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Tenhats

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tenhats

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  1. tenhats
    tenhats
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    Compatibility
    • SS2 Compatible.
    • Alt versions made for use with PRP. Use instead of default file.
    • Alt version made for use with Nuka-World Raider Clutter Cleanup. Use instead of default file.
    • Alt version made for use with Nuka-World Reborn without Viva Nuka-World. Use instead of default file.
    • Alt version made for use with Viva Nuka-World. Use instead of default file.
  2. KiraOniiChan
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    Doesn't matter what I try, overall it works but everything around the Isle keeps flickering in and out, which makes it very annoying
    1. tenhats
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      That's a precombines conflict. First try moving the mod to the bottom of your load order. If you've already done that then you need to find which of the mods in your load order it's conflicting with. I can make a patch if you can identify the conflict.
    2. KiraOniiChan
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      Already tried to move it to the bottom and I have over 250 mods lol.

      Nothing I have should really be a problem but I just recently installed Nuka World Reborn and Viva Nuka World, do any of those conflict with with your mod?
    3. tenhats
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      One of those likely has custom precombines that conflict. Assuming my mod is beneath those, try saving and then disabling one and then the other and seeing if that solves the problem. If that work tell me which one it is and I can look into making a version compatible with it.
    4. KiraOniiChan
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      Will do, thanks
    5. KiraOniiChan
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      Finally got time to play again and removed Nuka World Reborn and Viva Nuka World and just had this mod, it worked just fine but as soon as I reinstalled NWR, it starting glitching and flickering again so yeah, NWR seems to be the one messing with this mod
    6. tenhats
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      Cool, I can make a compat version for that soon.
    7. KiraOniiChan
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      I really appreciate that, thanks!
    8. tenhats
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      Done, let me know if it gives you any further trouble.
    9. KiraOniiChan
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      Will do, thanks
    10. KiraOniiChan
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      Hey so works perfect now with NWR but once I reinstall Viva Nuka World, it starts to glitch and flicker again, any chance you can make another one with NWR and VNW?
    11. tenhats
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      Oh interesting. Try loading it in this order and tell me if it still flickers:

      Viva Nuka-World
      Nuka-World Reborn
      Isle of Refreshment - NWR Compat

      Also do you use VNW and NWR together without a compatibility patch or do you have something to merge their functionality?
    12. KiraOniiChan
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      Ok, will try that and yeah, I use both NWR and VNW without a compatibility patch. Read both these 2 were made for each other and just use Nexus Mod Manager to install NWR and VNW
    13. KiraOniiChan
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      Just tried it and it made it like how it was before the NWR patch you made for me and just for the hell of it, tried to put this mod first and same thing.
    14. tenhats
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      Interesting. Them being able to work together with out a patch points to only one having precombines, otherwise those would fight, but then the issue you report points to them both having separate precombines. I’ll download viva and see if I can sort it out.

      Edit: Oh, viva requires reborn and just completely overwrites reborn’s precombines. That makes sense. I can make a compat patch for viva soon.
    15. KiraOniiChan
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      Right, I forgot VNW needs NWR, my bad and thanks again!
    16. tenhats
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      Alright, that's been posted now too, let me know if it gives you any trouble.
    17. KiraOniiChan
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      Will do, thanks again!
    18. KiraOniiChan
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      Just tested it out and seems to be working perfectly, thank you so much, I really wanted this mod
    19. tenhats
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      Nice, glad to hear it.
    20. bjdiel96
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      I've not downloaded anything of yours get I was looking at your stuff after finding the Rebuild sanctuary mod and that mod author saying his going to be giving you his rebuild collection mod... so anyway I just wanted to say you seem so kind and helpful definitely a fan just for that lol but man your mods seem so awesome I'm about to download this one and probably  a few others :)
    21. tenhats
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      Oh thank you, I try to help people so long as they aren’t being overly rude, hope you enjoy the mods!
    22. LibertyBull
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      Based frog
  3. DrRuskin
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    Hello, I'm running Nuka world Plus as well as your Nuka World Raider Clearnup NWP compatible version, both the regular and Cleanup compatible version of this settlement have the precombine flickering issue around Nuka Town USA's north gate so I'm pretty sure it's incompatible with Nuka World Plus. I did try putting it as far down in the load order as it would go but alas the flickering persists.
    1. tenhats
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      Ah yes the NWRCC patch for this is only for the normal NWRCC, not NWRCC + NWP. I'll have to make a hybrid patch, which I can do sometime soon.
    2. DrRuskin
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      That would be excellent, thank you.
    3. DrRuskin
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      I've realised I should probably be using the all-in-one version, so I've switched to that, same problem there though.
    4. tenhats
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      Yeah as I said a hybrid patch will ultimately be needed. If you track the page you’ll be notified when I finish and upload one. 
  4. abstergemods
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    Love all your settlement mods - I'm slowly porting the ones I can to Xbox so I can use them on there too. Thank you so much for working so hard on these.

