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ME47

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ME47

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12 comments

  1. peefTube
    peefTube
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    There is one ESL Plugin per Settlement. Tested with ESP variants of ASE Players Choice. Some of my patches (Abernathy Farm, Hangman's Alley, Finch Farm) list their counterpart as master, so I don't know what happens when you try to load the large ASE mod.

    Quite simple, really - the patches for those three settlements are unloadable. You'd have to recreate them to be compatible. I'm trying to figure out if it's an easy fix but xEdit and CK are out of my comfort zone so I'd recommend creating new versions which aren't reliant on their existing counterparts.
    1. ME47
      ME47
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      Are you requesting a patch? If not, thanks for pointing out!
    2. peefTube
      peefTube
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      I'd be willing to look into doing this myself, but I'd need to know the details of how these patches were created in the first place so I'm not running blind.

      EDIT: If anything it may be easier to rebase the changes from the individual patches to an AIO patch which requires the full ASE mod, thinking about it. I'm still not sure what exactly I'd need to do/change for this to work.

      EDIT 2: In the meanwhile, I'm going to just swap over to using the individual player's choice plugins. It's messier to do it that way, but it's what'll allow me to use these.
    3. ME47
      ME47
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      I added support to the three esl plugins that add some building zones (Abernathy, Finch Farm, Hangman's Alley) for the German version. I'll think about the large ASE.
  2. rowdy404
    rowdy404
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    would this work with the esl versions of ASE?
    1. ME47
      ME47
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      I uploaded the corresponding esl variantes for the German version yesterday to test them out. I didn't mention it in the description so it's understandable you're asking.
  3. thirsnl
    thirsnl
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    Would it be possible to add FOLON settlements as well, i.e. as optional selection?
    1. ME47
      ME47
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      I cannot find a mod that extends FOLON settlements in any direction so I would have to make the base mods myself that I am patching here. Plus I did not start the game once. Give me a little time on that.

      FOLON is treated as a separate game on the nexus so I would not include it here anyway.
    2. thirsnl
      thirsnl
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      I completely understand and I appreciate it very much that you may be willing to look into it either way.
  4. MachinaMachina
    MachinaMachina
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    Nice, Thx for the patch :)
  5. kydyrmountain
    kydyrmountain
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    I suggest better screen shots
    1. ME47
      ME47
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      Better at what? My goal was to proof you can build ridiculously high.

      If you're interested in the borders look at the original mod page.