to make things in developed settlements clean again. For me, this is equivalent to realism and immersion. Can you please recommend any similar mods that clean up building textures and structures in high resolution?
just wanted to say this was a great addition to my game, incredibly helpful for removing the copious amounts of rust from this game, i noticed all of your textures are very smooth tho, maybe try adding some edge wear with a blur filter so it doesnt look perfectly smooth and homogenus. love the mod though!!
Thanks very much!! :D I agree, I'm always trying to improve on that. It's one of the harder aspects of retexturing. I've actually been looking into doing this very thing with edge wear. Lately i've been learning to generate edge bevels using blender and i LOVE the results. I hope to continue improving in any way i can. Once again thanks!
i highly recommend using substance painter, you can generate some fairly detailed texture maps using what you've already made very quickly. my work around has actually been to use your diffuse maps and just use the default normal map and specular lol, its not perfect but it does a good job of getting rid of that perfect untouched look. could i request that you take a shot at doing the wallpapers and flooring? there arent nearly enough mods that restore the quality like this
Now only things left are billboards and posters, please man it would be awesome, doesn’t matter if it’s AI polished, clean vanilla billboards would be killer
I’ll look into the billboards though i’m not great at art restoration for the posters. In the past i’ve been able to do some art restoration like with the bus stop advertisements and some of the billboard art in textures/setdressing/signage but it’s always quite a challenge. The actual billboards themselves should be doable. In any case i can try and give it a shot
Hi, it's great to see such an expansive work on textures.
I understand that you do not take requests and this is just a hobby project, so don't take this comment as a pressure or anything - but since this is now incorporated into Homemaker, I feel like many of the textures feel quite too 'flat' and smooth and not textured enough compared to actual vanilla pre-war items or pristine locations like the Institute, or made too 'pastel' in color. Most of the metallic items seem to lose the metallic textures. - It would be good if this could be improved.
For examples, the ammo boxes, trashcans, Fat Man crate, tool rack, nuka cola clocks, there are more but these are examples.
Oh yeah trust me, I know the metal on some of them is dull/plastic-y. The thing is, to make them look like proper metal I'd have to edit the .nif files in a way that I can't seem to figure out. Some .nif files have whatever data is needed to look like shiny metal already in them but others don't. The eatotronic is a good example. It looks great, all nice and shiny! *pats self on back* But then you look at the fat man crate and it's as ugly as sin. I'm sure some nifskope guru knows how but my monke brain can't figure it out.
Check this image, the top is what i see before i export the textures and the bottom is how it looks in-game. You can see how awful it looks because the .nif file doesn't have the info it needs to know it should reflect the environment. It's a shame too because the only tutorials i can find to do it are for Skyrim and don't seem to work for FO4. I find matching colors to default colors difficult as well, leaving some things looking pastel as you say. No excuse for that one lol i'm just not good at that. I figure if it's close enough to the color it's good enough for me but i could see how someone would want it to be as accurate as possible. It's a constant battle to try to make the textures look halfway decent with FO4's lighting/shading :(
Oh and the Homemaker thing, I had no no knowledge of the update that initially included my textures (1.75) until after their update came out. Actually I was kinda embarrassed because i knew some of them weren't worthy of such a large audience lol. I went back and redid some of the ones that looked way too basic (since before I was creating my own normal textures instead of using the one's from the base game upscaled). Though it's very cool that they used them and I told them as such when they contacted me after. With that said, I could take another look at some of them like the ammo boxes and trashcans since I'm pretty sure those do have reflective qualities and bump up the shininess; no promises of when since I'm busy a lot nowadays.
Anyway I hope you understand. I'd gladly make the metal look like actual metal if i knew how but until then i can't.
Here's a trick: Find a perlin noise generator on the web. Create a fine noise texture with it, preferably w/ transparent background. Then overlay large unicolored diffuse textures (or areas in diffuse textures) with the noise texture in paint.net or similar at 2-5% or so. Large colored areas will look much much less flat.
The same trick can be applied to specular textures. Gotta experiment a bit with it.
Some very nice textures here. Thanks for creating and sharing these with us. In the past, I have been using many of siamatti's nice clean textures, but yours are pretty good too. You get my endorsement number 600!
56 comments
After several playthroughs, it gets tiresome to see the monotony and decay.
After all, it’s strange to see how a still-advanced futuristic society is capable of creating complex technical devices from scrap metal or casting a concrete wall, but, damn, can’t clean a kettle...
I'm gathering everything that brings back the feeling that the characters have heads, hands, and some desire for beauty, to make things in developed settlements clean again. For me, this is equivalent to realism and immersion.
Can you please recommend any similar mods that clean up building textures and structures in high resolution?
I understand that you do not take requests and this is just a hobby project, so don't take this comment as a pressure or anything - but since this is now incorporated into Homemaker, I feel like many of the textures feel quite too 'flat' and smooth and not textured enough compared to actual vanilla pre-war items or pristine locations like the Institute, or made too 'pastel' in color. Most of the metallic items seem to lose the metallic textures. - It would be good if this could be improved.
For examples, the ammo boxes, trashcans, Fat Man crate, tool rack, nuka cola clocks, there are more but these are examples.
Check this image, the top is what i see before i export the textures and the bottom is how it looks in-game. You can see how awful it looks because the .nif file doesn't have the info it needs to know it should reflect the environment. It's a shame too because the only tutorials i can find to do it are for Skyrim and don't seem to work for FO4. I find matching colors to default colors difficult as well, leaving some things looking pastel as you say. No excuse for that one lol i'm just not good at that. I figure if it's close enough to the color it's good enough for me but i could see how someone would want it to be as accurate as possible. It's a constant battle to try to make the textures look halfway decent with FO4's lighting/shading :(
Oh and the Homemaker thing, I had no no knowledge of the update that initially included my textures (1.75) until after their update came out. Actually I was kinda embarrassed because i knew some of them weren't worthy of such a large audience lol. I went back and redid some of the ones that looked way too basic (since before I was creating my own normal textures instead of using the one's from the base game upscaled). Though it's very cool that they used them and I told them as such when they contacted me after. With that said, I could take another look at some of them like the ammo boxes and trashcans since I'm pretty sure those do have reflective qualities and bump up the shininess; no promises of when since I'm busy a lot nowadays.
Anyway I hope you understand. I'd gladly make the metal look like actual metal if i knew how but until then i can't.
sad boi hours
The same trick can be applied to specular textures. Gotta experiment a bit with it.
ps: looking forward to more
https://www.nexusmods.com/fallout4/mods/73447/