    Link if you want to add it to the mod page: https://mods.bethesda.net/en/fallout4/mod-detail/4366657
  5. KitBus
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    cool mod! i hope there will be a russian translation so i could fully integrate it in my playthrough!
  6. raajdon
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    I have PRP 69 and VNW as well. Which version should I use?
    1. tenhats
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      Do you use a compat patch to make the two work together? If not match it to whichever is lowest in your load order.
    2. MRMIdAS
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      I have VNW and PSP69, Patched so they work with each other, tried both versions (VNW and PRP 69), above and below said patches, none work, PRP69 version at the bottom gives highest compatibility, but still has stuff blinking in and out in the distance.

      Absolutely needs its own patch.
    3. tenhats
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      Ah yeah if they have their own patches to work together then they’d need their own version for both at the same time for this as well. I’ll keep that in mind as something that needs checking on.
  7. NobleChef
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    My automatron can't find a path to its defences that I selected to guard and so he teleports instead. Is the pathfinding of the settlement buggy?
    1. tenhats
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      The path finding is mostly unaltered, I just added precuts under scrappables. Do settlers path around fine?
    2. NobleChef
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      I think their path is kind of broken, npc's that attack the island mostly refuse to move any further after reaching the middle of the bridge on both sides. My companion struggled to walk around the island, I ordered him to walk around but he wouldn't budge. My first settler just stood in one place and didn't go to their activities. I don't believe I have any mods altering pathfinding but I do have NPC travel in which they have no problem moving around but sometimes get stuck.
    3. tenhats
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      Interesting, I’ll see if I can replicate the issue. I assume you have this mod at or near the bottom of your load order? Do you have any other Nuka world mods that could be relevant for me to test against?

      Edit: I tested with settlers, companions, and hostiles (ghouls chasing me) and the navmesh is work as expected, npcs can cross both bridges. Maybe one of your other mods interacted with the navmesh? Let me know when you can provide more details.
    4. NobleChef
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      Ah, I think its the mod "faces of Nuka world" which changes the terrain of the world. Probably is messing up with the pathfinding of majority of npcs.
    5. tenhats
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      Oh yeah that'd definitely do it.
    6. sialivi
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      Settlers do like trying to walk through the Park Map though.
  8. QaxeIsKaze
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    Nice. I like it. It's very useful, and so easy to build upon. Great job.

    I have come upon a bug however. After scrapping the street-lights at the center of the island (on the cement pathway connecting the 2 bridges) the light sources remain. They are about 20 in-game feet up. Perhaps they can be disabled by linking them to the streetlights as "children".

    Other than this, settlers go where they are supposed to go, do their jobs, crowd around the bar at night, lift weights... it's a very easy settlement for these old A.I. to get around. Good job. :)
    1. tenhats
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      Oh, just saw this now! I'll look into it, thanks for the report.
  9. KaiSilvers
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    Could you make a version with everything scrapped already? game keeps crashing when im trying to scap

    Great idea btw and love that you let everything have the ability to be scaped! maybe ill build a makeshift castle or something xD
    1. tenhats
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      Post a screenshot in the bugs section of what's causes crashes when you scrap and I'll investigate.
  10. jACKY1291
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    Is there a cleared version of this settlment, i cant scrap any of the grass
    1. tenhats
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      Went and added an option to remove most of the unscrappable tall grass.
    2. KaiSilvers
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      what a legend!
  11. 363rdChemicalCompany
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    I always felt this island would be a great settlement location.
    Tracked and putting in my load order soon.